1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 |
local HOUSING_PREVIEW_IMAGE_FILE_WIDTH = 1024
local HOUSING_PREVIEW_IMAGE_FILE_HEIGHT = 512
local HOUSING_PREVIEW_IMAGE_FILE_RIGHT_OFFSET = 700
local HOUSING_PREVIEW_IMAGE_FILE_BOTTOM_OFFSET = 400
ZO_HOUSING_PREVIEW_IMAGE_TEXTURE_COORDS_RIGHT = HOUSING_PREVIEW_IMAGE_FILE_RIGHT_OFFSET / HOUSING_PREVIEW_IMAGE_FILE_WIDTH
ZO_HOUSING_PREVIEW_IMAGE_TEXTURE_COORDS_BOTTOM = HOUSING_PREVIEW_IMAGE_FILE_BOTTOM_OFFSET / HOUSING_PREVIEW_IMAGE_FILE_HEIGHT
ZO_HOUSING_PREVIEW_IMAGE_CANVAS_WIDTH = 700
ZO_HOUSING_PREVIEW_IMAGE_CANVAS_HEIGHT = 400
ZO_HOUSING_PREVIEW_INFO_PADDING_X = 20
ZO_HOUSING_PREVIEW_INFO_WIDTH = ZO_HOUSING_PREVIEW_IMAGE_CANVAS_WIDTH - ( ZO_HOUSING_PREVIEW_INFO_PADDING_X * 2 )
ZO_HOUSING_PREVIEW_ERROR_LABEL_PADDING_X = 10
return object
end
return purchaseOptionControl
end
{
}
self . control : RegisterForEvent ( EVENT_PENDING_INTERACTION_CANCELLED , function ( ) if not self . control : IsHidden ( ) then self : ReleaseDialog ( ) end end )
end
end
end
{
title =
{
} ,
{
} ,
}
end
else
end
end
else
end
end
end
do
local NO_DATA = nil
end
local currentlyPreviewedItemEntryIndex
currentlyPreviewedItemEntryIndex = i
end
end
if hasTemplateEntries then
if currentlyPreviewedItemEntryIndex then
else
end
else
end
end
end
end
do
local DONT_USE_SHORT_FORMAT = false
local NO_ERROR = nil
end
function ZO_HousingPreviewDialog_Shared : SetupPurchaseOptionControl ( control , currencyType , currencyLocation , price , priceAfterDiscount , discountPercent , requiredToBuyErrorText , getRemainingTimeFunction )
local priceText = ZO_CurrencyControl_FormatCurrencyAndAppendIcon ( priceAfterDiscount , DONT_USE_SHORT_FORMAT , currencyType , IsInGamepadPreferredMode ( ) )
local currencyColor = ZO_SELECTED_TEXT
if requiredToBuyErrorText then
currencyColor = ZO_DISABLED_TEXT
elseif ( currencyType ~= CURT_CROWNS and currencyType ~= CURT_CROWN_GEMS ) and GetCurrencyAmount ( currencyType , currencyLocation ) < priceAfterDiscount then
currencyColor = ZO_ERROR_COLOR
end
local noError = requiredToBuyErrorText == nil
local onSale = discountPercent > 0
if noError and onSale then
local remainingTime = getRemainingTimeFunction and getRemainingTimeFunction ( control , discountPercent ) or 0
if remainingTime > 0 then
calloutUpdateHandler = function ( ) self : UpdateSaleRemainingTimeCalloutText ( control , discountPercent , getRemainingTimeFunction ) end
else
end
else
end
if priceLabel then
if onSale then
-- We want to layout the two price controls so that they appear centered within the "button"
-- so we need to offset the previousPriceLabel based on the overall width of the two controls
else
end
end
buttonControl . price = priceAfterDiscount
buttonControl . errorString = requiredToBuyErrorText
control . errorLabel : SetWidth ( self . purchaseOptionSectionWidth - ( ZO_HOUSING_PREVIEW_ERROR_LABEL_PADDING_X * 2 ) )
end
local marketProductId = purchaseData and purchaseData . marketProductId
end
function ZO_HousingPreviewDialog_Shared : UpdateSaleRemainingTimeCalloutText ( control , discountPercent , getRemainingTimeFunction )
local remainingTime = getRemainingTimeFunction and getRemainingTimeFunction ( control , discountPercent ) or 0
-- if there is no time left remaining then the MarketProduct is not limited time
-- because when a limited time product reaches 0 it is removed from the store
if remainingTime > 0 and remainingTime <= ZO_ONE_MONTH_IN_SECONDS then
local remainingTimeText
if remainingTime >= ZO_ONE_DAY_IN_SECONDS then
remainingTimeText = ZO_FormatTime ( remainingTime , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS )
else
end
else
end
end
if entryData then
if currentHousePreviewTemplateId ~= entryData . houseTemplateId then
else
end
--Figure out how wide the purchase options should be
local numShownButtons = 0
if entryData . goldStoreEntryIndex then
numShownButtons = numShownButtons + 1
end
if entryData . marketPurchaseOptions then
end
--Setup individual options
if entryData . goldStoreEntryIndex then
local NO_DISCOUNT_PERCENT = 0
self : SetupPurchaseOptionControl ( self . goldPurchaseOptionControl , CURT_MONEY , CURRENCY_LOCATION_CHARACTER , entryData . goldPrice , entryData . goldPrice , NO_DISCOUNT_PERCENT , entryData . requiredToBuyErrorText )
end
if entryData . marketPurchaseOptions then
--Currently there are no requirement failures for market options, but there could be in the future, and here is where we would handle them
self : SetupPurchaseOptionControl ( marketControl , currencyType , CURRENCY_LOCATION_ACCOUNT , purchaseData . cost , purchaseData . costAfterDiscount , purchaseData . discountPercent , NO_ERROR , function ( ... ) return self : GetMarketProductSaleRemainingTime ( ... ) end )
end
end
end
end
end
end
end
end
end
end
end
end
end
end
if control . price and GetCurrencyAmount ( CURT_MONEY , CURRENCY_LOCATION_CHARACTER ) < control . price then
else
local priceText = ZO_CurrencyControl_FormatCurrencyAndAppendIcon ( control . price , DONT_USE_SHORT_FORMAT , CURT_MONEY , IsInGamepadPreferredMode ( ) )
ZO_Dialogs_ShowPlatformDialog ( "CONFIRM_BUY_HOUSE_FOR_GOLD" , { goldStoreEntryIndex = control . goldStoreEntryIndex } , { mainTextParams = { displayInfo . houseName , control . templateName , priceText } } )
end
end
local IS_PURCHASE = false
RequestPurchaseMarketProduct ( control . purchaseData . marketProductId , control . purchaseData . presentationIndex , IS_PURCHASE )
end |