Back to Home

ESO Lua File v100035

pregameandingame/zo_options/gamepad/zo_options_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
local SETTING_PANEL_GAMEPAD_CATEGORIES_ROOT = -1
ZO_GamepadOptions = ZO_Object.MultiSubclass(ZO_SharedOptions, ZO_Gamepad_ParametricList_Screen)
function ZO_GamepadOptions:Initialize(control)
    ZO_SharedOptions.Initialize(self)
    local DONT_ACTIVATE_ON_SHOW = false
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, DONT_ACTIVATE_ON_SHOW)
    GAMEPAD_OPTIONS_FRAGMENT = ZO_SimpleSceneFragment:New(control)
    self.isGamepadOptions = true
    self.currentCategory = SETTING_PANEL_GAMEPAD_CATEGORIES_ROOT
    self.settingsNeedApply = false
    local function OnDeferredSettingRequestCompleted(eventId, system, settingId, success, result)
        if GAMEPAD_OPTIONS_FRAGMENT:IsShowing() and not self:AreDeferredSettingsForPanelLoading(self.currentCategory) then
            ZO_Dialogs_ReleaseAllDialogsOfName("REQUESTING_ACCOUNT_DATA")
            if system == SETTING_TYPE_ACCOUNT and settingId == ACCOUNT_SETTING_ACCOUNT_EMAIL and result == ACCOUNT_EMAIL_REQUEST_RESULT_SUCCESS_EMAIL_UPDATED then
                ZO_Dialogs_ShowPlatformDialog("ACCOUNT_MANAGEMENT_EMAIL_CHANGED")
            end
            self:RefreshOptionsList()
        end
    end
    control:RegisterForEvent(EVENT_DEFERRED_SETTING_REQUEST_COMPLETED, OnDeferredSettingRequestCompleted)
    control:RegisterForEvent(EVENT_MOST_RECENT_GAMEPAD_TYPE_CHANGED, function() self:RefreshGamepadInfoPanel() end)
    control:RegisterForEvent(EVENT_KEYBINDINGS_LOADED, function() self:RefreshGamepadInfoPanel() end)
end
function ZO_GamepadOptions:InitializeScenes()
    GAMEPAD_OPTIONS_ROOT_SCENE = ZO_Scene:New("gamepad_options_root", SCENE_MANAGER)
    GAMEPAD_OPTIONS_ROOT_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self.currentCategory = SETTING_PANEL_GAMEPAD_CATEGORIES_ROOT
            self:RefreshCategoryList()
            self:RefreshHeader()
            self:SetCurrentList(self.categoryList)
            self:RefreshGamepadInfoPanel()
            KEYBIND_STRIP:AddKeybindButtonGroup(self.rootKeybindDescriptor)
        elseif newState == SCENE_HIDDEN then
            self:DisableCurrentList()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.rootKeybindDescriptor)
        end
    end)
    GAMEPAD_OPTIONS_PANEL_SCENE = ZO_Scene:New("gamepad_options_panel", SCENE_MANAGER)
    GAMEPAD_OPTIONS_PANEL_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            RefreshSettings()
            self.settingsNeedApply = false
            if ZO_SharedOptions.DoesPanelDisableShareFeatures(self.currentCategory) and DoesPlatformSupportDisablingShareFeatures() then
                DisableShareFeatures()
            end
            local isDeferredLoading = self:RequestLoadDeferredSettingsForPanel(self.currentCategory)
            if isDeferredLoading then
                ZO_Dialogs_ShowGamepadDialog("REQUESTING_ACCOUNT_DATA")
            end
            self:RefreshOptionsList()
            self:RefreshHeader()
            self:SetCurrentList(self.optionsList)
            KEYBIND_STRIP:AddKeybindButtonGroup(self.panelKeybindDescriptor)
        elseif newState == SCENE_HIDDEN then
            if ZO_SharedOptions.DoesPanelDisableShareFeatures(self.currentCategory) and DoesPlatformSupportDisablingShareFeatures() then
                EnableShareFeatures()
            end
            self:DisableCurrentList()
            self:DeactivateSelectedControl()
            self:SaveCachedSettings()
            ZO_SavePlayerConsoleProfile()
            SetCameraOptionsPreviewModeEnabled(false, CAMERA_OPTIONS_PREVIEW_NONE)
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.panelKeybindDescriptor)
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.primaryActionDescriptor)
        end
    end)
    local function OnScreenResize()
        self:RefreshOptionsList()
    end
    local function RegisterForScreenResizeComplete()
        -- make sure to handle both start and end of screen resize (start only matters for resetting to defautlt)
        self.control:RegisterForEvent(EVENT_SCREEN_RESIZED, OnScreenResize)
        self.control:RegisterForEvent(EVENT_ALL_GUI_SCREENS_RESIZED, OnScreenResize)
    end
    local function UnregisterForScreenResizeComplete()
        self.control:UnregisterForEvent(EVENT_SCREEN_RESIZED)
        self.control:UnregisterForEvent(EVENT_ALL_GUI_SCREENS_RESIZED)
    end
    local GAMEPAD_OPTIONS_SCENE_GROUP = ZO_SceneGroup:New("gamepad_options_root", "gamepad_options_panel")
    GAMEPAD_OPTIONS_SCENE_GROUP:RegisterCallback("StateChange", function(oldState, newState)
        ZO_Gamepad_ParametricList_Screen.OnStateChanged(self, oldState, newState)
        if newState == SCENE_GROUP_SHOWING then
            RefreshSettings()
