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------------------
--Initialization--
------------------
end
local control = CreateControlFromVirtual ( dataManager : GetName ( ) .. "_Keyboard" , GuiRoot , "ZO_ActivityFinderTemplateTopLevel_Keyboard" )
ZO_ActivityFinderTemplate_Shared . Initialize ( self , control , dataManager , categoryData , categoryPriority )
end
if lockReasonText then
self . lockReasonLabel : SetText ( zo_iconTextFormat ( "EsoUI/Art/Miscellaneous/locked_disabled.dds" , 16 , 16 , lockReasonText ) )
else
end
end
end
ZO_ActivityFinderTemplate_Shared . InitializeControls ( self , "ZO_ActivityFinderTemplateRewardTemplate_Keyboard" )
end
end
local openTexture = "EsoUI/Art/Buttons/tree_open_up.dds"
local closedTexture = "EsoUI/Art/Buttons/tree_closed_up.dds"
local overOpenTexture = "EsoUI/Art/Buttons/tree_open_over.dds"
local overClosedTexture = "EsoUI/Art/Buttons/tree_closed_over.dds"
local ENABLED = true
local DISABLE_SCALING = true
end
if not isLocked then
end
end
self . navigationTree : AddTemplate ( "ZO_ActivityFinderTemplateNavigationHeader_Keyboard" , TreeHeaderSetup , nil , nil , nil , 0 )
end
self . navigationTree : AddTemplate ( "ZO_ActivityFinderTemplateNavigationEntry_Keyboard" , TreeEntrySetup , nil , TreeEntryEquality )
end
if newState == SCENE_FRAGMENT_SHOWN then
-- refresh the filters first since that can cause the primary controls
-- to be shown, which we want to hide when we show the LFM prompt
end
if shouldShowLFMPrompt then
self . lfmPromptBodyLabel : SetText ( zo_strformat ( GetString ( SI_LFG_FIND_REPLACEMENT_TEXT ) , lfmPromptActivityName ) )
end
end
end
end
ZO_ACTIVITY_FINDER_ROOT_MANAGER : RegisterCallback ( "OnSelectionsChanged" , function ( ... ) self : RefreshJoinQueueButton ( ... ) end )
end
-----------
--Updates--
-----------
return
end
if not shouldShowLFMPrompt then
end
local lockReasonText
if selectedData then
if filterData . singular then
end
else
local NO_PARENT_NODE = nil
local NO_OVERRIDE_SOUND = nil
local HEADER_OPEN = true
if ZO_ACTIVITY_FINDER_ROOT_MANAGER : GetNumLocationsByActivity ( activityType , modes : GetVisibleEntryTypes ( ) ) > 0 then
if not isLocked then
local headerNode = self . navigationTree : AddNode ( "ZO_ActivityFinderTemplateNavigationHeader_Keyboard" , headerText , NO_PARENT_NODE , NO_OVERRIDE_SOUND , HEADER_OPEN )
if modes : IsEntryTypeVisible ( location : GetEntryType ( ) ) and not location : ShouldForceFullPanelKeyboard ( ) then
self . navigationTree : AddNode ( "ZO_ActivityFinderTemplateNavigationEntry_Keyboard" , location , headerNode )
end
end
end
end
end
end
end
if globalLockReasonText then
lockReasonText = globalLockReasonText
end
--if the text is a function, that means there's a timer involved that we want to refresh on update
else
self . lockReasonLabel : SetText ( zo_iconTextFormat ( "EsoUI/Art/Miscellaneous/locked_disabled.dds" , 16 , 16 , lockReasonText ) )
end
end
end
do
end
-- don't autoselect list views
return false
end
-- don't autoselect locked locations
return false
end
return true
end
return
end
end
local reselectedEntry = nil
local addListViewSubmenuEntry = false
-- Add singular panel entries
if ZO_ACTIVITY_FINDER_ROOT_MANAGER : GetNumLocationsByActivity ( activityType , modes : GetVisibleEntryTypes ( ) ) > 0 then
if not isActivityLocked then
if modes : IsEntryTypeVisible ( location : GetEntryType ( ) ) and location : DoesPlayerMeetLevelRequirements ( ) then
location . singular = true
if previousSelection and previousSelection . name == entry . name and IsEntryNotLocked ( previousSelection ) then
reselectedEntry = entry
end
else
addListViewSubmenuEntry = true
end
end
end
end
end
end
-- Add list view submenu entry
if addListViewSubmenuEntry then
{
singular = false ,
activityTypes = activityTypes ,
}
if previousSelection and previousSelection . name == entry . name and IsEntryNotLocked ( previousSelection ) then
reselectedEntry = entry
end
end
if reselectedEntry then
local IGNORE_CALLBACK = false
else
end
end
end
end
self . joinQueueButton : SetEnabled ( ZO_ACTIVITY_FINDER_ROOT_MANAGER : IsAnyLocationSelected ( ) and not ZO_ACTIVITY_FINDER_ROOT_MANAGER : GetIsCurrentlyInQueue ( ) )
end
----------
--Events--
----------
-- Add game mode text into battlegrounds info
local hideControls = true
if setTypesHeaderText ~= "" and setTypesListText ~= "" then
setTypeListControl : SetText ( zo_strformat ( SI_BATTLEGROUND_GAME_MODE_FORMATTER_KEYBOARD , setTypesHeaderText , setTypesListText ) )
hideControls = false
end
end
end
end
end
if selectedData then
if filterData . singular then
end
end
end
if filterData . singular then
else
end
end
end
end
end
end
end
-------------
--Accessors--
-------------
end
----------
--Layout--
----------
local tooltip = ZO_ActivityFinderTemplateTooltip_Keyboard
lockedInfoLabel : SetText ( zo_iconTextFormat ( "EsoUI/Art/Miscellaneous/locked_disabled.dds" , 16 , 16 , data . lockReasonText ) )
else
end
end
end
----------------
--Global Hooks--
----------------
end
end
end
end
end
end
end
end
end |