- ingame/map/gamepad/worldmapchoicedialog_gamepad.lua:132 --
self:CreatePinEntryData(zo_strformat(SI_WORLD_MAP_LOCATION_NAME, name), icon, pin, handler)
- ingame/map/gamepad/worldmapchoicedialog_gamepad.lua:182 --
self:CreatePinEntryData(questName, icon, pin, pinHandlerInfo.handler)
- ingame/map/gamepad/worldmapchoicedialog_gamepad.lua:214 --
self:CreatePinEntryData(handler.name, nil, pin, handler)
- ingame/map/gamepad/worldmapchoicedialog_gamepad.lua:251 --
self:CreatePinEntryData(name, NO_ICON, pin, handler)