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ESO Lua File v100032

ingame/crafting/smithing_common.lua

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ZO_GAMEPAD_SMITHING_HORIZONTAL_LIST_X_PADDING = 20
ZO_GAMEPAD_SMITHING_HORIZONTAL_LIST_Y_PADDING = 4
local g_sceneToManagerMap = {}
local function GetShowingSceneOwner()
    for name, owner in pairs(g_sceneToManagerMap) do
        if SCENE_MANAGER:IsShowing(name) then
            return owner
        end
    end
end
function ZO_Smithing_AddScene(name, owner)
    g_sceneToManagerMap[name] = owner
end
    return GetShowingSceneOwner() ~= nil
end
    local sceneOwner = GetShowingSceneOwner()
    return sceneOwner
end
function ZO_Smithing_IsSmithingStation(craftingType)
    return IsSmithingCraftingType(craftingType)
end
--
-- ZO_Smithing_Common
--
ZO_Smithing_Common = ZO_Object:Subclass()
function ZO_Smithing_Common:New(...)
    local smithing = ZO_Object.New(self)
    smithing:Initialize(...)
    return smithing
end
SMITHING_BONUSES = 
{
    [NON_COMBAT_BONUS_BLACKSMITHING_LEVEL] = true,
    [NON_COMBAT_BONUS_BLACKSMITHING_BOOSTER_BONUS] = true,
    [NON_COMBAT_BONUS_BLACKSMITHING_EXTRACT_LEVEL] = true,
    [NON_COMBAT_BONUS_BLACKSMITHING_CRAFT_PERCENT_DISCOUNT] = true,
    [NON_COMBAT_BONUS_BLACKSMITHING_RESEARCH_LEVEL] = true,
    [NON_COMBAT_BONUS_CLOTHIER_LEVEL] = true,
    [NON_COMBAT_BONUS_CLOTHIER_BOOSTER_BONUS] = true,
    [NON_COMBAT_BONUS_CLOTHIER_EXTRACT_LEVEL] = true,
    [NON_COMBAT_BONUS_CLOTHIER_CRAFT_PERCENT_DISCOUNT] = true,
    [NON_COMBAT_BONUS_CLOTHIER_RESEARCH_LEVEL] = true,
    [NON_COMBAT_BONUS_WOODWORKING_LEVEL] = true,
    [NON_COMBAT_BONUS_WOODWORKING_BOOSTER_BONUS] = true,
    [NON_COMBAT_BONUS_WOODWORKING_EXTRACT_LEVEL] = true,
    [NON_COMBAT_BONUS_WOODWORKING_CRAFT_PERCENT_DISCOUNT] = true,
    [NON_COMBAT_BONUS_WOODWORKING_RESEARCH_LEVEL] = true,
    [NON_COMBAT_BONUS_JEWELRYCRAFTING_LEVEL] = true,
    [NON_COMBAT_BONUS_JEWELRYCRAFTING_BOOSTER_BONUS] = true,
    [NON_COMBAT_BONUS_JEWELRYCRAFTING_EXTRACT_LEVEL] = true,
    [NON_COMBAT_BONUS_JEWELRYCRAFTING_CRAFT_PERCENT_DISCOUNT] = true,
    [NON_COMBAT_BONUS_JEWELRYCRAFTING_RESEARCH_LEVEL] = true,
}
function ZO_Smithing_Common:Initialize(control)
    self.control = control
    self.smithingStationInteraction =
    {
        type = "Smithing Station",
        OnInteractSwitch = function()
            internalassert(false, "OnInteractSwitch is being called.")
