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local PRIORITY_DEFAULT = 1
local PRIORITY_MOST_RECENT_CHARACTER = 2
local PRIORITY_PLAYER_CHOSEN = 3
return object
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_CharacterSelect_Manager" , EVENT_CHARACTER_LIST_RECEIVED , function ( _ , ... )
end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CharacterSelect_Manager" , EVENT_CHARACTER_RENAME_RESULT , function ( _ , ... )
end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CharacterSelect_Manager" , EVENT_CHARACTER_DELETED , function ( _ , ... )
end )
end
end
return dataEntry
end
end
end
do
if left . order == right . order then
return left . index < right . index
elseif left . order == 0 then -- orders of 0 must always be sorted to the bottom
return false
elseif right . order == 0 then -- orders of 0 must always be sorted to the bottom
return true
else
return left . order < right . order
end
end
end
end
characterData . order = index
end
end
if characterData . order == order then
return characterData
end
end
return nil
end
end
end
local toOrder = fromOrder - 1
if toCharacterData then
fromCharacterData . order = toOrder
toCharacterData . order = fromOrder
end
end
local toOrder = fromOrder + 1
if toCharacterData then
fromCharacterData . order = toOrder
toCharacterData . order = fromOrder
end
end
if startingOrder == endingOrder then
return
end
local direction = endingOrder - startingOrder > 0 and 1 or - 1
local nextOrder = startingOrder
while nextOrder ~= endingOrder do
nextOrder = nextOrder + direction
nextCharacterData . order = nextOrder - direction
end
currentCharacterData . order = endingOrder
end
end
end
end
end
end
else
end
if selectedCharacterData then
-- Generating the random character for pregame may have changed the alliance color
if ZO_RZCHROMA_EFFECTS then
end
end
end
end
end
local name , gender , level , championPoints , class , race , alliance , id , locationId , order , needsRename = GetCharacterInfo ( characterIndex )
-- if one character has champion points, than the account has champion points
-- also make sure that the account never loses champion points between characters
end
-- Because of the way the messaging works, ensure this character doesn't already exist in the table.
if characterData == nil then
characterData =
{
gender = gender ,
championPoints = championPoints ,
class = class ,
race = race ,
alliance = alliance ,
id = id ,
location = locationId ,
needsRename = needsRename ,
index = characterIndex ,
order = order ,
}
end
end
end
end
end
end
function ZO_CharacterSelect_Manager : OnCharacterListReceived ( numCharacters , maxCharacters , mostRecentlyPlayedCharacterId , numCharacterDeletesRemaining , maxCharacterDeletes )
for characterIndex = 1 , numCharacters do
end
end
if result == NAME_RULE_NO_ERROR then
ZO_Dialogs_ShowPlatformDialog ( "CHARACTER_SELECT_RENAME_CHARACTER_SUCCESS" , { callback = resultCallback } , { mainTextParams = { requestedName } } )
else
local errorMessageText
if result == NAME_RULE_DUPLICATE_NAME then
else
end
local dialogParams = {
mainTextParams = { errorMessageText } ,
}
ZO_Dialogs_ShowPlatformDialog ( "CHARACTER_SELECT_RENAME_CHARACTER_ERROR" , { callback = resultCallback } , dialogParams )
end
end
function ZO_CharacterSelect_Manager : AttemptCharacterRename ( characterId , requestedName , resultCallback )
-- Show a loading dialog in its place until the rename request finishes
end
-- Request a new character list from the server, presumably without the character we just deleted
-- Once that's loaded the CharacterListUpdated callback will update the local state and potentially jump to character create if there are no characters to select from.
end
-- Show a loading dialog in its place until the rename request finishes
end
end
end
end
end
return maxSlotsAvailable - ownedCharacterSlots
end
end
end
end |