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ESO Lua File v100035

ingame/collections/keyboard/housingbook_keyboard.lua

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--Layout constants--
local BACKGROUND_IMAGE_FILE_WIDTH = 1024
local BACKGROUND_IMAGE_FILE_HEIGHT = 512
local BACKGROUND_IMAGE_CONTENT_WIDTH = 700
local BACKGROUND_IMAGE_CONTENT_HEIGHT = 350
local INFO_PANEL_WIDTH = 614
ZO_HOUSING_BOOK_IMAGE_TEXTURE_COORD_RIGHT = BACKGROUND_IMAGE_CONTENT_WIDTH / BACKGROUND_IMAGE_FILE_WIDTH
ZO_HOUSING_BOOK_IMAGE_TEXTURE_COORD_BOTTOM = BACKGROUND_IMAGE_CONTENT_HEIGHT / BACKGROUND_IMAGE_FILE_HEIGHT
ZO_HOUSING_BOOK_IMAGE_HEIGHT = (INFO_PANEL_WIDTH / BACKGROUND_IMAGE_CONTENT_WIDTH) * BACKGROUND_IMAGE_CONTENT_HEIGHT
--Housing Book
local HousingBook_Keyboard = ZO_SpecializedCollectionsBook_Keyboard:Subclass()
function HousingBook_Keyboard:New(...)
    return ZO_SpecializedCollectionsBook_Keyboard.New(self, ...)
end
function HousingBook_Keyboard:InitializeControls()
    ZO_SpecializedCollectionsBook_Keyboard.InitializeControls(self)
    
    local contents = self.control:GetNamedChild("Contents")
    self.nicknameLabel = contents:GetNamedChild("Nickname")
    local scrollSection = contents:GetNamedChild("ScrollContainer"):GetNamedChild("ScrollChild")
    self.locationLabel = scrollSection:GetNamedChild("LocationLabel")
    self.houseTypeLabel = scrollSection:GetNamedChild("HouseTypeLabel")
    self.primaryResidenceLabel = scrollSection:GetNamedChild("PrimaryResidenceLabel")
    self.hintLabel = scrollSection:GetNamedChild("HintLabel")
    local buttons = contents:GetNamedChild("HousingInteractButtons")
    self.travelToHouseButton = buttons:GetNamedChild("TravelToHouse")
    self.changeNicknameButton = buttons:GetNamedChild("ChangeNickname")
    self.previewHouseButton = contents:GetNamedChild("PreviewHouseButton")
end
function HousingBook_Keyboard:InitializeEvents()
    ZO_SpecializedCollectionsBook_Keyboard.InitializeEvents(self)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("PrimaryResidenceSet", function() self:RefreshList() end)
    local function OnZoneChanged()
        self.refreshGroups:RefreshSingle("ZoneChanged")
    end
    self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnZoneChanged)
    self.control:RegisterForEvent(EVENT_ZONE_CHANGED, OnZoneChanged)
end
function HousingBook_Keyboard:RefreshDetails()
    ZO_SpecializedCollectionsBook_Keyboard.RefreshDetails(self)
    local collectibleData = self.navigationTree:GetSelectedData()
    if collectibleData then
        local nickname = collectibleData:GetFormattedNickname()
        local hasNickname = nickname ~= ""
        if hasNickname then
            self.nicknameLabel:SetText(nickname)
        end
        self.nicknameLabel:SetHidden(not hasNickname)
        
        local isUnlocked = collectibleData:IsUnlocked()
        local canJumpToHouse = CanJumpToHouseFromCurrentLocation()
        self.locationLabel:SetText(zo_strformat(SI_HOUSING_BOOK_LOCATION_FORMATTER, collectibleData:GetHouseLocation()))
        self.houseTypeLabel:SetText(zo_strformat(SI_HOUSING_BOOK_HOUSE_TYPE_FORMATTER, GetString("SI_HOUSECATEGORYTYPE", collectibleData:GetHouseCategoryType())))
        if not canJumpToHouse then
            local disableReason = isUnlocked and GetString(SI_COLLECTIONS_CANNOT_JUMP_TO_HOUSE_FROM_LOCATION) or GetString(SI_COLLECTIONS_CANNOT_PREVIEW_HOUSE_FROM_LOCATION)
            self.hintLabel:SetText(ZO_ERROR_COLOR:Colorize(disableReason))
            
            self.hintLabel:SetHidden(false)
            self.primaryResidenceLabel:SetHidden(true)
        elseif isUnlocked then
            local isPrimaryResidence = collectibleData:IsPrimaryResidence() and GetString(SI_YES) or GetString(SI_NO)
            self.primaryResidenceLabel:SetText(zo_strformat(SI_HOUSING_BOOK_PRIMARY_RESIDENCE_FORMATTER, isPrimaryResidence))
            
            self.primaryResidenceLabel:SetHidden(false)
            self.hintLabel:SetHidden(true)
        else
            self.hintLabel:SetText(collectibleData:GetHint())
            
            self.hintLabel:SetHidden(false)
            self.primaryResidenceLabel:SetHidden(true)
        end
        self.travelToHouseButton:SetHidden(not isUnlocked)
        self.changeNicknameButton:SetHidden(not isUnlocked)
        self.previewHouseButton:SetHidden(isUnlocked)
        self.travelToHouseButton:SetEnabled(canJumpToHouse)
        self.previewHouseButton:SetEnabled(canJumpToHouse)
    end
end
function HousingBook_Keyboard:RenameCurrentHouse()
    local collectibleData = self.navigationTree:GetSelectedData()
    if collectibleData then
        ZO_CollectionsBook.ShowRenameDialog(collectibleData:GetId())
    end
end
function HousingBook_Keyboard:RequestJumpToCurrentHouse()
    local collectibleData = self.navigationTree:GetSelectedData()
    if collectibleData then
        local houseId = collectibleData:GetReferenceId()
        if collectibleData:IsLocked() then
            -- Preview, behavior will always be inside
            RequestJumpToHouse(houseId)
            SCENE_MANAGER:ShowBaseScene()
        else
            ClearMenu()
            AddMenuItem(GetString(SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE_INSIDE), function()
                local TRAVEL_INSIDE = false
                RequestJumpToHouse(houseId, TRAVEL_INSIDE)
                SCENE_MANAGER:ShowBaseScene()
            end)
            AddMenuItem(GetString(SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE_OUTSIDE), function()
                local TRAVEL_OUTSIDE = true
                RequestJumpToHouse(houseId, TRAVEL_OUTSIDE)
                SCENE_MANAGER:ShowBaseScene()
            end)
            ShowMenu(self.travelToHouseButton)
        end
    end
end
function HousingBook_Keyboard:GetCategoryFilterFunctions()
    return { ZO_CollectibleCategoryData.IsHousingCategory }
end
function HousingBook_Keyboard:IsCollectibleRelevant(collectibleData)
    return collectibleData:IsHouse()
end
    HOUSING_BOOK_KEYBOARD:RequestJumpToCurrentHouse()
end
    HOUSING_BOOK_KEYBOARD:RenameCurrentHouse()
end
    HOUSING_BOOK_KEYBOARD = HousingBook_Keyboard:New(control, "housingBook", ZO_SpecializedCollectionsBook_Keyboard_CategoryLayout_UnlockState)
end