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ZO_TRADING_HOUSE_MODE_BROWSE = 1
ZO_TRADING_HOUSE_MODE_SELL = 2
ZO_TRADING_HOUSE_MODE_LISTINGS = 3
ZO_TRADING_HOUSE_SYSTEM_NAME = "tradingHouse"
ZO_TRADING_HOUSE_INTERACTION =
{
interactTypes = { INTERACTION_TRADINGHOUSE } ,
}
if not itemData . formattedName then
end
return itemData . formattedName
end
local timeString = ZO_FormatTime ( itemData . timeRemaining , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT , TIME_FORMAT_PRECISION_TWELVE_HOUR_NO_SECONDS , TIME_FORMAT_DIRECTION_DESCENDING )
end
function ZO_TradingHouse_CreateItemData ( index , icon , name , quality , stackCount , sellerName , timeRemaining , purchasePrice , currencyType , itemLink , itemUniqueId , purchasePricePerUnit )
local UNIT_PRICE_PRECISION = . 01
currencyType = currencyType or CURT_MONEY
local result =
{
slotIndex = index ,
icon = icon ,
quality = quality ,
stackCount = stackCount ,
sellerName = sellerName ,
timeRemaining = timeRemaining ,
purchasePrice = purchasePrice ,
purchasePricePerUnit = purchasePricePerUnit ,
currencyType = currencyType ,
itemLink = itemLink ,
itemUniqueId = itemUniqueId ,
}
return result
end
return nil
end
local icon , name , quality , stackCount , sellerName , timeRemaining , purchasePrice , currencyType , itemUniqueId , purchasePricePerUnit = GetTradingHouseListingItemInfo ( index )
return ZO_TradingHouse_CreateItemData ( index , icon , name , quality , stackCount , sellerName , timeRemaining , purchasePrice , currencyType , itemLink , itemUniqueId , purchasePricePerUnit )
end
local icon , name , quality , stackCount , sellerName , timeRemaining , purchasePrice , currencyType , itemUniqueId , purchasePricePerUnit = GetTradingHouseSearchResultItemInfo ( index )
return ZO_TradingHouse_CreateItemData ( index , icon , name , quality , stackCount , sellerName , timeRemaining , purchasePrice , currencyType , itemLink , itemUniqueId , purchasePricePerUnit )
end
-- It would be nice if we could record historical posts made by this character, and recall those prices here.
local SUGGESTED_VALUE_MULTIPLIER = 3
return vendorPricePerUnit * stackCount * SUGGESTED_VALUE_MULTIPLIER
end
--[[
Trading House Singleton
--]]
return tradingHouse
end
end
end
EVENT_MANAGER : RegisterForEvent ( ZO_TRADING_HOUSE_SYSTEM_NAME , EVENT_OPEN_TRADING_HOUSE , function ( ) OnTradingHouseOpen ( ) end )
EVENT_MANAGER : RegisterForEvent ( ZO_TRADING_HOUSE_SYSTEM_NAME , EVENT_CLOSE_TRADING_HOUSE , function ( ) OnCloseTradingHouse ( ) end )
end
--[[
TradingHouseShared
--]]
return tradingHouse
end
end
end
end
end
end
end
local icon , name , quality , stackCount , requiredLevel , requiredCP , purchasePrice , currencyType = fn ( index )
local UNIT_PRICE_PRECISION = . 01
local result =
{
slotIndex = index ,
icon = icon ,
quality = quality ,
stackCount = stackCount ,
timeRemaining = 0 ,
requiredLevel = requiredLevel ,
requiredCP = requiredCP ,
purchasePrice = purchasePrice ,
purchasePricePerUnit = purchasePricePerUnit ,
currencyType = currencyType ,
isGuildSpecificItem = true ,
}
return result
end
end
--[[ Functions to be overridden ]] --
end
end
end
end
--[[
Trading House Search Helper
--]]
end
