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ESO Lua File v100032

ingame/voicechat/console/zo_voicechatchannels_gamepad.lua

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--------------------------------------------------------------------------------
-- Voice Chat Channels
-- Consists of a list of channels the user can join, and a history
-- list of previous users heard for each channel.
--------------------------------------------------------------------------------
local LIST_CHANNELS = 1
local LIST_HISTORY = 2
local function ComparatorGuildRoomEntries(entry1, entry2)
    --We want the officer's room to always be placed at the bottom.
    if entry1.guildRoomNumber == VOICE_CHAT_OFFICERS_ROOM_NUMBER then
        return false
    elseif entry2.guildRoomNumber == VOICE_CHAT_OFFICERS_ROOM_NUMBER then
        return true
    end
    return entry1.guildRoomNumber < entry2.guildRoomNumber
end
ZO_VoiceChatChannelsGamepad = ZO_Gamepad_ParametricList_Screen:Subclass()
function ZO_VoiceChatChannelsGamepad:New(...)
     local object = ZO_Object.New(self)
     object:Initialize(...)
     return object
end
function ZO_VoiceChatChannelsGamepad:Initialize(control)
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_CREATE)
    self.control = control
    
end
function ZO_VoiceChatChannelsGamepad:InitializeHeaders()
    local function OnTabChangedToChannels()
        if self:IsHidden() then
            return
        end
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.historyKeybinds)
        self.currentList = LIST_CHANNELS
        self:Update()
        KEYBIND_STRIP:AddKeybindButtonGroup(self.channelKeybinds)
    end
    local function OnTabChangedToHistory()
        if self:IsHidden() then
            return
        end
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.channelKeybinds)
        self.currentList = LIST_HISTORY
        self:Update()
        KEYBIND_STRIP:AddKeybindButtonGroup(self.historyKeybinds)
    end
    local channelsHeader = {
        text = GetString(SI_GAMEPAD_VOICECHAT_CHANNELS_TITLE),
        callback = OnTabChangedToChannels,
    }
    local historyHeader = {
        text = GetString(SI_GAMEPAD_VOICECHAT_HISTORY_TITLE),
        callback = OnTabChangedToHistory,
    }
    self.headerData = {
        tabBarEntries = {
            channelsHeader,
            historyHeader,
        },
    }
end
function ZO_VoiceChatChannelsGamepad:InitializeFragment(control)
    local function OnStateChange(oldState, newState)
        ZO_Gamepad_ParametricList_Screen.OnStateChanged(self, oldState, newState)
    end
    GAMEPAD_VOICECHAT_CHANNELS_FRAGMENT = ZO_FadeSceneFragment:New(control)
    self.fragment = GAMEPAD_VOICECHAT_CHANNELS_FRAGMENT
    self.fragment:RegisterCallback("StateChange", OnStateChange)
end
function ZO_VoiceChatChannelsGamepad:InitializeEvents()
    --Manager callbacks
    VOICE_CHAT_MANAGER:RegisterCallback("ChannelsUpdate", function() self:Update() end)
    VOICE_CHAT_MANAGER:RegisterCallback("ParticipantsUpdate", function()
        self:UpdateParticipantsPanel()
        self:UpdateKeybinds()
    end)
    VOICE_CHAT_MANAGER:RegisterCallback("MuteUpdate", function() self:Update() end)
    VOICE_CHAT_MANAGER:RegisterCallback("RequestsAllowed", function() self:UpdateKeybinds() end)
    VOICE_CHAT_MANAGER:RegisterCallback("RequestsDisabled", function()
        local SHOULD_PERSIST = true
        KEYBIND_STRIP:TriggerCooldown(self.joinOrActivateChannelKeybind, VOICE_CHAT_REQUEST_DELAY, nil, SHOULD_PERSIST)
        KEYBIND_STRIP:TriggerCooldown(self.leaveChannelKeybind, VOICE_CHAT_REQUEST_DELAY, nil, SHOULD_PERSIST)
    end)
    --Event callbacks for playing sounds specifically while on this scene
    local function OnVoiceChannelJoined()
        if not self:IsHidden() then
            PlaySound(SOUNDS.VOICE_CHAT_MENU_CHANNEL_JOINED)
        end
    end
    local function OnVoiceChannelLeft()
        if not self:IsHidden() then