            RegisterForScreenResizeComplete()
        elseif newState == SCENE_GROUP_HIDDEN then
            UnregisterForScreenResizeComplete()
        end
    end)
end
function ZO_GamepadOptions:RefreshOptionsList()
    if not self:IsAtRoot() then
        self.optionsList:RefreshVisible()
        self:OnSelectionChanged(self.optionsList)
    end
end
function ZO_GamepadOptions:PerformUpdate()
    -- Include update functionality here if the screen uses self.dirty to track needing to update
    self.dirty = false
end
function ZO_GamepadOptions:DeactivateSelectedControl()
    local selectedControl = self.optionsList:GetSelectedControl()
    if selectedControl then
        if selectedControl.slider then
            selectedControl.slider:Deactivate()
        elseif selectedControl.horizontalListObject then
            selectedControl.horizontalListObject:Deactivate()
        end
    end
    self.isPrimaryActionActive = false
end
function ZO_GamepadOptions:OnDeferredInitialize()
end
function ZO_GamepadOptions:InitializeHeader()
    ZO_GamepadGenericHeader_SetDataLayout(self.header, ZO_GAMEPAD_HEADER_LAYOUTS.DATA_PAIRS_TOGETHER)
    self:RefreshHeader()
end
function ZO_GamepadOptions:RefreshHeader()
    local headerText
    if self:IsAtRoot() then
        headerText = GetString(SI_GAMEPAD_OPTIONS_MENU)
    else
        headerText = GetString("SI_SETTINGSYSTEMPANEL", self.currentCategory)
    end
    local headerData =
    {
        titleText = headerText,
    }
end
function ZO_GamepadOptions:OnOptionWithDependenciesChanged()
    if SCENE_MANAGER:IsShowing("gamepad_options_panel") then
        self.optionsList:RefreshVisible()
    end
end
function ZO_GamepadOptions:Select()
    local control = self.optionsList:GetSelectedControl()
    local controlType = self:GetControlTypeFromControl(control)
    if controlType == OPTIONS_CHECKBOX then
        ZO_CheckButton_OnClicked(control:GetNamedChild("Checkbox"))
        --When a checkbox is toggled that controls subsettings refreshVisible to show the dependent controls in their disabled state
        --TODO: Call RefreshVisible when Sliders/Horizontal Lists change if ever needed.
        if control.data.gamepadHasEnabledDependencies then
            self:OnOptionWithDependenciesChanged()
        end
    elseif controlType == OPTIONS_INVOKE_CALLBACK then
    elseif controlType == OPTIONS_COLOR then
    elseif controlType == OPTIONS_CHAT_COLOR then
    end
end
do
    local categoriesWithoutDefaults =
    {
        [SETTING_PANEL_CINEMATIC] = true,
        [SETTING_PANEL_ACCOUNT] = true,
    }
    function ZO_GamepadOptions:InitializeKeybindStrip()
        self.keybindStripDescriptor =
        {
            {
                alignment = KEYBIND_STRIP_ALIGN_LEFT,
                name = GetString(SI_OPTIONS_DEFAULTS),
                keybind = "UI_SHORTCUT_SECONDARY",
                visible = function() return not categoriesWithoutDefaults[self.currentCategory] end,
                callback = function()
                    ZO_Dialogs_ShowGamepadDialog("GAMEPAD_OPTIONS_RESET_TO_DEFAULTS")
                end,
            },
            {
                alignment = KEYBIND_STRIP_ALIGN_LEFT,
                name = GetString(SI_APPLY),
                keybind = "UI_SHORTCUT_TERTIARY",
                visible = function() return not self:IsAtRoot() and self.settingsNeedApply end,
                callback = function()
                    self:ApplySettings()
                end,
            },
        }
        ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() SCENE_MANAGER:HideCurrentScene() end)
    
        self.rootKeybindDescriptor = 
        {
            {
                alignment = KEYBIND_STRIP_ALIGN_LEFT,
                name = GetString(SI_GAMEPAD_SELECT_OPTION),
                keybind = "UI_SHORTCUT_PRIMARY",
                callback = function()
                    local data = self.categoryList:GetTargetData()
                    self.currentCategory = data.panelId
                    SCENE_MANAGER:Push("gamepad_options_panel")
                end,
            },
        }
        ZO_Gamepad_AddListTriggerKeybindDescriptors(self.rootKeybindDescriptor, self.categoryList)
        self.panelKeybindDescriptor =
        {
        }
        ZO_Gamepad_AddListTriggerKeybindDescriptors(self.panelKeybindDescriptor, self.optionsList)
        self.primaryActionDescriptor = 
        {
            {
                alignment = KEYBIND_STRIP_ALIGN_LEFT,
                name = function()
                    local control = self.optionsList:GetSelectedControl()
                    if control and self:GetControlTypeFromControl(control) == OPTIONS_CHECKBOX then
                        return GetString(SI_GAMEPAD_TOGGLE_OPTION)
                    else
