ingame/quickslot/quickslot.lua:284 -- QUICKSLOT_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWN then
TEXT_SEARCH_MANAGER:ActivateTextSearch("quickslotTextSearch")
self:UpdateList()
self:UpdateFreeSlots()
elseif newState == SCENE_FRAGMENT_HIDDEN then
TEXT_SEARCH_MANAGER:DeactivateTextSearch("quickslotTextSearch")
end
end)