            SCENE_MANAGER:ShowBaseScene()
        end,
        interactTypes = { INTERACTION_CRAFT },
    }
end
function ZO_Smithing_Common:CreateInteractScene(sceneName)
    return ZO_InteractScene:New(sceneName, SCENE_MANAGER, self.smithingStationInteraction)
end
SMITHING_MODE_ROOT = 0
SMITHING_MODE_REFINEMENT = 1
SMITHING_MODE_CREATION = 2
SMITHING_MODE_DECONSTRUCTION = 3
SMITHING_MODE_IMPROVEMENT = 4
SMITHING_MODE_RESEARCH = 5
SMITHING_MODE_RECIPES = 6
function ZO_Smithing_Common:GetTutorialTrigger(craftingType, mode)
    if craftingType == CRAFTING_TYPE_BLACKSMITHING then
        if mode == SMITHING_MODE_REFINEMENT then
            return TUTORIAL_TRIGGER_BLACKSMITHING_REFINEMENT_OPENED
        elseif mode == SMITHING_MODE_CREATION then
            return TUTORIAL_TRIGGER_BLACKSMITHING_CREATION_OPENED
        elseif mode == SMITHING_MODE_DECONSTRUCTION then
            return TUTORIAL_TRIGGER_BLACKSMITHING_DECONSTRUCTION_OPENED
        elseif mode == SMITHING_MODE_IMPROVEMENT then
            return TUTORIAL_TRIGGER_BLACKSMITHING_IMPROVEMENT_OPENED
        elseif mode == SMITHING_MODE_RESEARCH then
            return TUTORIAL_TRIGGER_BLACKSMITHING_RESEARCH_OPENED
        end
    elseif craftingType == CRAFTING_TYPE_CLOTHIER then
        if mode == SMITHING_MODE_REFINEMENT then
            return TUTORIAL_TRIGGER_CLOTHIER_REFINEMENT_OPENED
        elseif mode == SMITHING_MODE_CREATION then
            return TUTORIAL_TRIGGER_CLOTHIER_CREATION_OPENED
        elseif mode == SMITHING_MODE_DECONSTRUCTION then
            return TUTORIAL_TRIGGER_CLOTHIER_DECONSTRUCTION_OPENED
        elseif mode == SMITHING_MODE_IMPROVEMENT then
            return TUTORIAL_TRIGGER_CLOTHIER_IMPROVEMENT_OPENED
        elseif mode == SMITHING_MODE_RESEARCH then
            return TUTORIAL_TRIGGER_CLOTHIER_RESEARCH_OPENED
        end
    elseif craftingType == CRAFTING_TYPE_WOODWORKING then
        if mode == SMITHING_MODE_REFINEMENT then
            return TUTORIAL_TRIGGER_WOODWORKING_REFINEMENT_OPENED
        elseif mode == SMITHING_MODE_CREATION then
            return TUTORIAL_TRIGGER_WOODWORKING_CREATION_OPENED
        elseif mode == SMITHING_MODE_DECONSTRUCTION then
            return TUTORIAL_TRIGGER_WOODWORKING_DECONSTRUCTION_OPENED
        elseif mode == SMITHING_MODE_IMPROVEMENT then
            return TUTORIAL_TRIGGER_WOODWORKING_IMPROVEMENT_OPENED
        elseif mode == SMITHING_MODE_RESEARCH then
            return TUTORIAL_TRIGGER_WOODWORKING_RESEARCH_OPENED
        end
    elseif craftingType == CRAFTING_TYPE_JEWELRYCRAFTING then
        if mode == SMITHING_MODE_REFINEMENT then
            return TUTORIAL_TRIGGER_JEWELRYCRAFTING_REFINEMENT_OPENED
        elseif mode == SMITHING_MODE_CREATION then
            return TUTORIAL_TRIGGER_JEWELRYCRAFTING_CREATION_OPENED
        elseif mode == SMITHING_MODE_DECONSTRUCTION then
            return TUTORIAL_TRIGGER_JEWELRYCRAFTING_DECONSTRUCTION_OPENED
        elseif mode == SMITHING_MODE_IMPROVEMENT then
            return TUTORIAL_TRIGGER_JEWELRYCRAFTING_IMPROVEMENT_OPENED
        elseif mode == SMITHING_MODE_RESEARCH then
            return TUTORIAL_TRIGGER_JEWELRYCRAFTING_RESEARCH_OPENED
        end
    end
end
function ZO_Smithing_Common:DirtyAllPanels()
    self.creationPanel:DirtyAllLists()
    self.improvementPanel:HandleDirtyEvent()
    self.researchPanel:HandleDirtyEvent()
end
function ZO_Smithing_Common:IsItemAlreadySlottedToCraft(bagId, slotIndex)
    if self.mode == SMITHING_MODE_REFINEMENT then
        return self.refinementPanel:IsItemAlreadySlottedToCraft(bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_IMPROVEMENT then
        return self.improvementPanel:IsItemAlreadySlottedToCraft(bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
        return self.deconstructionPanel:IsItemAlreadySlottedToCraft(bagId, slotIndex)
