Back to Home

ESO Lua File v100034

pregame/statemanager/keyboard/pregamestates_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
local pregameStates =
{
    ["AccountLoginEntryPoint"] =
    {
        ShouldAdvance = function()
            return true
        end,
        OnEnter = function()
            -- do nothing
        end,
        OnExit = function()
            -- do nothing
        end,
        GetStateTransitionData = function()
            return "ScreenAdjustIntro"
        end,
    },
    ["CharacterSelect"] =
    {
        OnEnter = function()
            Pregame_ShowScene("gameMenuCharacterSelect")
            if DoesPlatformRequirePregamePEGI() and not HasAgreedToPEGI() then
                ZO_Dialogs_ShowDialog("PEGI_COUNTRY_SELECT")
            end
        end,
        OnExit = function()
            TrySaveCharacterListOrder()
        end
    },
    ["ShowEULA"] =
    {
        ShouldAdvance = function()
            return not ZO_ShouldShowEULAScreen()
        end,
        OnEnter = function()
            SCENE_MANAGER:Show("eula")
        end,
        OnExit = function()
        end,
        GetStateTransitionData = function()
            return "AccountLogin"
        end,
    },
    ["AccountLogin"] =
    {
        OnEnter = function(allowAnimation)
            if DoesPlatformSupportDisablingShareFeatures() then
                -- re-enabled when the character list is loaded
                DisableShareFeatures()
            end
            LOGIN_KEYBOARD:InitializeCredentialEditBoxes()
            PregameLogout()
            RegisterForLoadingUpdates()
            if ZO_PREGAME_HAD_GLOBAL_ERROR then
                AbortVideoPlayback()
            end
            ZO_PREGAME_FIRED_CHARACTER_CONSTRUCTION_READY = false
            ZO_PREGAME_CHARACTER_LIST_RECEIVED = false
            ZO_PREGAME_CHARACTER_COUNT = 0
            Pregame_ShowScene("gameMenuPregame")
            if ZO_WorldSelectCancel ~= nil then
                ZO_WorldSelectCancel.gameStateString = "AccountLogin"
            end
            if IsErrorQueuedFromIngame() then
                ZO_Pregame_DisplayServerDisconnectedError()
            end
            AttemptQuickLaunch()
        end,
        OnExit = function()
        end
    },
    ["WorldSelect_Requested"] =
    {
        OnEnter = function()
            ZO_Dialogs_ShowDialog("REQUESTING_WORLD_LIST")
            RequestWorldList()
        end,
        OnExit = function()
        end
    },
    ["WorldSelect_ShowList"] =
    {
        OnEnter = function()
            ZO_WorldSelect_SetSelectionEnabled(true)
            Pregame_ShowScene("worldSelect")
        end,
        OnExit = function()
        end
    },
    ["ServerSelectIntro"] =
    {
        ShouldAdvance = function()
            return GetCVar("IsServerSelected") == "1"
        end,
        OnEnter = function()
            SCENE_MANAGER:ShowBaseScene()
            ZO_Dialogs_ShowDialog("SERVER_SELECT_DIALOG", { onSelectedCallback = function()
                SetCVar("IsServerSelected", "1")
                PregameStateManager_AdvanceStateFromState("ServerSelectIntro")
            end })
        end,
        OnExit = function()
        end,
        GetStateTransitionData = function()
            return "ShowEULA"
        end
    },
}
--[[
Various PC-only functions.
]]
--
local function OnServerLocked()
    ZO_Dialogs_ShowDialog("SERVER_LOCKED")
end
local function OnWorldListReceived()
    if PregameStateManager_GetCurrentState() == "WorldSelect_Requested" then
        PregameStateManager_SetState("WorldSelect_ShowList")
    end
end
local errorCodeToStateChange =
{
    [GLOBAL_ERROR_CODE_LOBBY_WORLD_PERMISSIONS] = "CharacterSelect_FromIngame",
    [GLOBAL_ERROR_CODE_LOBBY_CHARACTER_LOCKED] = "CharacterSelect_FromIngame",
    [GLOBAL_ERROR_CODE_LOBBY_CHARACTER_RENAME_NEEDED] = "CharacterSelect_FromIngame",
    [GLOBAL_ERROR_CODE_LOBBY_TRANSFER_FAILED] = "CharacterSelect_FromIngame",
    [GLOBAL_ERROR_CODE_LOBBY_CHAR_STILL_IN_GAME] = "CharacterSelect_FromIngame",
}
local function GlobalError(eventCode, errorCode, helpLinkURL, ...)
    if IsInGamepadPreferredMode() then
        -- TODO: we should harmonize this implementation of global errors, and the gamepad implementation in CreateLinkLoadingScreen_Gamepad
        return
    end
    ZO_PREGAME_HAD_GLOBAL_ERROR = true
    local errorString, errorStringFormat
    if errorCode ~= nil then
        errorStringFormat = GetString("SI_GLOBALERRORCODE", errorCode)
        if errorStringFormat ~= "" then
            if select("#", ...) > 0 then
                errorString = zo_strformat(errorStringFormat, ...)
            else
                errorString = errorStringFormat
            end
        end
    end
    if not errorString or errorString == "" then
        errorString = GetString(SI_UNKNOWN_ERROR)
    end
    if errorCodeToStateChange[errorCode] then
        PregameStateManager_SetState(errorCodeToStateChange[errorCode])
    else
    end
    local force = true
    if helpLinkURL then
        ZO_Dialogs_ShowDialog("HANDLE_ERROR_WITH_HELP", {url = helpLinkURL}, {mainTextParams = {errorString}})
    else
        ZO_Dialogs_ShowDialog("HANDLE_ERROR", nil, {mainTextParams = {errorString}})
    end
end
local LOGIN_REQUEST_TIME_MAX = 60
    ZO_Dialogs_ShowDialog("LOGIN_REQUESTED", {loginTimeMax = LOGIN_REQUEST_TIME_MAX})
end
--[[
Initialization and Event Registration
]]
--
local function PregameStateManager_Initialize()
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_SERVER_LOCKED,                      OnServerLocked)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_WORLD_LIST_RECEIVED,                OnWorldListReceived)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_GLOBAL_ERROR,                       GlobalError)
    local function OnPregameUILoaded(eventId, addOnName)
        if addOnName == "ZO_Pregame" then
            RegisterForLoadingUpdates()
            EVENT_MANAGER:UnregisterForEvent("PregameStateManager", EVENT_ADD_ON_LOADED)
        end
    end
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_ADD_ON_LOADED, OnPregameUILoaded)
end