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local questItemList = { }
for questIndex = 1 , MAX_JOURNAL_QUESTS do
if questItemId ~= 0 then
end
end
if questItemId ~= 0 then
end
end
end
end
end
return questItemList
end
--
--[[ Text Search Manager ]] --
--
end
EVENT_MANAGER : RegisterForEvent ( "ZO_TextSearchManager" , EVENT_BACKGROUND_LIST_FILTER_COMPLETE , OnTextSearchFilterComplete )
end
-- Very broad searches have bad performance implications: The search itself is asynchronous (and snappy), but updating UI to reflect the search is not
end
--[[
Expected format for filterTargetDescriptors:
filterTargetDescriptors =
{
[<FilterTarget>] =
{
searchFilterList =
{
BACKGROUND_LIST_FILTER_TYPE_<FilterType>,
...
},
primaryKeys =
{
<List of keys> (ie. BAG_BACKPACK, BAG_BANK for FILTER_TARGET_BAG_SLOT or filterFunction() for filter like slottable in FILTER_TARGET_COLLECTIBLE)
},
},
}
This function will also override the filter target descriptors for a context that already exists.
]] --
if not contextSearch then
contextSearch = { }
end
contextSearch . filterTargetDescriptors = filterTargetDescriptors
contextSearch . isDirty = true
contextSearch . isActive = false
contextSearch . searchText = ""
contextSearch . inProgressSearchTasks = { }
contextSearch . searchResults = { }
end
return true
else
return false
end
end
return true
else
return false
end
end
end
if contextSearch then
return contextSearch . filterTargetDescriptors [ filterTarget ] ~= nil
end
return false
end
end
if contextSearch then
searchText = searchText or ""
if contextSearch . searchText ~= searchText then
contextSearch . searchText = searchText
contextSearch . isDirty = true
end
end
end
end
function ZO_TextSearchManager : MarkDirtyByFilterTargetAndPrimaryKey ( filterTarget , primaryKey , shouldSuppressSearchUpdate )
local filterTargetData = contextSearch . filterTargetDescriptors [ filterTarget ]
if filterTargetData then
end
if key == primaryKey then
contextSearch . isDirty = true
break
end
end
end
end
end
if not contextSearch then
return
end
if not shouldSuppressSearchUpdate then
else
end
end
end
end
end
end
if not contextSearch then
return
end
--Cancel any in progress filtering so we can do a new one
end
--If we have filter text then create the tasks
end
contextSearch . inProgressSearchTasks [ filterTarget ] = searchTaskId
end
if filterTarget == BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT then
-- Filter Target is a Bag Slot Filter, primary key is a bagId
end
elseif filterTarget == BACKGROUND_LIST_FILTER_TARGET_QUEST_ITEM_ID then
-- Filter Target is a Quest Item Filter, primary key is a questItemId
elseif filterTarget == BACKGROUND_LIST_FILTER_TARGET_COLLECTIBLE_ID then
-- Filter Target is a Collections Filter, primary key is a collectibleId
end
end
end
end
else
contextSearch . isDirty = false
end
end
if searchTaskId == taskId then
return context , filterTarget
end
end
end
return nil
end
if contextSearch then
--Mark that it was completed.
contextSearch . inProgressSearchTasks [ filterTarget ] = nil
local searchResults = contextSearch . searchResults [ filterTarget ]
if not searchResults then
searchResults = { }
contextSearch . searchResults [ filterTarget ] = searchResults
end
if filterTarget == BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT then
if not searchResults [ primaryKey ] then
searchResults [ primaryKey ] = { }
end
searchResults [ primaryKey ] [ secondaryKey ] = true
elseif filterTarget == BACKGROUND_LIST_FILTER_TARGET_QUEST_ITEM_ID then
searchResults [ primaryKey ] = true
elseif filterTarget == BACKGROUND_LIST_FILTER_TARGET_COLLECTIBLE_ID then
searchResults [ primaryKey ] = true
end
end
contextSearch . isDirty = false
end
end
end
function ZO_TextSearchManager : IsItemInSearchTextResults ( context , filterTarget , primaryKey , secondaryKey )
return true
end
local searchResults = contextSearch . searchResults [ filterTarget ]
if searchResults then
if primaryKey and secondaryKey then
return searchResults [ primaryKey ] and searchResults [ primaryKey ] [ secondaryKey ]
elseif primaryKey then
return searchResults [ primaryKey ]
end
end
return false
end
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