                        return GetString(SI_GAMEPAD_SELECT_OPTION)
                    end
                end,
                keybind = "UI_SHORTCUT_PRIMARY",
                order = -500,
                callback = function()
                    self:Select()
                end,
            },
        }
    end
end
function ZO_GamepadOptions:HasInfoPanel()
    return OPTIONS_MENU_INFO_PANEL_FRAGMENT ~= nil
end
function ZO_GamepadOptions:IsAtRoot()
    return self.currentCategory == SETTING_PANEL_GAMEPAD_CATEGORIES_ROOT
end
function ZO_GamepadOptions_OptionsHorizontalListSetup(control, data, selected, reselectingDuringRebuild, enabled, selectedFromParent)
    if data.parentControl.data.enabled ~= false then
        ZO_GamepadDefaultHorizontalListEntrySetup(control, data, selected, reselectingDuringRebuild, enabled, selectedFromParent)
    end
end
    return left.text == right.text
end
local function ReleaseControl(control)
    control.state = nil
end
local function ReleaseSlider(control)
end
local function ReleaseHorizontalList(control)
    control.horizontalListObject:Deactivate()
end
local GAMEPAD_OPTIONS_HEADER_SELECTED_PADDING = -20
function ZO_GamepadOptions:SetupList(list)
end
function ZO_GamepadOptions:SetupOptionsList(list)
    local function OptionsSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        control.data = data
        self:InitializeControl(control, selected)
    end
    list:SetHeaderPadding(GAMEPAD_HEADER_DEFAULT_PADDING, GAMEPAD_OPTIONS_HEADER_SELECTED_PADDING)
    list:AddDataTemplate("ZO_GamepadOptionsSliderRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)    
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsSliderRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:SetDataTemplateReleaseFunction("ZO_GamepadOptionsSliderRow", ReleaseSlider)
    list:SetDataTemplateWithHeaderReleaseFunction("ZO_GamepadOptionsSliderRow", ReleaseSlider)
    list:AddDataTemplate("ZO_GamepadOptionsCheckboxRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)    
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsCheckboxRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:SetDataTemplateReleaseFunction("ZO_GamepadOptionsCheckboxRow", ReleaseControl)
    list:SetDataTemplateWithHeaderReleaseFunction("ZO_GamepadOptionsCheckboxRow", ReleaseControl)
    list:AddDataTemplate("ZO_GamepadOptionsHorizontalListRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)    
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsHorizontalListRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:SetDataTemplateReleaseFunction("ZO_GamepadOptionsHorizontalListRow", ReleaseHorizontalList)
    list:SetDataTemplateWithHeaderReleaseFunction("ZO_GamepadOptionsHorizontalListRow", ReleaseHorizontalList)
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsLabelRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:SetDataTemplateReleaseFunction("ZO_GamepadOptionsLabelRow", ReleaseControl)
    list:SetDataTemplateWithHeaderReleaseFunction("ZO_GamepadOptionsLabelRow", ReleaseControl)
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsColorRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:SetDataTemplateReleaseFunction("ZO_GamepadOptionsColorRow", ReleaseControl)
    list:SetDataTemplateWithHeaderReleaseFunction("ZO_GamepadOptionsColorRow", ReleaseControl)
end
function ZO_GamepadOptions:InitializeOptionsLists()
    self.categoryList = self:GetMainList()
    self.optionsList = self:AddList("options", function(list) self:SetupOptionsList(list) end)
    self.optionsLoadingControl = self.control:GetNamedChild("LoadingContainer")
end
do
    local CONTROL_TYPES_WITH_PRIMARY_ACTION =
    {
        [OPTIONS_CHECKBOX] = true,
        [OPTIONS_INVOKE_CALLBACK] = true,
        [OPTIONS_COLOR] = true,
        [OPTIONS_CHAT_COLOR] = true,
    }
    function ZO_GamepadOptions:OnSelectionChanged(list)
        if self:IsAtRoot() then
            return
        end
        local control = list:GetSelectedControl()
        if control == nil or control.data == nil then
            return
        end
        local controlType = self:GetControlTypeFromControl(control)
        local enabled = control.data.enabled
        if CONTROL_TYPES_WITH_PRIMARY_ACTION[controlType] and enabled ~= false then
            if not self.isPrimaryActionActive then 
                KEYBIND_STRIP:AddKeybindButtonGroup(self.primaryActionDescriptor)
                self.isPrimaryActionActive = true
            else
                --Update incase its name changed based on it being a different control type
                KEYBIND_STRIP:UpdateKeybindButtonGroup(self.primaryActionDescriptor)
            end
        else
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.primaryActionDescriptor)
            self.isPrimaryActionActive = false
