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--[[ Global Helper Functions ]] --
do
control : SetScale ( zo_lerp ( ZO_GAMEPAD_DEFAULT_LIST_MAX_CONTROL_SCALE , ZO_GAMEPAD_DEFAULT_LIST_MIN_CONTROL_SCALE , parametricValue ) )
end
function ZO_GamepadMenuEntryTemplateParametricListFunction ( control , distanceFromCenter , continousParametricOffset )
end
end
end
--[[ Item Templates ]] --
end
end
function ZO_GamepadCheckboxOptionTemplate_Setup ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
ZO_GamepadQuantitySpinner = { }
self . spinner = ZO_Spinner_Gamepad : New ( self : GetNamedChild ( "Spinner" ) , 1 , 1 , direction or GAMEPAD_SPINNER_DIRECTION_HORIZONTAL )
self . spinner : RegisterCallback ( "OnValueChanged" , function ( newValue ) self : OnValueChanged ( newValue ) end )
end
end
end
end
end
if currencyType and ( currencyType ~= 0 ) then
else
end
end
end
end
end
local notEnough = not self . ignoreInvalidCost and totalCost > GetCurrencyAmount ( self . currencyType , GetCurrencyPlayerStoredLocation ( self . currencyType ) ) or false
ZO_CurrencyControl_SetSimpleCurrency ( self . currencyControl , self . currencyType , totalCost , ZO_GAMEPAD_CURRENCY_OPTIONS , CURRENCY_SHOW_ALL , notEnough )
end
end
end
local spinner = selectedData . gamepadQuantitySpinner
if spinner then
end
end
if targetControl then
else
--There may be no target control if the target is off the top or bottom of the list (not in view). In this case save it off on the target for when it is selected.
if targetData then
end
end
end
if targetData then
targetData . gamepadQuantitySpinner = nil
end
end
end
end
end |