EVENT_MANAGER : RegisterForEvent ( "ZO_TradingHouseSearch" , EVENT_TRADING_HOUSE_SEARCH_COOLDOWN_UPDATE , function ( _ , ... ) self : OnSearchCooldownUpdate ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_TradingHouseSearch" , EVENT_TRADING_HOUSE_AWAITING_RESPONSE , function ( _ , ... ) self : OnAwaitingResponse ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_TradingHouseSearch" , EVENT_TRADING_HOUSE_RESPONSE_TIMEOUT , function ( _ , ... ) self : OnResponseTimeout ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_TradingHouseSearch" , EVENT_TRADING_HOUSE_RESPONSE_RECEIVED , function ( _ , ... ) self : OnResponseReceived ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_TradingHouseSearch" , EVENT_TRADING_HOUSE_SELECTED_GUILD_CHANGED , function ( _ , ... ) self : OnSelectedGuildChanged ( ... ) end )
end
-- update search filter/name match state to reflect new features
local NOT_CHANGED_BY_FEATURE = nil
end
end
end
end
end
if responseType == TRADING_HOUSE_RESULT_PURCHASE_PENDING and result == TRADING_HOUSE_RESULT_SUCCESS then
self : SetSearchState ( TRADING_HOUSE_SEARCH_STATE_COMPLETE , TRADING_HOUSE_SEARCH_OUTCOME_ALL_RESULTS_PURCHASED )
end
elseif responseType == TRADING_HOUSE_RESULT_SEARCH_PENDING and result == TRADING_HOUSE_RESULT_SUCCESS then
local searchOutcome = ( self . numItemsOnPage == 0 ) and TRADING_HOUSE_SEARCH_OUTCOME_NO_RESULTS or TRADING_HOUSE_SEARCH_OUTCOME_HAS_RESULTS
end
end
end
end
-- Update filters so name matching can cross-reference the search text with the non-search features.
local NOT_PERFORMING_SEARCH = false
end
end
end
end
end
end
end
end
end
local maxExactTerms , numExactTerms = GetMaxTradingHouseFilterExactTerms ( filterType ) , # filterValueArg
else
end
end
end
end
end
end
end
end
end
do
if valueOrNil ~= nil then
end
end
local descriptionStrings = { }
end
end
do
end
end
local descriptions = { }
self . features . searchCategoryFeature : AddContextualFeatureDescriptionsFromTable ( searchTable , descriptions )
local descriptionLines = { }
table . insert ( descriptionLines , zo_strformat ( SI_TRADING_HOUSE_SEARCH_DESCRIPTION_LINE , descriptionTable . name , descriptionTable . description ) )
end
end
end
end
end
local searchTable = { }
end
return searchTable
end
end
end
end
end
end
end
end
end
end
end
end
-- Don't search unless we have already searched once
end
end
local QUEUED_SEARCH = true
end
end )
end
end
end
end
-- Start search visually. This is unnecessary if we're executing a queued search, because we will have already started this search
if not isQueuedSearch then
end
if not isNameMatchValid then
-- This name match could never return any results, early out
return
end
local NO_SOUND = nil
end
-- Skip searches where we don't actually use the current filters, or
-- searches that have already been saved and queued. In both of these cases
-- the player would have already created a history entry when they first did
-- the search.
end
-- Guild specific items are loaded when the trading house is opened, so we can skip directly to the search results without triggering a search request
local guildItemSearchOutcome = GetNumGuildSpecificItems ( ) == 0 and TRADING_HOUSE_SEARCH_OUTCOME_NO_RESULTS or TRADING_HOUSE_SEARCH_OUTCOME_HAS_RESULTS
return
end
else
--Don't need to apply current filters if we are using the last executed filters. Applying filters also wipes the last executed filters so we don't want to do that.
local IS_PERFORMING_SEARCH = true
end
end
end
end
end
return self : CanDoCommonOperation ( ) and not ( self : HasSearchCooldown ( ) or self . features . nameSearchFeature : HasPendingNameMatch ( ) )
end
end
end
end
end
end
end
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