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CHARACTER_OPTION_CLEAN_TEST_AREA = true
CHARACTER_OPTION_EXISTING_AREA = false
CHARACTER_CREATE_DEFAULT_LOCATION = 1
CHARACTER_CREATE_SKIP_TUTORIAL = 2
--[[
MouseCursor Update Utility for Character Select/Create
--]]
local g_lastControl , g_lastSceneState
if ( not fullyLoaded or ( sceneState == SCENE_HIDDEN ) ) then
elseif ( fullyLoaded and ( sceneState == SCENE_SHOWN ) ) then
if ( mouseIsOverControl and allowHandler ) then
end
end
end
if ( g_lastControl ~= nil and g_lastSceneState == SCENE_SHOWN ) then
end
end
-- This allows us to make a the same function in InGame and Pregame while changing exactly what it calls,
-- so shared code doesn't need to know which state its in
end
end
return false
end
do
local LIVE_NA_PLATFORM_NAME = "Live"
local LIVE_EU_PLATFORM_NAME = "Live-EU"
if platformName == LIVE_NA_PLATFORM_NAME then
elseif platformName == LIVE_EU_PLATFORM_NAME then
end
return platformName
end
end
ZO_PREGAME_EULAS = {
EULA_TYPE_PREGAME_EULA ,
EULA_TYPE_TERMS_OF_SERVICE ,
EULA_TYPE_PRIVACY_POLICY ,
EULA_TYPE_CODE_OF_CONDUCT ,
EULA_TYPE_NON_DISCLOSURE_AGREEMENT ,
} |