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local MAX_ITEM_REWARDS = 3
ZO_ACTIVITY_FINDER_REWARD_ENTRY_PADDING_X = 20
ZO_ACTIVITY_FINDER_REWARD_ENTRY_PADDING_Y = 10
------------------
--Initialization--
------------------
return manager
end
function ZO_ActivityFinderTemplate_Shared : Initialize ( control , dataManager , categoryData , categoryPriority )
end
end
--Meant to be overriden
end
--Meant to be overriden
end
end )
ZO_ACTIVITY_FINDER_ROOT_MANAGER : RegisterCallback ( "OnActivityFinderStatusUpdate" , function ( status ) self : OnActivityFinderStatusUpdate ( status ) end )
ZO_ACTIVITY_FINDER_ROOT_MANAGER : RegisterCallback ( "OnHandleLFMPromptResponse" , function ( ) self : OnHandleLFMPromptResponse ( ) end )
ZO_ACTIVITY_FINDER_ROOT_MANAGER : RegisterCallback ( "OnLevelUpdate" , function ( ) self : RefreshFilters ( ) end )
ZO_ACTIVITY_FINDER_ROOT_MANAGER : RegisterCallback ( "OnCooldownsUpdate" , function ( ) self : OnCooldownsUpdate ( ) end )
end )
end
for i = 1 , MAX_ITEM_REWARDS do
local itemRewardControl = CreateControlFromVirtual ( "$(parent)ItemReward" .. i , rewardsEntries , "ZO_ActivityFinderTemplateRewardTemplate_Shared" )
end
end
end
end
end
--Can be overriden
end
end
do
local g_previousControl = nil
local g_nextControlOnSameLine = false
if g_previousControl then
if g_nextControlOnSameLine then
rewardControl : SetAnchor ( LEFT , g_previousControl , RIGHT , ZO_ACTIVITY_FINDER_REWARD_ENTRY_PADDING_X , 0 )
else
rewardControl : SetAnchor ( TOPLEFT , g_previousControl , BOTTOMLEFT , 0 , ZO_ACTIVITY_FINDER_REWARD_ENTRY_PADDING_Y )
end
else
end
g_nextControlOnSameLine = not g_nextControlOnSameLine
if g_nextControlOnSameLine then
g_previousControl = rewardControl
end
end
local g_rewardControlsToAnchor = { }
local hideRewards = true
if currentSelectionHasRewardsData then
local numShownItemRewardNodes = 0
if rewardUIDataId ~= 0 then
assert ( numShownItemRewardNodes <= MAX_ITEM_REWARDS ) --If we've allowed for more nodes in the def, we haven't accounted for it in the UI
for nodeIndex = 1 , numShownItemRewardNodes do
local displayName , icon , textColorRed , textColorBlue , textColorGreen = GetLFGActivityRewardUINodeInfo ( rewardUIDataId , nodeIndex )
hideRewards = false
end
end
for nodeIndex = numShownItemRewardNodes + 1 , MAX_ITEM_REWARDS do
end
if xpReward > 0 then
self . xpRewardLabel : SetText ( zo_strformat ( SI_ACTIVITY_FINDER_REWARD_XP_FORMAT , ZO_CommaDelimitNumber ( xpReward ) ) )
local xpIndex = # g_rewardControlsToAnchor > 0 and 2 or 1 -- Design always wants XP to be the second thing in the left-to right/top to bottom grid (unless it's the only thing)
hideRewards = false
else
end
g_previousControl = nil
g_nextControlOnSameLine = false
end
end
end
if hideRewards then
else
end
end
end
local shouldShowLFMPrompt = false
local lfmPromptActivityName
shouldShowLFMPrompt = true
end
end
return shouldShowLFMPrompt , lfmPromptActivityName
end
local isLevelLocked = false
local lowestLevelLimit , highestLevelLimit , lowestChampionPointLimit , highestChampionPointLimit
if locationLevelMin == maxLevel then --This is a veteran activity
if not lowestChampionPointLimit or locationChampionPointsMin < lowestChampionPointLimit then
lowestChampionPointLimit = locationChampionPointsMin
end
if not highestChampionPointLimit or locationChampionPointsMax > highestChampionPointLimit then
highestChampionPointLimit = locationChampionPointsMax
end
else
if not lowestLevelLimit or locationLevelMin < lowestLevelLimit then
lowestLevelLimit = locationLevelMin
end
if not highestLevelLimit or locationLevelMax > highestLevelLimit then
highestLevelLimit = locationLevelMax
end
end
end
if lowestLevelLimit then
if playerLevel < lowestLevelLimit or playerLevel > highestLevelLimit then
isLevelLocked = true
end
elseif lowestChampionPointLimit then
isLevelLocked = true
else
if playerChampionPoints < lowestChampionPointLimit or playerChampionPoints > highestChampionPointLimit then
isLevelLocked = true
end
end
else
-- No location data found for this activity type, so lock it down
isLevelLocked = true
end
return isLevelLocked , lowestLevelLimit , lowestChampionPointLimit , highestLevelLimit , highestChampionPointLimit
end
local isLevelLocked = true
local lowestLevelLimit , lowestChampionPointLimit
end
if championPoints and ( not lowestChampionPointLimit or championPoints < lowestChampionPointLimit ) then
lowestChampionPointLimit = championPoints
end
if not locked then
isLevelLocked = false
end
end
return isLevelLocked , lowestLevelLimit , lowestChampionPointLimit
end
local numLocations = 0
numLocations = numLocations + ZO_ACTIVITY_FINDER_ROOT_MANAGER : GetNumLocationsByActivity ( activityType , modes : GetVisibleEntryTypes ( ) )
end
return numLocations
end
local isGloballyLocked = false
local globalLockReasons =
{
}
if reason == true then
isGloballyLocked = true
break
end
end
return isGloballyLocked , globalLockReasons
end
local lockReasonText
if isGloballyLocked then
if globalLockReasons . isActiveWorldBattleground then
elseif globalLockReasons . isLockedByManager then
elseif globalLockReasons . isLockedByNotLeader then
end
end
return lockReasonText
end
local lockReasonText
if isLocked then
if levelMin then
elseif championPointsMin then
lockReasonText = zo_strformat ( SI_LFG_LOCK_REASON_PLAYER_MIN_CHAMPION_REQUIREMENT , championPointsMin )
end
end
return lockReasonText
end
if not lockText then
end
return lockText
end
local hideControls = true
if setTypesHeaderText ~= "" and setTypesListText ~= "" then
hideControls = false
end
end
end |