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ZO_GAMEPAD_SMITHING_HORIZONTAL_LIST_X_PADDING = 20
ZO_GAMEPAD_SMITHING_HORIZONTAL_LIST_Y_PADDING = 4
local g_sceneToManagerMap = { }
return owner
end
end
end
end
end
return sceneOwner
end
end
--
-- ZO_Smithing_Common
--
return smithing
end
SMITHING_BONUSES =
{
[ NON_COMBAT_BONUS_BLACKSMITHING_LEVEL ] = true ,
[ NON_COMBAT_BONUS_BLACKSMITHING_BOOSTER_BONUS ] = true ,
[ NON_COMBAT_BONUS_BLACKSMITHING_EXTRACT_LEVEL ] = true ,
[ NON_COMBAT_BONUS_BLACKSMITHING_CRAFT_PERCENT_DISCOUNT ] = true ,
[ NON_COMBAT_BONUS_BLACKSMITHING_RESEARCH_LEVEL ] = true ,
[ NON_COMBAT_BONUS_CLOTHIER_LEVEL ] = true ,
[ NON_COMBAT_BONUS_CLOTHIER_BOOSTER_BONUS ] = true ,
[ NON_COMBAT_BONUS_CLOTHIER_EXTRACT_LEVEL ] = true ,
[ NON_COMBAT_BONUS_CLOTHIER_CRAFT_PERCENT_DISCOUNT ] = true ,
[ NON_COMBAT_BONUS_CLOTHIER_RESEARCH_LEVEL ] = true ,
[ NON_COMBAT_BONUS_WOODWORKING_LEVEL ] = true ,
[ NON_COMBAT_BONUS_WOODWORKING_BOOSTER_BONUS ] = true ,
[ NON_COMBAT_BONUS_WOODWORKING_EXTRACT_LEVEL ] = true ,
[ NON_COMBAT_BONUS_WOODWORKING_CRAFT_PERCENT_DISCOUNT ] = true ,
[ NON_COMBAT_BONUS_WOODWORKING_RESEARCH_LEVEL ] = true ,
[ NON_COMBAT_BONUS_JEWELRYCRAFTING_LEVEL ] = true ,
[ NON_COMBAT_BONUS_JEWELRYCRAFTING_BOOSTER_BONUS ] = true ,
[ NON_COMBAT_BONUS_JEWELRYCRAFTING_EXTRACT_LEVEL ] = true ,
[ NON_COMBAT_BONUS_JEWELRYCRAFTING_CRAFT_PERCENT_DISCOUNT ] = true ,
[ NON_COMBAT_BONUS_JEWELRYCRAFTING_RESEARCH_LEVEL ] = true ,
}
{
end ,
interactTypes = { INTERACTION_CRAFT } ,
}
end
end
SMITHING_MODE_ROOT = 0
SMITHING_MODE_REFINEMENT = 1
SMITHING_MODE_CREATION = 2
SMITHING_MODE_DECONSTRUCTION = 3
SMITHING_MODE_IMPROVEMENT = 4
SMITHING_MODE_RESEARCH = 5
SMITHING_MODE_RECIPES = 6
if craftingType == CRAFTING_TYPE_BLACKSMITHING then
if mode == SMITHING_MODE_REFINEMENT then
return TUTORIAL_TRIGGER_BLACKSMITHING_REFINEMENT_OPENED
elseif mode == SMITHING_MODE_CREATION then
return TUTORIAL_TRIGGER_BLACKSMITHING_CREATION_OPENED
elseif mode == SMITHING_MODE_DECONSTRUCTION then
return TUTORIAL_TRIGGER_BLACKSMITHING_DECONSTRUCTION_OPENED
elseif mode == SMITHING_MODE_IMPROVEMENT then
return TUTORIAL_TRIGGER_BLACKSMITHING_IMPROVEMENT_OPENED
elseif mode == SMITHING_MODE_RESEARCH then
return TUTORIAL_TRIGGER_BLACKSMITHING_RESEARCH_OPENED
end
elseif craftingType == CRAFTING_TYPE_CLOTHIER then
if mode == SMITHING_MODE_REFINEMENT then
return TUTORIAL_TRIGGER_CLOTHIER_REFINEMENT_OPENED
elseif mode == SMITHING_MODE_CREATION then
return TUTORIAL_TRIGGER_CLOTHIER_CREATION_OPENED
elseif mode == SMITHING_MODE_DECONSTRUCTION then
return TUTORIAL_TRIGGER_CLOTHIER_DECONSTRUCTION_OPENED
elseif mode == SMITHING_MODE_IMPROVEMENT then
return TUTORIAL_TRIGGER_CLOTHIER_IMPROVEMENT_OPENED
elseif mode == SMITHING_MODE_RESEARCH then
return TUTORIAL_TRIGGER_CLOTHIER_RESEARCH_OPENED
end
elseif craftingType == CRAFTING_TYPE_WOODWORKING then
if mode == SMITHING_MODE_REFINEMENT then
return TUTORIAL_TRIGGER_WOODWORKING_REFINEMENT_OPENED
elseif mode == SMITHING_MODE_CREATION then
return TUTORIAL_TRIGGER_WOODWORKING_CREATION_OPENED
elseif mode == SMITHING_MODE_DECONSTRUCTION then
return TUTORIAL_TRIGGER_WOODWORKING_DECONSTRUCTION_OPENED
elseif mode == SMITHING_MODE_IMPROVEMENT then
return TUTORIAL_TRIGGER_WOODWORKING_IMPROVEMENT_OPENED
elseif mode == SMITHING_MODE_RESEARCH then
return TUTORIAL_TRIGGER_WOODWORKING_RESEARCH_OPENED
end
elseif craftingType == CRAFTING_TYPE_JEWELRYCRAFTING then
if mode == SMITHING_MODE_REFINEMENT then
return TUTORIAL_TRIGGER_JEWELRYCRAFTING_REFINEMENT_OPENED
elseif mode == SMITHING_MODE_CREATION then
return TUTORIAL_TRIGGER_JEWELRYCRAFTING_CREATION_OPENED
elseif mode == SMITHING_MODE_DECONSTRUCTION then
return TUTORIAL_TRIGGER_JEWELRYCRAFTING_DECONSTRUCTION_OPENED
elseif mode == SMITHING_MODE_IMPROVEMENT then
return TUTORIAL_TRIGGER_JEWELRYCRAFTING_IMPROVEMENT_OPENED
elseif mode == SMITHING_MODE_RESEARCH then
return TUTORIAL_TRIGGER_JEWELRYCRAFTING_RESEARCH_OPENED
end
end
end
end
end
end
end
end
end
end
end
end
end
end
return self . mode == SMITHING_MODE_IMPROVEMENT or self . mode == SMITHING_MODE_REFINEMENT or self . mode == SMITHING_MODE_DECONSTRUCTION
end
end
end
end
end
-- The following functions to update keybinds are called by both
-- gamepad/keyboard, but only affect the shared keybind strip on keyboard. Where
-- possible, refactor away from these functions and toward calling UpdateSharedKeybinds directly
-- on the keyboard side of things
end
end
end
--Center the selected label text in the whole control but limit its width such that it doesn't run into title text which is on the left side of it
local TITLE_SELECTED_LABEL_PADDING_X = 10
local selectedLabelWidth = ( totalWidth - titleWidth * 2 ) - TITLE_SELECTED_LABEL_PADDING_X * 2
end )
end
end |