            PlaySound(SOUNDS.VOICE_CHAT_MENU_CHANNEL_LEFT)
        end
    end
    local function OnVoiceTransmitChannelChanged()
        if not self:IsHidden() then
            PlaySound(SOUNDS.VOICE_CHAT_MENU_CHANNEL_MADE_ACTIVE)
        end
    end
    self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_JOINED, function(eventCode, ...) OnVoiceChannelJoined(...) end)
    self.control:RegisterForEvent(EVENT_VOICE_CHANNEL_LEFT, function(eventCode, ...) OnVoiceChannelLeft(...) end)
    self.control:RegisterForEvent(EVENT_VOICE_TRANSMIT_CHANNEL_CHANGED, function(eventCode, ...) OnVoiceTransmitChannelChanged(...) end)
end
local function PopulateChannelsHelper(list, channel, headerText)
    local newEntry = ZO_GamepadEntryData:New(channel.name, channel.isJoined and VOICE_CHAT_ICON_LISTENING_CHANNEL)
    newEntry.channel = channel
    newEntry:SetChannelActive(channel.isTransmitting)
    if headerText then
        newEntry:SetHeader(headerText)
         list:AddEntryWithHeader("ZO_VoiceChatChannelsEntryGamepad", newEntry)
    else
        list:AddEntry("ZO_VoiceChatChannelsEntryGamepad", newEntry)
    end
end
function ZO_VoiceChatChannelsGamepad:PopulateChannels()
    local areaData, groupData, guildData = VOICE_CHAT_MANAGER:GetChannelData()
    local mainHeaderAdded = false
    --Area
    if areaData then
        PopulateChannelsHelper(self.list, areaData, GetString(SI_GAMEPAD_VOICECHAT_CHANNEL_MAIN_HEADER))
        mainHeaderAdded = true
    end
    --Group
     if groupData then
        local header = not mainHeaderAdded and GetString(SI_GAMEPAD_VOICECHAT_CHANNEL_MAIN_HEADER)
        PopulateChannelsHelper(self.list, groupData, header)
     end
     --Guild Channels
    for guildId, guildData in pairs(guildData) do
        --Collect into sorted list
        local rooms = {}
        for guildRoomNumber, roomData in pairs(guildData.rooms) do
            table.insert(rooms, roomData)
        end
        table.sort(rooms, ComparatorGuildRoomEntries)
        for i = 1, #rooms do
            local roomData = rooms[i]
            local header = i == 1 and guildData.header or nil
            PopulateChannelsHelper(self.list, roomData, header)
        end
    end
end
local function PopulateHistoryHelper(list, historyData, channelName, channel)
    local dataList = historyData.list
    for i = #dataList, 1, -1 do --we want newer entries added first, and the list is in order from old to new
        local userData = dataList[i]
        local newEntry = ZO_GamepadEntryData:New(ZO_FormatUserFacingDisplayName(userData.displayName), userData.isMuted and VOICE_CHAT_ICON_MUTED_PLAYER)
        newEntry.historyData = userData
        newEntry.channelName = channelName
        newEntry.channel = channel
        if i == #dataList then --first entry
            newEntry:SetHeader(channelName)
            list:AddEntryWithHeader("ZO_VoiceChatHistoryEntryGamepad", newEntry)
        else
            list:AddEntry("ZO_VoiceChatHistoryEntryGamepad", newEntry)
        end
    end
end
function ZO_VoiceChatChannelsGamepad:PopulateHistory()
    local areaData, groupData, guildData = VOICE_CHAT_MANAGER:GetChannelData()
    if areaData then
        PopulateHistoryHelper(self.list, areaData.historyData, areaData.name, areaData)
    end
    if groupData then
        PopulateHistoryHelper(self.list, groupData.historyData, groupData.name, groupData)
    end
    for guildId, guildData in pairs(guildData) do
        --Collect into sorted list
        local rooms = {}
        for guildRoomNumber, roomData in pairs(guildData.rooms) do
            table.insert(rooms, roomData)
        end
        table.sort(rooms, ComparatorGuildRoomEntries)
        for i = 1, #rooms do
            local room = rooms[i]
            PopulateHistoryHelper(self.list, room.historyData, room.fullName, room)
        end
    end
end
function ZO_VoiceChatChannelsGamepad:RefreshHeaderData()
end
function ZO_VoiceChatChannelsGamepad:UpdateKeybinds()
