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--
--Event Handlers and Helpers
--
if eventType == "confirm" then
elseif eventType == "cancel" then
end
end
--These functions handle updating the UI as we go between confimation states.
--An entry [A][B] holds the function that can move the UI from confirm state A to confirm state B.
local ConfirmChangeFunctions =
{
[ TRADE_ME ] =
{
[ TRADE_CONFIRM_EDIT ] =
{
[ TRADE_CONFIRM_ACCEPT ] = function ( )
end
} ,
[ TRADE_CONFIRM_ACCEPT ] =
{
[ TRADE_CONFIRM_EDIT ] = function ( )
end ,
}
} ,
[ TRADE_THEM ] =
{
[ TRADE_CONFIRM_EDIT ] =
{
[ TRADE_CONFIRM_ACCEPT ] = function ( )
end
} ,
[ TRADE_CONFIRM_ACCEPT ] =
{
[ TRADE_CONFIRM_EDIT ] = function ( )
end ,
}
} ,
}
-- Trade Window
self : CreateSlots ( TRADE_ME , control : GetNamedChild ( "MyControls" ) , "MyTradeWindowSlot" , SLOT_TYPE_MY_TRADE )
self : CreateSlots ( TRADE_THEM , control : GetNamedChild ( "TheirControls" ) , "TheirTradeWindowSlot" , SLOT_TYPE_THEIR_TRADE )
end
do
local INVENTORY_TYPE_LIST = { INVENTORY_BACKPACK }
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
--The trade is often over as the scene starts hiding. If we don't remover the Submit Offer keybind here
--we can run into a case where it collides with the enchant keyind on an item since that is only gated
--from showing when we are actually in the trade (ESO-489071).
elseif newState == SCENE_HIDDEN then
local REMOVE_CONTEXT = nil
end
end )
end
end
end
if TRADE_WINDOW . state ~= TRADE_STATE_TRADING then
return
end
else
end
end
{
-- Confirm/Cancel Trade
{
else
end
end ,
end ,
} ,
}
end
--
-- Slot management functions
--
end
end
for i = 1 , TRADE_NUM_SLOTS do
local row = col [ i ]
if row . Available then
end
end
end
for i = 1 , TRADE_NUM_SLOTS do
local row = col [ i ]
end
end
for i = 1 , TRADE_NUM_SLOTS do
local row = col [ i ]
if row . Available then
end
end
end
local slotControl = row . SlotControl
row . Available = false
row . NameControl : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS , displayQuality ) )
end
for i = 1 , TRADE_NUM_SLOTS do
end
end
row . Available = true
local iconFile = nil
if who == TRADE_ME then
iconFile = "EsoUI/Art/TradeWindow/trade_addItem.dds"
end
end
end
local lastControl
for i = 1 , TRADE_NUM_SLOTS do
rowList [ i ] =
{
Available = true ,
SlotControl = slotControl ,
IconControl = iconControl ,
}
if not lastControl then
else
end
end
end
--Either player added an item to the trade
--if this on their side, show the slot now that it has an item
if who == TRADE_THEM then
end
end
--Either player removed an item from the trade
--if this on their side, hide the slot now that it doesn't have an item
if who == TRADE_THEM then
-- Do not play the sound for my items, cursor pickup handles that.
end
end
--region promotion of money change event
if who == TRADE_THEM then
else
end
end
--
--XML handlers
--
--handlers for your half of the window not including the slots
end
end
end
end |