1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 |
ZO_GAMEPAD_PROVISIONER_INGREDIENTS_BAR_OFFSET_X = ( ZO_GAMEPAD_QUADRANT_1_RIGHT_OFFSET + ZO_GAMEPAD_UI_REFERENCE_WIDTH ) / 2
local GAMEPAD_PROVISIONER_OPTIONS_TEMPLATE = "ZO_GamepadLeftCheckboxOptionTemplate"
local GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS = 1
local GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS = 2
local GAMEPAD_PROVISIONER_OPTION_INFO =
{
[ GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS ] =
{
} ,
[ GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS ] =
{
} ,
}
end
if newState == SCENE_SHOWING then
end
end
-- refresh the recipe details on show, since they were cleared/hidden when the scene hid
-- and we may not have had a change in our list to trigger a refresh
elseif newState == SCENE_HIDDEN then
-- refresh the recipe details passing nil in to appropriately hide/clear the tooltip and ingredient list
local NO_RECIPE = nil
end
end )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
local sceneGroup = ZO_SceneGroup : New ( GAMEPAD_PROVISIONER_ROOT_SCENE : GetName ( ) , GAMEPAD_PROVISIONER_OPTIONS_SCENE : GetName ( ) )
if newState == SCENE_GROUP_SHOWING then
ZO_Skills_TieSkillInfoHeaderToCraftingSkill ( self . control : GetNamedChild ( "SkillInfo" ) , GetCraftingInteractionType ( ) )
elseif newState == SCENE_GROUP_HIDDEN then
end
end )
local defaults = { haveIngredientsChecked = false , haveSkillsChecked = false , }
self . optionDataList [ GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS ] . currentValue = self . savedVars . haveIngredientsChecked
self . optionDataList [ GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS ] . currentValue = self . savedVars . haveSkillsChecked
end
end
end
end )
end
end )
end
end
--Settings
ZO_GamepadProvisioner . PROVISIONING_SETTINGS =
{
}
ZO_GamepadProvisioner . EMBEDDED_SETTINGS =
{
}
return {
end ,
}
end
local provisioningSettings = ZO_GamepadProvisioner . PROVISIONING_SETTINGS
provisioningSettings . tabs = { foodTab , drinkTab , furnishingsTab }
local embeddedSettings = ZO_GamepadProvisioner . EMBEDDED_SETTINGS
embeddedSettings . tabs = { furnishingsTab }
end
end
end
end
--Set the provisioner interact scenes to have the interaction of the current crafting station so it doesn't terminate the crafting interaction
--when we go into the provisioning UI
end
-- back descriptors for screen / options screen
local startButton = {
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
order = - 10000 ,
end ,
end ,
ethereal = true ,
}
local backButton = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
order = - 10000 ,
end ,
end
}
-- recipe list keybinds
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Perform craft
{
local cost = 0
if recipeData then
end
end ,
gamepadOrder = 1000 ,
end ,
end ,
} ,
-- Craft multiple
{
gamepadOrder = 1010 ,
end ,
end ,
} ,
-- Options (filtering)
{
gamepadOrder = 1020 ,
end ,
end ,
} ,
--Toggle Preview
{
else
end
end ,
gamepadOrder = 1030 ,
end ,
if recipeData then
else
return false
end
end ,
} ,
}
ZO_GamepadCraftingUtils_AddListTriggerKeybindDescriptors ( self . mainKeybindStripDescriptor , self . recipeList )
-- options list keybinds
ZO_Gamepad_AddForwardNavigationKeybindDescriptors ( self . optionsKeybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , function ( ) self : SelectOption ( ) end )
end
end
self . recipeList = ZO_GamepadVerticalItemParametricScrollList : New ( listContainer : GetNamedChild ( "List" ) )
return left . recipeListIndex == right . recipeListIndex and left . recipeIndex == right . recipeIndex and left . name == right . name
end
self . recipeList : AddDataTemplate ( "ZO_GamepadItemSubEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , MenuEntryTemplateEquality )
self . recipeList : AddDataTemplateWithHeader ( "ZO_GamepadItemSubEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , MenuEntryTemplateEquality , "ZO_GamepadMenuEntryHeaderTemplate" )
end )
end
self . optionList = ZO_GamepadVerticalItemParametricScrollList : New ( self . control : GetNamedChild ( "ContainerOptionsList" ) )
self . optionList : AddDataTemplate ( GAMEPAD_PROVISIONER_OPTIONS_TEMPLATE , ZO_GamepadCheckboxOptionTemplate_Setup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . optionList : AddDataTemplateWithHeader ( GAMEPAD_PROVISIONER_OPTIONS_TEMPLATE , ZO_GamepadCheckboxOptionTemplate_Setup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadOptionsMenuEntryHeaderTemplate" )
-- populate option data
end