    if not GAMEPAD_VOICECHAT_CHANNELS_SCENE:IsShowing() then
        return
    end
    if self.currentList == LIST_CHANNELS then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.channelKeybinds)
    elseif self.currentList == LIST_HISTORY then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.historyKeybinds)
    end
end
function ZO_VoiceChatChannelsGamepad:UpdateParticipantsPanel()
    if self:IsHidden() then
        return
    end
    if self.currentList ~= LIST_CHANNELS then
        return
    end
    local selectedData = self.list:GetTargetData()
    if selectedData then
        local channel = selectedData.channel
        if channel.isJoined then
            local participantDataList = VOICE_CHAT_MANAGER:GetParticipantDataList(channel)        
            GAMEPAD_TOOLTIPS:ClearStatusLabel(GAMEPAD_LEFT_TOOLTIP)
            GAMEPAD_TOOLTIPS:SetTooltipResetScrollOnClear(GAMEPAD_LEFT_TOOLTIP, false)
            GAMEPAD_TOOLTIPS:LayoutVoiceChatParticipants(GAMEPAD_LEFT_TOOLTIP, channel, participantDataList)
        end
    end
end
function ZO_VoiceChatChannelsGamepad:IsHidden()
    return self.control:IsControlHidden()
end
--ZO_Gamepad_ParametricList_Screen overrides
function ZO_VoiceChatChannelsGamepad:SetupList(list)
    self.list = list
     list:AddDataTemplateWithHeader("ZO_VoiceChatChannelsEntryGamepad", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
     list:AddDataTemplateWithHeader("ZO_VoiceChatHistoryEntryGamepad", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
    self.currentList = LIST_CHANNELS
end
function ZO_VoiceChatChannelsGamepad:OnSelectionChanged(list, selectedData, oldSelectedData)
    if selectedData then
        GAMEPAD_TOOLTIPS:ClearStatusLabel(GAMEPAD_LEFT_TOOLTIP)
        if self.currentList == LIST_CHANNELS then
            local channel = selectedData.channel
            if channel.isJoined then
                local participantDataList = VOICE_CHAT_MANAGER:GetParticipantDataList(channel)
                GAMEPAD_TOOLTIPS:LayoutVoiceChatParticipants(GAMEPAD_LEFT_TOOLTIP, channel, participantDataList)
            else
                GAMEPAD_TOOLTIPS:LayoutVoiceChatChannel(GAMEPAD_LEFT_TOOLTIP, channel)
            end
        elseif self.currentList == LIST_HISTORY then
            local historyData = selectedData.historyData
            local displayName = historyData.displayName
            local channelName = selectedData.channelName
            local lastTimeSpoken = historyData.lastTimeSpoken
            GAMEPAD_TOOLTIPS:LayoutVoiceChatParticipantHistory(GAMEPAD_LEFT_TOOLTIP, displayName, channelName, lastTimeSpoken)
            VOICE_CHAT_SOCIAL_OPTIONS:SetupOptions({speakerData = historyData, channel = selectedData.channel})
        else
            GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        end
        self:UpdateKeybinds()
    end
end
do
    local function RequestDelayEnabled()
        return VOICE_CHAT_MANAGER:AreRequestsAllowed()
    end
    function ZO_VoiceChatChannelsGamepad:InitializeKeybindStripDescriptors()
        local joinOrActivateChannelKeybind = {
            name =
                function()
                    local channel = self.list:GetTargetData().channel
                    if channel.isJoined then
                        return GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_ENABLE_VOICE)
                    else
                        return GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_JOIN_CHANNEL)
                    end
                end,
            keybind = "UI_SHORTCUT_PRIMARY",
            callback =
                function()
                    local channel = self.list:GetTargetData().channel
                    VOICE_CHAT_MANAGER:SetAndSwapDesiredActiveChannel(channel)
                end,
            visible =
                function()
                    if self.currentList ~= LIST_CHANNELS then
                        return false
                    end
    
