1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 |
ZO_GRID_SCROLL_LIST_DEFAULT_TEMPLATE_GAMEPAD = "ZO_GridScrollList_Entry_Template_Gamepad"
ZO_GRID_SCROLL_LIST_DEFAULT_TEMPLATE_DIMENSIONS_GAMEPAD = 64
ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_GAMEPAD = "ZO_GridScrollList_Entry_Header_Template_Gamepad"
ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_HEIGHT = 33
ZO_GRID_SCROLL_LIST_DEFAULT_SPACING_GAMEPAD = 10
local SELECT_CATEGORY_PREVIOUS = - 1
local SELECT_CATEGORY_NEXT = 1
-- ZO_AbstractGridScrollList_Gamepad --
return grid
end
end
local template = selectionTemplate or "ZO_GridScrollList_Highlight_Gamepad"
self . horizontalMovementController = ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
end
{
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
ethereal = true ,
end ,
} ,
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
ethereal = true ,
end ,
}
}
end
else
end
end
end
-- If we set this to true, we want to have the control go to its default alpha state
if dimOnDeactivate then
end
end
end
local moveX , moveY = self . horizontalMovementController : CheckMovement ( ) , self . verticalMovementController : CheckMovement ( )
if moveX ~= MOVEMENT_CONTROLLER_NO_CHANGE or moveY ~= MOVEMENT_CONTROLLER_NO_CHANGE then
end
end
do
local MOVE_DIRECTION_TABLE =
{
[ MOVEMENT_CONTROLLER_NO_CHANGE ] = ZO_SCROLL_MOVEMENT_DIRECTION_NONE ,
[ MOVEMENT_CONTROLLER_MOVE_NEXT ] = ZO_SCROLL_MOVEMENT_DIRECTION_POSITIVE ,
[ MOVEMENT_CONTROLLER_MOVE_PREVIOUS ] = ZO_SCROLL_MOVEMENT_DIRECTION_NEGATIVE
}
local scrollXDirection , scrollYDirection = MOVE_DIRECTION_TABLE [ moveX ] , MOVE_DIRECTION_TABLE [ moveY ]
if scrollYDirection == ZO_SCROLL_MOVEMENT_DIRECTION_POSITIVE then
elseif scrollYDirection == ZO_SCROLL_MOVEMENT_DIRECTION_NEGATIVE then
elseif scrollXDirection == ZO_SCROLL_MOVEMENT_DIRECTION_POSITIVE then
elseif scrollXDirection == ZO_SCROLL_MOVEMENT_DIRECTION_NEGATIVE then
end
end
end
end
function ZO_AbstractGridScrollList_Gamepad : OnSelectionChanged ( previousData , newData , selectedDuringRebuild )
end
function ZO_AbstractGridScrollList_Gamepad : SetOnSelectedDataChangedCallback ( onSelectedDataChangedCallback )
end
end
end
end
end
if not foregoDirectionalInput then
end
end
end
end
if not foregoDirectionalInput then
end
end
end
end
end
if selectedData then
end
return 0
end
end
end
end
function ZO_AbstractGridScrollList_Gamepad : ScrollDataToCenter ( data , onScrollCompleteCallback , animateInstantly )
ZO_AbstractGridScrollList . ScrollDataToCenter ( self , data , onScrollCompleteCallback , animateInstantly )
end
end
-- ZO_GridScrollList_Gamepad --
ZO_GridScrollList_Gamepad = ZO_Object . MultiSubclass ( ZO_AbstractGridScrollList_Gamepad , ZO_AbstractGridScrollList )
end
end |