ingame/inventory/gamepad/guildbank_gamepad.lua:729 -- withdrawListFragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
--The parametric list screen does not call OnTargetChanged when changing the current list which means anything that updates off of the current
--selection is out of date. So we run OnTargetChanged when a list shows to remedy this.
self:OnTargetChanged(self:GetCurrentList(), self:GetTargetData())
self:RequestApplySearchTextFilterToData()
end
--See SetWithdrawLoadingControlShown for more info
if newState ~= SCENE_FRAGMENT_HIDING then
self.withdrawList:GetControl():SetHidden(self.withdrawLoadingControlShown)
end
end)