                    local entry = self.list:GetTargetData()
                    if not entry then
                        return false
                    end
    
                    local channel = entry.channel
                    return not channel.isTransmitting
                end,
            enabled = RequestDelayEnabled,
        }
        local leaveChannelKeybind = {
            name = GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_LEAVE_CHANNEL),
            keybind = "UI_SHORTCUT_SECONDARY",
            callback =
                function()
                    local channel = self.list:GetTargetData().channel
                    VOICE_CHAT_MANAGER:ClearAndSwapChannel(channel)
                end,
            visible =
                function()
                    if self.currentList ~= LIST_CHANNELS then
                        return false
                    end
    
                    local entry = self.list:GetTargetData()
                    if not entry then
                        return false
                    end
    
                    local channel = entry.channel
                    return channel.isJoined
                end,
            enabled = RequestDelayEnabled,
        }
        local showParticipantsKeybind = {
            name = GetString(SI_GAMEPAD_VOICECHAT_KEYBIND_PARTICIPANT_OPTIONS),
            keybind = "UI_SHORTCUT_TERTIARY",
            callback =
                function()
                    local channel = self.list:GetTargetData().channel
                    VOICE_CHAT_PARTICIPANTS_GAMEPAD:SetChannel(channel)
                    SCENE_MANAGER:Push("gamepad_voice_chat_participants")
                end,
            visible =
                function()
                    if self.currentList ~= LIST_CHANNELS then
                        return false
                    end
    
                    local entry = self.list:GetTargetData()
                    if not entry then
                        return false
                    end
                    local channel = entry.channel
                    if not channel.isJoined then
                        return false
                    end
    
                    local participantDataList = VOICE_CHAT_MANAGER:GetParticipantDataList(channel)
                    return #participantDataList > 1 --we don't show the local player, so we need at least 1 other player
                end,
        }
        self.channelKeybinds = {
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            --These are inserted as numerically indiced entries
            joinOrActivateChannelKeybind,
            leaveChannelKeybind,
            showParticipantsKeybind,
        }
        ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.channelKeybinds, GAME_NAVIGATION_TYPE_BUTTON)
        self.historyKeybinds = {} --ZO_VoiceChatSocialOptions_Gamepad will add the social keybinds
        ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.historyKeybinds, GAME_NAVIGATION_TYPE_BUTTON)
        --Save these off so we can register cooldown delays on them later
        self.joinOrActivateChannelKeybind = joinOrActivateChannelKeybind
        self.leaveChannelKeybind = leaveChannelKeybind
    end
end
function ZO_VoiceChatChannelsGamepad:OnShowing()
    self:PerformUpdate()
    if self.currentList == LIST_CHANNELS then
        KEYBIND_STRIP:AddKeybindButtonGroup(self.channelKeybinds)
    elseif self.currentList == LIST_HISTORY then
        KEYBIND_STRIP:AddKeybindButtonGroup(self.historyKeybinds)
    end
end
function ZO_VoiceChatChannelsGamepad:OnHiding()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.historyKeybinds)
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.channelKeybinds)
    GAMEPAD_TOOLTIPS:Reset(GAMEPAD_LEFT_TOOLTIP)
    ZO_Gamepad_ParametricList_Screen.OnHiding(self)
end
do
    local function ShowUnavailableMessage(self)
        self.headerData.messageText = zo_strformat(GetString(SI_GAMEPAD_VOICECHAT_UNAVAILABLE), GetString(SI_GAMEPAD_HELP_WEBSITE))
    end
    local function HideUnavailableMessage(self)
        self.headerData.messageText = nil
    end
    
    function ZO_VoiceChatChannelsGamepad:PerformUpdate()
        self.dirty = false
        self.list:Clear()
    
        if VOICE_CHAT_MANAGER:HasChannelData() then
            HideUnavailableMessage(self)
            
            if self.currentList == LIST_CHANNELS then
                self:PopulateChannels()
                TriggerTutorial(TUTORIAL_TRIGGER_VOICE_CHAT_OPEN_CHANNELS)
            elseif self.currentList == LIST_HISTORY then
                self:PopulateHistory()
                TriggerTutorial(TUTORIAL_TRIGGER_VOICE_CHAT_OPEN_HISTORY)
            end
        else
            ShowUnavailableMessage(self)
        end
        self:RefreshHeaderData()
    
        self.list:Commit()
    end
end