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-- Name edit
local sendButtonState , sendButtonStateLocked = BSTATE_NORMAL , false
if result ~= GIFT_ACTION_RESULT_SUCCESS then
sendButtonState , sendButtonStateLocked = BSTATE_DISABLED , true
if result ~= GIFT_ACTION_RESULT_RECIPIENT_EMPTY then
end
end
if errorText then
else
end
end
end )
ZO_AutoComplete : New ( nameEdit , { AUTO_COMPLETE_FLAG_FRIEND , AUTO_COMPLETE_FLAG_GUILD } , nil , AUTO_COMPLETION_ONLINE_OR_OFFLINE , 5 , AUTO_COMPLETION_AUTOMATIC_MODE )
-- Note edit
randomNoteButton : SetText ( zo_iconFormat ( "EsoUI/Art/Market/Keyboard/giftMessageIcon_up.dds" , "100%" , "100%" ) )
end )
{
title =
{
} ,
if houseId > 0 then
giftTextContainer : GetNamedChild ( "GiftName" ) : SetText ( zo_strformat ( SI_MARKET_PRODUCT_NAME_FORMATTER , color : Colorize ( houseDisplayName ) ) )
giftTextContainer : GetNamedChild ( "GiftDetail" ) : SetText ( zo_strformat ( SI_MARKET_PRODUCT_NAME_FORMATTER , color : Colorize ( GetMarketProductDisplayName ( marketProductId ) ) ) )
else
if stackCount > 1 then
giftTextContainer : GetNamedChild ( "GiftName" ) : SetText ( zo_strformat ( SI_TOOLTIP_ITEM_NAME_WITH_QUANTITY , color : Colorize ( GetMarketProductDisplayName ( marketProductId ) ) , stackCount ) )
else
giftTextContainer : GetNamedChild ( "GiftName" ) : SetText ( zo_strformat ( SI_MARKET_PRODUCT_NAME_FORMATTER , color : Colorize ( GetMarketProductDisplayName ( marketProductId ) ) ) )
end
end
end
end ,
canQueue = true ,
buttons =
{
-- Cancel Button
{
end ,
} ,
-- Send Button
{
-- We lose this giftId's data after a successful send, so we need to store this marketProductId for later
local sendingData =
{
marketProductId = marketProductId ,
recipientDisplayName = recipientDisplayName ,
}
end ,
} ,
} ,
end ,
end
} )
EVENT_MANAGER : RegisterForEvent ( "ZoConfirmSendGiftKeyboard" , EVENT_CONFIRM_SEND_GIFT , function ( eventCode , giftId )
end
end )
end
local LOADING_DELAY_MS = 500
local SHOW_LOADING_ICON = true
local HIDE_LOADING_ICON = false
local GIFTING_STATE_DELAY = 1
local GIFTING_STATE_WAITING = 2
local GIFTING_STATE_RESULT = 3
local timeInMilliseconds = currentTimeInSeconds * 1000
end
if houseId > 0 then
itemName = zo_strformat ( SI_MARKET_PRODUCT_HOUSE_NAME_GRAMMARLESS_FORMATTER , houseDisplayName , itemName )
end
if result == GIFT_ACTION_RESULT_SUCCESS then
if stackCount > 1 then
mainText = zo_strformat ( SI_GIFT_SENT_TEXT_WITH_QUANTITY , color : Colorize ( itemName ) , stackCount , ZO_SELECTED_TEXT : Colorize ( data . recipientDisplayName ) )
else
mainText = zo_strformat ( SI_GIFT_SENT_TEXT , color : Colorize ( itemName ) , ZO_SELECTED_TEXT : Colorize ( data . recipientDisplayName ) )
end
else
end
local confirmText
else
end
ZO_Dialogs_SetDialogLoadingIcon ( dialog : GetNamedChild ( "Loading" ) , dialog : GetNamedChild ( "Text" ) , HIDE_LOADING_ICON )
elseif data . currentState == GIFTING_STATE_DELAY and timeInMilliseconds > data . loadingDelayTimeMS then
-- Only present the waiting state after a fixed delay, to avoid very short transitions between waiting and result
ZO_Dialogs_UpdateDialogMainText ( dialog , { text = zo_strformat ( SI_GIFT_SENDING_TEXT , color : Colorize ( itemName ) ) , TEXT_ALIGN_CENTER } )
ZO_Dialogs_SetDialogLoadingIcon ( dialog : GetNamedChild ( "Loading" ) , dialog : GetNamedChild ( "Text" ) , SHOW_LOADING_ICON )
end
end
EVENT_MANAGER : UnregisterForEvent ( "ZO_GiftSendingDialog_Keyboard_OnGiftActionResult" , EVENT_GIFT_ACTION_RESULT )
end
if result == GIFT_ACTION_RESULT_COLLECTIBLE_PARTIALLY_OWNED then
local dialogParams =
{
titleParams = { displayName } ,
}
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_GiftSendingDialog_Keyboard_OnGiftActionResult" , EVENT_GIFT_ACTION_RESULT , function ( eventId , ... ) OnGiftActionResult ( data , ... ) end )
end
{
title =
{
} ,
{
align = TEXT_ALIGN_CENTER ,
} ,
canQueue = true ,
mustChoose = true ,
modal = false ,
buttons =
{
{
return
end
end ,
} ,
} ,
}
)
end |