        end
        local data = list:GetTargetData()
        local settingId = data.settingId
        
        --Controller Info Panel
        local showingInfoPanel = self:HasInfoPanel() and data.gamepadShowsControllerInfo
        if showingInfoPanel then
            GAMEPAD_OPTIONS_PANEL_SCENE:AddFragment(OPTIONS_MENU_INFO_PANEL_FRAGMENT)
            GAMEPAD_OPTIONS_PANEL_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT)
        else
            GAMEPAD_OPTIONS_PANEL_SCENE:RemoveFragment(OPTIONS_MENU_INFO_PANEL_FRAGMENT)
            GAMEPAD_OPTIONS_PANEL_SCENE:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT)
        end
        --Camera Options (Enables the camera matching the option so you can test it)
        local isFirstPersonCameraSetting = settingId == CAMERA_SETTING_FIRST_PERSON_FIELD_OF_VIEW
                                            or settingId == CAMERA_SETTING_FIRST_PERSON_HEAD_BOB
        local isThirdPersonCameraSetting = settingId == CAMERA_SETTING_THIRD_PERSON_FIELD_OF_VIEW
                                            or settingId == CAMERA_SETTING_THIRD_PERSON_HORIZONTAL_POSITION_MULTIPLIER
                                            or settingId == CAMERA_SETTING_THIRD_PERSON_HORIZONTAL_OFFSET
        local showingCameraPreview = data.system == SETTING_TYPE_CAMERA and (isFirstPersonCameraSetting or isThirdPersonCameraSetting)
        if showingCameraPreview then
            local option = CAMERA_OPTIONS_PREVIEW_FORCE_FIRST_PERSON
            if isThirdPersonCameraSetting then
                option = CAMERA_OPTIONS_PREVIEW_FORCE_THIRD_PERSON
            end
            SetCameraOptionsPreviewModeEnabled(true, option)
            -- pregame does not have FRAGMENT_GROUP so make sure it exists before trying this
            if FRAGMENT_GROUP then
                GAMEPAD_OPTIONS_PANEL_SCENE:RemoveFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_OPTIONS)
            end
        else
            SetCameraOptionsPreviewModeEnabled(false, CAMERA_OPTIONS_PREVIEW_NONE)
            -- pregame does not have FRAGMENT_GROUP so make sure it exists before trying this
            if FRAGMENT_GROUP then
                GAMEPAD_OPTIONS_PANEL_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_OPTIONS)
            end
        end
        --Tooltip (only shown if there is tooltip text and the controller info isn't shown and we aren't adjusting a camera setting)
        if not showingInfoPanel and not showingCameraPreview and (data.tooltipText or data.gamepadCustomTooltipFunction) then
            local tooltipText
            if type(data.tooltipText) == "number" then
                tooltipText = GetString(data.tooltipText)
            else
                tooltipText = data.tooltipText
            end
            if data.gamepadCustomTooltipFunction then
                data.gamepadCustomTooltipFunction(GAMEPAD_LEFT_TOOLTIP, data.tooltipText)
            else
                GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_LEFT_TOOLTIP, tooltipText)
            end
        else
            GAMEPAD_TOOLTIPS:Reset(GAMEPAD_LEFT_TOOLTIP)
        end
    end
end
local function SetSelectedStateOnControl(control, selected)
    local enabled = control.data.enabled ~= false
    local color = ZO_GamepadMenuEntryTemplate_GetLabelColor(selected, not enabled)
    local r, g, b, a = color:UnpackRGBA()
    local label = control:GetNamedChild("Name")
    label:SetColor(r, g, b, 1)
    SetMenuEntryFontFace(label, selected)
    local slider = control:GetNamedChild("Slider")
    if slider then
        slider:SetColor(r,g,b,a)
        slider:GetNamedChild("Left"):SetColor(r,g,b,a)
        slider:GetNamedChild("Right"):SetColor(r,g,b,a)
        slider:GetNamedChild("Center"):SetColor(r,g,b,a)
    end
    local checkBox = control:GetNamedChild("Checkbox")
    if checkBox then
        checkBox.selected = selected and enabled
    end
    if control.horizontalListControl then
        control.horizontalListObject:SetSelectedFromParent(selected)
    end
end
local function GetTextEntry(text)
    if type(text) == "string" then
        return text
    else
        return GetString(text)
    end
end
function ZO_GamepadOptions:InitializeControl(control, selected)
    local label = control:GetNamedChild("Name")
    control.data.enabled = true
    -- Determine if this control should be disabled because of a dependency
    end
    SetSelectedStateOnControl(control, selected)
    local IS_GAMEPAD_CONTROL = false
    ZO_SharedOptions.InitializeControl(self, control, selected, IS_GAMEPAD_CONTROL)
    if not control.data.enabled and control.data.disabledText then
        label:SetText(GetTextEntry(control.data.disabledText))
    else
        if IsConsoleUI() and control.data.consoleTextOverride then
