1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 |
return obj
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
return node
end
-- shortcut so you can see where a node is placed visually
-- draws a purple box centered on the node's origin point
local debugTexture = GetWindowManager ( ) : CreateControl ( string . format ( "%sDebugTexture%d" , self . canvasControl : GetName ( ) , self . debugTextureId ) , self . canvasControl , CT_TEXTURE )
end
end
end
end
if node == nil then
end
if dirty or dirtyUpstream then
end
if children ~= nil then
for i = 1 , # children do
local child = children [ i ]
end
end
end |