    end
end
function ZO_Smithing_Common:CanItemBeAddedToCraft(bagId, slotIndex)
    if self.mode == SMITHING_MODE_REFINEMENT then
        return self.refinementPanel:CanItemBeAddedToCraft(bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_IMPROVEMENT then
        return self.improvementPanel:CanItemBeAddedToCraft(bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
        return self.deconstructionPanel:CanItemBeAddedToCraft(bagId, slotIndex)
    end
end
function ZO_Smithing_Common:AddItemToCraft(bagId, slotIndex)
    if self.mode == SMITHING_MODE_REFINEMENT then
        self.refinementPanel:AddItemToCraft(bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_IMPROVEMENT then
        self.improvementPanel:AddItemToCraft(bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
        self.deconstructionPanel:AddItemToCraft(bagId, slotIndex)
    end
end
function ZO_Smithing_Common:RemoveItemFromCraft(bagId, slotIndex)
    if self.mode == SMITHING_MODE_REFINEMENT then
        self.refinementPanel:RemoveItemFromCraft(bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_IMPROVEMENT then
        self.improvementPanel:RemoveItemFromCraft(bagId, slotIndex)
    elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
        self.deconstructionPanel:RemoveItemFromCraft(bagId, slotIndex)
    end
end
function ZO_Smithing_Common:ClearSelections()
    if self.mode == SMITHING_MODE_REFINEMENT then
        self.refinementPanel:ClearSelections()
    elseif self.mode == SMITHING_MODE_IMPROVEMENT then
        self.improvementPanel:ClearSelections()
    elseif self.mode == SMITHING_MODE_DECONSTRUCTION then
        self.deconstructionPanel:ClearSelections()
    end
end
function ZO_Smithing_Common:DoesCurrentModeHaveSlotAnimations()
    return self.mode == SMITHING_MODE_IMPROVEMENT or self.mode == SMITHING_MODE_REFINEMENT or self.mode == SMITHING_MODE_DECONSTRUCTION
end
function ZO_Smithing_Common:IsCreating()
    return self.mode == SMITHING_MODE_CREATION
end
function ZO_Smithing_Common:IsImproving()
    return self.mode == SMITHING_MODE_IMPROVEMENT
end
function ZO_Smithing_Common:IsExtracting()
    return self.mode == SMITHING_MODE_REFINEMENT or self.mode == SMITHING_MODE_DECONSTRUCTION
end
function ZO_Smithing_Common:IsDeconstructing()
    return self.mode == SMITHING_MODE_DECONSTRUCTION
end
-- The following functions to update keybinds are called by both
-- gamepad/keyboard, but only affect the shared keybind strip on keyboard. Where
-- possible, refactor away from these functions and toward calling UpdateSharedKeybinds directly
-- on the keyboard side of things
function ZO_Smithing_Common:OnImprovementSlotChanged()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_Smithing_Common:OnExtractionSlotChanged()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_Smithing_Common:OnResearchSlotChanged()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
    control.listControl = control:GetNamedChild("List")
    control.titleLabel = control:GetNamedChild("Title")
    control.extraInfoLabel = control:GetNamedChild("ExtraInfoLabel")
    --Center the selected label text in the whole control but limit its width such that it doesn't run into title text which is on the left side of it
    local selectedLabel = control:GetNamedChild("SelectedLabel")
    control.selectedLabel = selectedLabel
    control.titleLabel:SetHandler("OnTextChanged", function(titleLabel)
        local titleWidth = titleLabel:GetTextWidth()
        local totalWidth = control:GetWidth()
        local TITLE_SELECTED_LABEL_PADDING_X = 10
        local selectedLabelWidth = (totalWidth - titleWidth * 2) - TITLE_SELECTED_LABEL_PADDING_X * 2
        selectedLabel:SetWidth(selectedLabelWidth)
    end)
end
function ZO_Smithing_Common:GetMode()
     return self.mode
end