            label:SetText(GetTextEntry(control.data.consoleTextOverride))
        elseif control.data.gamepadTextOverride then
            label:SetText(GetTextEntry(control.data.gamepadTextOverride))
        end
    end
end
local function SetupGameCameraZoomLabels(control, isHoldKey, labelToUse, linesUsed)
    local formatString = isHoldKey and SI_BINDING_NAME_GAMEPAD_HOLD_LEFT or SI_BINDING_NAME_GAMEPAD_TAP_LEFT
    local localizedToggleCameraName = zo_strformat(formatString, GetString(SI_BINDING_NAME_GAMEPAD_TOGGLE_FIRST_PERSON))
    control:GetNamedChild("Label" .. labelToUse):SetText(localizedToggleCameraName)
    labelToUse = labelToUse + 1 --use an extra label to show Toggle
    linesUsed = linesUsed + control:GetNamedChild("Label" .. labelToUse):GetNumLines()
    local chordedActionString = control.alignment == RIGHT and SI_BINDING_NAME_GAMEPAD_CHORD_LEFT or SI_BINDING_NAME_GAMEPAD_CHORD_RIGHT --put bind texture on left if right aligned
    control:GetNamedChild("Label" .. labelToUse):SetText(zo_strformat(GetString(chordedActionString), ZO_Keybinding_GetGamepadActionName("GAME_CAMERA_GAMEPAD_ZOOM"), zo_iconFormat(GetGamepadBothDpadDownAndRightStickScrollIcon(), 80, 40)))
    return labelToUse, linesUsed
end
local function SetupQuickSlotLabels(control, labelToUse, linesUsed)
    local localizedQuickSlotName = zo_strformat(SI_BINDING_NAME_GAMEPAD_TAP_LEFT, GetString(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_9))
    control:GetNamedChild("Label" .. labelToUse):SetText(localizedQuickSlotName)
    labelToUse = labelToUse + 1 --use an extra label to show hold
    linesUsed = linesUsed + control:GetNamedChild("Label" .. labelToUse):GetNumLines()  
    local localizedQuickSlotHoldName = zo_strformat(SI_BINDING_NAME_GAMEPAD_HOLD_LEFT, GetString(SI_BINDING_NAME_GAMEPAD_ASSIGN_QUICKSLOT))
    control:GetNamedChild("Label" .. labelToUse):SetText(localizedQuickSlotHoldName)
    return labelToUse, linesUsed
end
function ZO_GamepadOptions:InitializeGamepadInfoPanel()
    if not self:HasInfoPanel() then return end --no infopanel in pregame
    if IsHeronUI() then
        OPTIONS_MENU_INFO_PANEL_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
            if newState == SCENE_FRAGMENT_SHOWING then
                if GetMostRecentGamepadType() ~= GAMEPAD_TYPE_HERON then
                    TriggerTutorial(TUTORIAL_TRIGGER_HERON_THIRD_PARTY_CONTROLLER_SHOWING)
                end
            end
        end)
    end
end
do
    internalassert(GAMEPAD_TYPE_MAX_VALUE == 7, "Make sure every gamepad type is properly handled in ZO_GamepadOptions:RefreshGamepadInfoPanel()")
    local GAMEPAD_TYPE_HAS_SOUTHERN_LEFT_STICK = ZO_CreateSetFromArguments(GAMEPAD_TYPE_PS4, GAMEPAD_TYPE_PS4_NO_TOUCHPAD, GAMEPAD_TYPE_PS5, GAMEPAD_TYPE_HERON, GAMEPAD_TYPE_SWITCH)
    local GAMEPAD_TYPE_HAS_SWAPPED_FACE_BUTTONS = ZO_CreateSetFromArguments(GAMEPAD_TYPE_SWITCH)
    function ZO_GamepadOptions:RefreshGamepadInfoPanel()
        if not self:HasInfoPanel() then return end --no infopanel in pregame
        local control = self.control:GetNamedChild("InfoPanel")
        local backKeyCode
        if ZO_IsPlaystationPlatform() then
            backKeyCode = KEY_GAMEPAD_TOUCHPAD_PRESSED
        else
            backKeyCode = KEY_GAMEPAD_BACK
        end
        self.keyCodeToLabelGroupControl = 
        {
            [KEY_GAMEPAD_BUTTON_1] = control:GetNamedChild("Right6"),
            [KEY_GAMEPAD_BUTTON_2] = control:GetNamedChild("Right5"),
            [KEY_GAMEPAD_BUTTON_3] = control:GetNamedChild("Right3"),
            [KEY_GAMEPAD_BUTTON_4] = control:GetNamedChild("Right4"),
            [KEY_GAMEPAD_LEFT_TRIGGER] = control:GetNamedChild("Left1"),
            [KEY_GAMEPAD_RIGHT_TRIGGER] = control:GetNamedChild("Right1"),
            [KEY_GAMEPAD_LEFT_SHOULDER] = control:GetNamedChild("Left2"),
            [KEY_GAMEPAD_RIGHT_SHOULDER] = control:GetNamedChild("Right2"),
            [KEY_GAMEPAD_LEFT_STICK] = control:GetNamedChild("Left3"),
            [KEY_GAMEPAD_RIGHT_STICK] = control:GetNamedChild("BottomRight"),
            [KEY_GAMEPAD_DPAD_UP] = control:GetNamedChild("Left4"),
            [KEY_GAMEPAD_DPAD_DOWN] = control:GetNamedChild("Left6"),
            [KEY_GAMEPAD_DPAD_LEFT] = control:GetNamedChild("Left5"),
            [KEY_GAMEPAD_DPAD_RIGHT] = control:GetNamedChild("BottomLeft"),
            [KEY_GAMEPAD_START] = control:GetNamedChild("TopRight"),
            [backKeyCode] = control:GetNamedChild("TopLeft"),
        }
        local mostRecentGamepadType = GetMostRecentGamepadType()
        if GAMEPAD_TYPE_HAS_SOUTHERN_LEFT_STICK[mostRecentGamepadType] then
            -- swap dpad and left stick
            self.keyCodeToLabelGroupControl[KEY_GAMEPAD_LEFT_STICK] = control:GetNamedChild("BottomLeft")
