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end
do
local CHARACTER_NAME_ICON = "EsoUI/Art/Miscellaneous/Gamepad/gp_charNameIcon.dds"
local CHARACTER_NAME_ICON_SIZE = "70%"
return zo_iconTextFormat ( CHARACTER_NAME_ICON , CHARACTER_NAME_ICON_SIZE , CHARACTER_NAME_ICON_SIZE , name )
else
end
else
return ""
end
end
end
do
local HERON_NAME_ICON_SIZE = "70%"
return zo_iconTextFormat ( ZO_GAMEPAD_HERON_NAME_ICON , HERON_NAME_ICON_SIZE , HERON_NAME_ICON_SIZE , name )
else
end
else
return ""
end
end
end
return IsDecoratedDisplayName ( characterOrDisplayName ) and ZO_FormatUserFacingDisplayName ( characterOrDisplayName ) or ZO_FormatUserFacingCharacterName ( characterOrDisplayName )
end
end
internalassert ( UI_PLATFORM_MAX_VALUE == ACCOUNT_LABEL_MAX_VALUE , "There should be a platform account label for every platform" )
end
internalassert ( PLATFORM_STORE_LABEL_MAX_VALUE == PLATFORM_SERVICE_TYPE_MAX_VALUE , "There should be a platform store label for every platform service" )
end
local userFacingName
-- Prioritize the userID if using the gamepad UI, but fallback to character name on PC for cases where
-- we have the character name but not the userID
userFacingName = displayName ~= "" and ZO_FormatUserFacingDisplayName ( displayName ) or ZO_FormatUserFacingCharacterName ( characterName )
else
-- Prioritize the character name in the keyboard UI.
userFacingName = characterName ~= "" and ZO_FormatUserFacingCharacterName ( characterName ) or ZO_FormatUserFacingDisplayName ( displayName )
end
return userFacingName
end
end
end
local instructions
else
end
return instructions
end
else
if not idRequestType or idRequestType == ZO_ID_REQUEST_TYPE_DISPLAY_NAME then
else
end
end
end
end
else
ZO_Dialogs_ShowPlatformDialog ( "CONFIRM_OPEN_URL_BY_TYPE" , { urlType = approvedUrlType } , { mainTextParams = { linkText , externalApplicationText } } )
end
end
do
end
end
end
return platform == UI_PLATFORM_PS4 or platform == UI_PLATFORM_PS5
end
end
end
end
end |