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ZO_EMPEROR_LEADERBOARD_NONPLAYER_DATA = 1
ZO_EMPEROR_LEADERBOARD_PLAYER_DATA = 2
ZO_EMPEROR_LEADERBOARD_ALLIANCE_DATA = 3
ZO_EMPEROR_LEADERBOARD_EMPTY_DATA = 4
local MAX_ALLOWED_EMPEROR_RANK = 10
return manager
end
local formattedDuration = ZO_FormatTime ( duration , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
self . emperorReignDuration : SetText ( zo_strformat ( SI_CAMPAIGN_EMPEROR_REIGN_DURATION , formattedDuration ) )
end
control : RegisterForEvent ( EVENT_KEEP_ALLIANCE_OWNER_CHANGED , function ( ) self : RefreshImperialKeeps ( ) end )
control : RegisterForEvent ( EVENT_CAMPAIGN_EMPEROR_CHANGED , function ( _ , campaignId ) self : OnCampaignEmperorChanged ( campaignId ) end )
control : RegisterForEvent ( EVENT_CAMPAIGN_STATE_INITIALIZED , function ( _ , campaignId ) self : OnCampaignStateInitialized ( campaignId ) end )
control : RegisterForEvent ( EVENT_CAMPAIGN_LEADERBOARD_DATA_CHANGED , function ( ) self : RefreshData ( ) end )
end
end
local entry = { alliance = alliance , textString = zo_strformat ( SI_ALLIANCE_NAME , GetAllianceName ( alliance ) ) }
if playerAlliance == alliance then
end
end
end
end
function CampaignEmperor_Shared : CreateImperialKeepControl ( rulesetId , playerAlliance , index , prevKeep )
if prevKeep then
else
end
keep . iconControl = keep
return keep
end
local prevKeep
local prevPrevKeep
for i = 1 , numKeeps do
prevPrevKeep = prevKeep
prevKeep = keep
end
end
end
end
end
end
else
end
else
end
end
local KEEP_ICONS =
{
[ ALLIANCE_ALDMERI_DOMINION ] = "EsoUI/Art/Campaign/overview_keepIcon_aldmeri.dds" ,
[ ALLIANCE_EBONHEART_PACT ] = "EsoUI/Art/Campaign/overview_keepIcon_ebonheart.dds" ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = "EsoUI/Art/Campaign/overview_keepIcon_daggefall.dds" ,
}
local numOwned = 0
for i = 1 , numRequired do
if keepAlliance ~= ALLIANCE_NONE then
if keep . nameControl then
end
if keepAlliance == playerAlliance then
numOwned = numOwned + 1
end
else
end
end
self . imperialKeepsRequiredData : SetText ( zo_strformat ( SI_GAMEPAD_CAMPAIGN_EMPEROR_KEEPS_NEEDED_FORMAT , numOwned , numRequired ) )
else
self . imperialKeepsRequired : SetText ( zo_strformat ( SI_CAMPAIGN_EMPEROR_KEEPS_NEEDED , numOwned , numRequired ) )
end
end
--override
end
end
end
else
end
if allianceTexture then
else
end
end
end
end
end
-- No sorting...just leave in rank order
end
elseif self : CanLeaderboardCharacterBecomeEmperor ( data ) and data . emperorRank <= MAX_ALLOWED_EMPEROR_RANK then
else
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( ZO_EMPEROR_LEADERBOARD_NONPLAYER_DATA , data ) )
end
end
end
end
end
local foundPlayerInLeaderboard = false
-- emperor rank is distinct from AP rank because some characters can be on the AP leaderboards without being eligible for emperor.
-- to handle this, we will just take the top 10 eligible entries sorted by AP rank and number them 1-N.
local nextEmperorRank = 1
for i = 1 , numEntries do
-- entry info is guaranteed to be sorted by alliancePointsRank
local isPlayer , alliancePointsRank , name , points , _ , displayName , achievedEmperorForAlliance = GetCampaignAllianceLeaderboardEntryInfo ( self . campaignId , alliance , i )
{
isPlayer = isPlayer ,
alliancePointsRank = alliancePointsRank ,
alliance = alliance ,
points = points ,
displayName = displayName ,
achievedEmperorForAlliance = achievedEmperorForAlliance ,
}
nextEmperorRank = nextEmperorRank + 1
end
if isPlayer then
foundPlayerInLeaderboard = true
end
end
return foundPlayerInLeaderboard
end
-- characters are inelgible for emperorship when it has already been achieved on an opposing alliance for this campaign
return leaderboardEntry . achievedEmperorForAlliance == ALLIANCE_NONE or leaderboardEntry . achievedEmperorForAlliance == leaderboardEntry . alliance
end
end
return ZO_SELECTED_TEXT
return ZO_NORMAL_TEXT
else
return ZO_SECOND_CONTRAST_TEXT
end
end
end
--Events
end
end
end
end |