            self.keyCodeToLabelGroupControl[KEY_GAMEPAD_DPAD_UP] = control:GetNamedChild("Left3")
            self.keyCodeToLabelGroupControl[KEY_GAMEPAD_DPAD_DOWN] = control:GetNamedChild("Left5")
            self.keyCodeToLabelGroupControl[KEY_GAMEPAD_DPAD_LEFT] = control:GetNamedChild("Left4")
            self.keyCodeToLabelGroupControl[KEY_GAMEPAD_DPAD_RIGHT] = control:GetNamedChild("Left6")
        end
        if GAMEPAD_TYPE_HAS_SWAPPED_FACE_BUTTONS[mostRecentGamepadType] then
            -- swap a/b, x/y
            self.keyCodeToLabelGroupControl[KEY_GAMEPAD_BUTTON_1] = control:GetNamedChild("Right5")
            self.keyCodeToLabelGroupControl[KEY_GAMEPAD_BUTTON_2] = control:GetNamedChild("Right6")
            self.keyCodeToLabelGroupControl[KEY_GAMEPAD_BUTTON_3] = control:GetNamedChild("Right4")
            self.keyCodeToLabelGroupControl[KEY_GAMEPAD_BUTTON_4] = control:GetNamedChild("Right3")
        end
        local generalLayer = GetString(SI_KEYBINDINGS_LAYER_GENERAL)
        local isChordedKeySetupMap = {}
        for key, control in pairs(self.keyCodeToLabelGroupControl) do
            local labelToUse = 1
            local linesUsed = 0
            local actionName = GetActionNameFromKey(generalLayer, key)
            local holdKey = ConvertKeyPressToHold(key)
            local holdActionName = GetActionNameFromKey(generalLayer, holdKey)
            --regular key
            if actionName and actionName ~= "" then
                local localizedActionName = ZO_Keybinding_GetGamepadActionName(actionName)
                if actionName == "GAME_CAMERA_GAMEPAD_ZOOM" then --special keybind that chords a button with a thumbstick direction and also can toggle camera
                    local NOT_HOLD_KEY = false
                    labelToUse, linesUsed = SetupGameCameraZoomLabels(control, NOT_HOLD_KEY, labelToUse, linesUsed)
                elseif actionName == "ACTION_BUTTON_9" then -- special keybind that handles hold functionality in lua to show a radial menu
                    labelToUse, linesUsed = SetupQuickSlotLabels(control, labelToUse, linesUsed)
                else
                    localizedActionName = holdActionName and holdActionName ~= "" and zo_strformat(SI_BINDING_NAME_GAMEPAD_TAP_LEFT, localizedActionName) or localizedActionName 
                    control:GetNamedChild("Label" .. labelToUse):SetText(localizedActionName)           
                end
                linesUsed = linesUsed + control:GetNamedChild("Label" .. labelToUse):GetNumLines()
                labelToUse = labelToUse + 1
            end
            --hold key
            if holdActionName and holdActionName ~= "" then
                local localizedActionName = ZO_Keybinding_GetGamepadActionName(holdActionName)           
                if holdActionName == "GAME_CAMERA_GAMEPAD_ZOOM" then --special keybind that chords a button with a thumbstick direction
                    local HOLD_KEY = true
                    labelToUse, linesUsed = SetupGameCameraZoomLabels(control, HOLD_KEY, labelToUse, linesUsed)
                else
                    control:GetNamedChild("Label" .. labelToUse):SetText(zo_strformat(SI_BINDING_NAME_GAMEPAD_HOLD_LEFT, localizedActionName))           
                end
                linesUsed = linesUsed + control:GetNamedChild("Label" .. labelToUse):GetNumLines()
                labelToUse = labelToUse + 1
            end
            --chorded keys
            local chordedKeys = {GetKeyChordsFromSingleKey(key)} 
            if chordedKeys then
                for i, chordedKey in ipairs(chordedKeys) do
                    actionName = GetActionNameFromKey(generalLayer, chordedKey)
                    if actionName and actionName ~= "" then
                        if linesUsed < 4 and not isChordedKeySetupMap[chordedKey] then
                            local buttonMarkup = self:GetButtonMarkupFromActionName(actionName)
                            local localizedActionName = ZO_Keybinding_GetGamepadActionName(actionName)
                            local chordedActionString = control.alignment == RIGHT and SI_BINDING_NAME_GAMEPAD_CHORD_LEFT or SI_BINDING_NAME_GAMEPAD_CHORD_RIGHT --put bind texture on left if right aligned
                            control:GetNamedChild("Label" .. labelToUse):SetText(zo_strformat(GetString(chordedActionString), localizedActionName, buttonMarkup))
                            
                            local numLines = control:GetNamedChild("Label" .. labelToUse):GetNumLines()
                            if linesUsed == 3 and numLines > 1 then --the last label is using two lines
                                 control:GetNamedChild("Label" .. labelToUse):SetText("") --unsetup the label and try on other key
                                isChordedKeySetupMap[chordedKey] = false