self . savedVars . haveIngredientsChecked = self . optionDataList [ GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS ] . currentValue
self . savedVars . haveSkillsChecked = self . optionDataList [ GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS ] . currentValue
end
end
end
local PROVISIONER_INGREDIENT_SLOT_SPACING = 211
self . ingredientsBar = ZO_GamepadCraftingIngredientBar : New ( self . control : GetNamedChild ( "IngredientsBar" ) , PROVISIONER_INGREDIENT_SLOT_SPACING )
self . ingredientsBar : AddDataTemplate ( "ZO_ProvisionerIngredientBarSlotTemplate" , ZO_ProvisionerIngredientBarSlotTemplateSetup )
end
end
end
end
end
end
end
-- This function is called from inventory update events, which is when we need to update the header with the player's current and total inventory slots
-- first construct the full table of filtered recipes
local recipeDataEntries = { }
local requireIngredients = self . optionDataList [ GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS ] . currentValue
local hasKnownRecipesInCurrentFilter = false
if recipe . requiredCraftingStationType == craftingInteractionType and self . filterType == recipe . specialIngredientType then
hasKnownRecipesInCurrentFilter = true
if self : DoesRecipePassFilter ( recipe . specialIngredientType , requireIngredients , recipe . maxIterationsForIngredients , requireSkills , recipe . tradeskillsLevelReqs , recipe . qualityReq , craftingInteractionType , recipe . requiredCraftingStationType ) then
local dataEntry = ZO_GamepadEntryData : New ( zo_strformat ( SI_PROVISIONER_RECIPE_NAME_COUNT_NONE , recipe . name ) , recipe . iconFile , recipe . iconFile )
if not recipe . passesTradeskillLevelReqs or not recipe . passesQualityLevelReq or recipe . maxIterationsForIngredients == 0 then
end
if not recipe . passesTradeskillLevelReqs then
dataEntry : AddSubLabel ( zo_strformat ( SI_RECIPE_REQUIRES_LEVEL_PASSIVE , levelPassiveAbilityName , levelReq ) )
end
end
end
--Only items that require only provisioning have a quality check
if not recipe . passesQualityLevelReq then
end
end
end
end
end
-- now iterate through the table so we can properly identify header breaks
local lastRecipeListName = ""
if hasKnownRecipesInCurrentFilter then
else
end
local nextRecipeData = recipeDataEntries [ i + 1 ]
local isNextEntryAHeader = nextRecipeData and nextRecipeData . recipeListName ~= recipeData . recipeListName
local postSelectedOffsetAdditionalPadding = 0
if isNextEntryAHeader then
postSelectedOffsetAdditionalPadding = GAMEPAD_HEADER_SELECTED_PADDING
end
if recipeData . recipeListName ~= lastRecipeListName then
lastRecipeListName = recipeData . recipeListName
self . recipeList : AddEntry ( "ZO_GamepadItemSubEntryTemplateWithHeader" , recipeData , nil , isNextEntryAHeader and GAMEPAD_HEADER_DEFAULT_PADDING , GAMEPAD_HEADER_SELECTED_PADDING , postSelectedOffsetAdditionalPadding )
else
self . recipeList : AddEntry ( "ZO_GamepadItemSubEntryTemplate" , recipeData , nil , isNextEntryAHeader and GAMEPAD_HEADER_DEFAULT_PADDING , nil , postSelectedOffsetAdditionalPadding )
end
end
end
ITEM_PREVIEW_GAMEPAD : ToggleInteractionCameraPreview ( FRAME_TARGET_CRAFTING_GAMEPAD_FRAGMENT , FRAME_PLAYER_ON_SCENE_HIDDEN_FRAGMENT , GAMEPAD_NAV_QUADRANT_2_3_4_FURNITURE_ITEM_PREVIEW_OPTIONS_FRAGMENT )
else
end
end
if selectedData then
end
else
end
--update recipe tooltip
local recipeListIndex , recipeIndex = selectedData . recipeListIndex , selectedData . recipeIndex
-- populate ingredients bar
local numIngredients = selectedData . numIngredients
for i = 1 , numIngredients do
local newData = {
recipeListIndex = recipeListIndex ,
recipeIndex = recipeIndex ,
ingredientIndex = i ,
}
end
else
end
end
local i = 1
if i == 1 then
else
end
i = i + 1
end
end
end
end
end
--[[ Provision Templates ]] --
local DIVIDER_THICKNESS = 2
control . countFractionDisplay = ZO_FractionDisplay : New ( control . countControl , "ZoFontGamepad27" , DIVIDER_THICKNESS )
end
local name , icon , requiredQuantity , _ , quality = GetRecipeIngredientItemInfo ( data . recipeListIndex , data . recipeIndex , data . ingredientIndex )
local ingredientCount = GetCurrentRecipeIngredientCount ( data . recipeListIndex , data . recipeIndex , data . ingredientIndex )
local NOT_LOCKED = false
ZO_ItemSlot_SetupIconUsableAndLockedColor ( control . countLabel , ingredientCount >= requiredQuantity , NOT_LOCKED )
ZO_ItemSlot_SetupIconUsableAndLockedColor ( control . iconControl , ingredientCount >= requiredQuantity , NOT_LOCKED )
ZO_ItemSlot_SetupIconUsableAndLockedColor ( control . nameLabel , ingredientCount >= requiredQuantity , NOT_LOCKED )
end |