                            else
                                labelToUse = labelToUse + 1
                                linesUsed = linesUsed + numLines
                                isChordedKeySetupMap[chordedKey] = true --this chord has been setup, ignore it when check the second key
                            end             
                        elseif isChordedKeySetupMap[chordedKey] == nil then
                            isChordedKeySetupMap[chordedKey] = false --We ran out of space in this group, we'll try again on the chords other key
                        end
                    end
                end
            end
            --clean up unused labels
            while labelToUse < 5 do
                control:GetNamedChild("Label" .. labelToUse):SetText("")
                labelToUse = labelToUse + 1
            end
        end
        for key, isSetup in pairs(isChordedKeySetupMap) do
            assert(isSetup) --in case we make a control scheme with enough chords they can't be nicely placed
        end
    end
end
function ZO_GamepadOptions:GetButtonMarkupFromActionName(actionName)
    local layerIndex, categoryIndex, actionIndex = GetActionIndicesFromName(actionName)
    for bindingIndex = 1, GetMaxBindingsPerAction() do
        local key = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, bindingIndex)
        if key ~= KEY_INVALID then
            -- If the key matches the preferred mode then just use it
            if IsKeyCodeGamepadKey(key) then
                return ZO_Keybindings_GenerateIconKeyMarkup(key)
            end
        end
    end
end
    GAMEPAD_OPTIONS = ZO_GamepadOptions:New(control)
    SYSTEMS:RegisterGamepadObject("options", GAMEPAD_OPTIONS)
end
local TEMPLATE_NAMES = 
{
    [OPTIONS_HORIZONTAL_SCROLL_LIST] = "ZO_GamepadOptionsHorizontalListRow",
    [OPTIONS_SLIDER] = "ZO_GamepadOptionsSliderRow",
    [OPTIONS_CHECKBOX] = "ZO_GamepadOptionsCheckboxRow",
    [OPTIONS_INVOKE_CALLBACK] = "ZO_GamepadOptionsLabelRow",
    [OPTIONS_COLOR] = "ZO_GamepadOptionsColorRow",
    [OPTIONS_CHAT_COLOR] = "ZO_GamepadOptionsColorRow",
}
function ZO_GamepadOptions:RefreshCategoryList()
    self.categoryList:Clear()
    self:AddCategory(SETTING_PANEL_CINEMATIC)
    self:AddCategory(SETTING_PANEL_VIDEO)
    self:AddCategory(SETTING_PANEL_AUDIO)
    self:AddCategory(SETTING_PANEL_GAMEPLAY)
    self:AddCategory(SETTING_PANEL_CAMERA)
    self:AddCategory(SETTING_PANEL_INTERFACE)
    self:AddCategory(SETTING_PANEL_NAMEPLATES)
    self:AddCategory(SETTING_PANEL_SOCIAL)
    self:AddCategory(SETTING_PANEL_COMBAT)
        self:AddCategory(SETTING_PANEL_ACCOUNT)
    end
    self.categoryList:Commit()
end
do
    local CATEGORY_ICONS =
    {
        [SETTING_PANEL_CINEMATIC] = "EsoUI/Art/Options/Gamepad/gp_options_social.dds",
        [SETTING_PANEL_VIDEO] = "EsoUI/Art/Options/Gamepad/gp_options_video.dds",
        [SETTING_PANEL_AUDIO] = "EsoUI/Art/Options/Gamepad/gp_options_audio.dds",
        [SETTING_PANEL_GAMEPLAY] = "EsoUI/Art/Options/Gamepad/gp_options_gameplay.dds",
        [SETTING_PANEL_CAMERA] = "EsoUI/Art/Options/Gamepad/gp_options_camera.dds",
        [SETTING_PANEL_INTERFACE] = "EsoUI/Art/Options/Gamepad/gp_options_interface.dds",
        [SETTING_PANEL_SOCIAL] = "EsoUI/Art/Options/Gamepad/gp_options_social.dds",
        [SETTING_PANEL_NAMEPLATES] = "EsoUI/Art/Options/Gamepad/gp_options_nameplates.dds",
        [SETTING_PANEL_COMBAT] = "EsoUI/Art/Options/Gamepad/gp_options_combat.dds",
        [SETTING_PANEL_ACCOUNT] = "EsoUI/Art/Options/Gamepad/gp_options_account.dds",
    }
    function ZO_GamepadOptions:AddCategory(panelId)
        local settings = GAMEPAD_SETTINGS_DATA[panelId]
        if settings then
            local entryData = ZO_GamepadEntryData:New(GetString("SI_SETTINGSYSTEMPANEL", panelId), CATEGORY_ICONS[panelId])
            entryData.panelId = panelId
            entryData:SetIconTintOnSelection(true)
            self.categoryList:AddEntry("ZO_GamepadMenuEntryTemplate", entryData)
        end
    end
end
function ZO_GamepadOptions:PanelRequiresDeferredLoading(panelId)
    local settings = GAMEPAD_SETTINGS_DATA[panelId]
    if settings then
        for i, setting in ipairs(settings) do
            if IsSettingDeferred(setting.system, setting.settingId) then
                return true
            end
        end
    end
    return false
end
function ZO_GamepadOptions:AreDeferredSettingsForPanelLoading(panelId)
    local settings = GAMEPAD_SETTINGS_DATA[panelId]
    if settings then
        for i, setting in ipairs(settings) do
            if IsSettingDeferred(setting.system, setting.settingId) and IsDeferredSettingLoading(setting.system, setting.settingId) then
                return true
            end
        end
    end
    return false
end
function ZO_GamepadOptions:AreDeferredSettingsForPanelLoaded(panelId)
    local settings = GAMEPAD_SETTINGS_DATA[panelId]
    if settings then
        for i, setting in ipairs(settings) do
            if IsSettingDeferred(setting.system, setting.settingId) and IsDeferredSettingLoaded(setting.system, setting.settingId) then
                return true
            end
        end
    end
    return false
end
function ZO_GamepadOptions:RequestLoadDeferredSettingsForPanel(panelId)
    local isDeferredLoading = false
    local settings = GAMEPAD_SETTINGS_DATA[panelId]
    if settings then
        for i, setting in ipairs(settings) do
            if IsSettingDeferred(setting.system, setting.settingId) then
                RequestLoadDeferredSetting(setting.system, setting.settingId)
                isDeferredLoading = true
            end
        end
    end
    return isDeferredLoading
end
function ZO_GamepadOptions:RefreshOptionsList()
    self.optionsList:Clear()
    local panelName = GetString("SI_SETTINGSYSTEMPANEL", self.currentCategory)
    self.optionsList:SetNoItemText(zo_strformat(SI_INTERFACE_OPTIONS_SETTINGS_PANEL_UNAVAILABLE, panelName))
    local readyToRefresh = true
    if self:PanelRequiresDeferredLoading(self.currentCategory) then
        if self:AreDeferredSettingsForPanelLoading(self.currentCategory) then
            readyToRefresh = false
        end
    end
    if readyToRefresh then
        self:AddSettingGroup(self.currentCategory)
        if self.currentCategory ~= self.lastCategory then
            self.optionsList:CommitWithoutReselect()
        else
            self.optionsList:Commit()
        end
        self.lastCategory = self.currentCategory
    else
        self.optionsList:Commit()
    end
end
function ZO_GamepadOptions:AddSettingGroup(panelId)
    local settings = GAMEPAD_SETTINGS_DATA[panelId]
    if settings then
        local lastHeader = nil
        for i, setting in ipairs(settings) do
            local data = self:GetSettingsData(setting.panel, setting.system, setting.settingId)
            local isVisible = data.visible == nil or data.visible
            if not self:DoesSettingExist(data) then
                -- This setting isn't available on this platform
                isVisible = false
            elseif IsSettingDeferred(data.system, data.settingId) and not IsDeferredSettingLoaded(data.system, data.settingId) then
                -- If this is a deferred setting and it isn't loaded, then don't show it
                isVisible = false
            elseif type(isVisible) == "function" then
                isVisible = isVisible()
            end
            if isVisible then
                local header
                if setting.header then
                    if type(setting.header) == "function" then
                        -- Clear header data when calling header function so the previous result of function is not retained
                        data.header = nil
                        header = setting.header(setting)
                    else
                        header = GetString(setting.header)
                    end
                end
                local controlType = self:GetControlType(data.controlType)
                if controlType == OPTIONS_CUSTOM then
                    controlType = data.customControlType
                end
                local templateName = TEMPLATE_NAMES[controlType]
                local newHeader = header or data.header
                if newHeader and newHeader ~= lastHeader then 
                    templateName = templateName .. "WithHeader"
                    if not data.header then
                        data.header = header
                    end
                end
                lastHeader = newHeader
                self.optionsList:AddEntry(templateName, data)
            end
        end
    end
end
function ZO_GamepadOptions:LoadPanelDefaults(panelSettings)
    for _, setting in ipairs(panelSettings) do
        local data = self:GetSettingsData(setting.panel, setting.system, setting.settingId)
        local NO_CONTROL = nil
        ZO_SharedOptions.LoadDefaults(self, NO_CONTROL, data)
    end
end
function ZO_GamepadOptions:ApplySettings(control)
    ApplySettings()
    self.settingsNeedApply = false
end
function ZO_GamepadOptions:EnableApplyButton()
    self.settingsNeedApply = true
end
function ZO_GamepadOptions:LoadAllDefaults()
    if self:IsAtRoot() then
        for panel, settings in pairs(GAMEPAD_SETTINGS_DATA) do
            self:LoadPanelDefaults(settings)
        end
    else
        local settings = GAMEPAD_SETTINGS_DATA[self.currentCategory]
        if settings then
            self:LoadPanelDefaults(settings)
        end
        self:RefreshOptionsList()
    end
end