Back to Home

ESO Lua File v100030

ingame/collections/gamepad/collectionsbook_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
ZO_GAMEPAD_COLLECTIONS_PANEL_TEXTURE_SQUARE_DIMENSION = 1024
ZO_GAMEPAD_COLLECTIONS_PANEL_TEXTURE_COORD_RIGHT = ZO_GAMEPAD_QUADRANT_2_3_CONTENT_BACKGROUND_WIDTH / ZO_GAMEPAD_COLLECTIONS_PANEL_TEXTURE_SQUARE_DIMENSION
local GAMEPAD_COLLECTIONS_ACTIONS_DIALOG_NAME = "GAMEPAD_COLLECTIONS_ACTIONS_DIALOG"
local GAMEPAD_COLLECTIONS_RENAME_COLLECTIBLE_DIALOG_NAME = "GAMEPAD_COLLECTIONS_INVENTORY_RENAME_COLLECTIBLE"
local VISIBLE_ICON = "EsoUI/Art/Inventory/inventory_icon_visible.dds"
local TIME_NEW_PERSISTS_WHILE_SELECTED_MS = 200
local ZO_GamepadCollectionsBook = ZO_Gamepad_ParametricList_Screen:Subclass()
function ZO_GamepadCollectionsBook:New(...)
    return ZO_Gamepad_ParametricList_Screen.New(self, ...)
end
function ZO_GamepadCollectionsBook:Initialize(control)
    GAMEPAD_COLLECTIONS_BOOK_SCENE = ZO_Scene:New("gamepadCollectionsBook", SCENE_MANAGER)
    local ACTIVATE_ON_SHOW = true
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, ACTIVATE_ON_SHOW, GAMEPAD_COLLECTIONS_BOOK_SCENE)
    
    self.categoryList =
        {
            list = self:GetMainList(),
            keybind = self.categoryKeybindStripDescriptor,
            titleText = GetString(SI_MAIN_MENU_COLLECTIONS),
        }
    self.subcategoryList =
        {
            list = self:AddList("SubCategory"),
            keybind = self.subcategoryKeybindStripDescriptor,
            -- The title text will be updated to the name of the collections category
        }
    self.collectionList =
        {
            list = self:AddList("Collection"),
            keybind = self.collectionKeybindStripDescriptor,
            -- The title text will be updated to the name of the collections category/subcategory
        }
    self.updateList = {}
    self.currentList = nil
    self.trySetClearNewFlagCallback = function(callId)
        self:TrySetClearNewFlag(callId)
    end
    self.headerData = {}
    self:RefreshHeader()
    self.currentSlotPreviews = {}
    self.control:RegisterForEvent(EVENT_VISUAL_LAYER_CHANGED, function()
                                                                    if GAMEPAD_COLLECTIONS_BOOK_SCENE:IsShowing() then
                                                                        if self:IsViewingCollectionsList() then
                                                                            self:UpdateCollectionListVisualLayer()
                                                                        end
                                                                    end
                                                                end)
    SYSTEMS:RegisterGamepadObject(ZO_COLLECTIONS_SYSTEM_NAME, self)
    local function OnCollectibleUpdated()
        self:OnCollectibleUpdated()
    end
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectibleUpdated", OnCollectibleUpdated)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectionUpdated", function(...) self:OnCollectionUpdated(...) end)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("PrimaryResidenceSet", OnCollectibleUpdated)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectibleNewStatusCleared", function(...) self:OnCollectibleNewStatusCleared(...) end)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectibleNotificationRemoved", function(...) self:OnCollectibleNotificationRemoved(...) end)
    COLLECTIONS_BOOK_SINGLETON:RegisterCallback("OnUpdateCooldowns", function(...) self:OnUpdateCooldowns(...) end)
    EVENT_MANAGER:RegisterForUpdate("ZO_GamepadCollectionsBook", 250, function() self:UpdateActiveCollectibleCooldownTimer() end)
end
function ZO_GamepadCollectionsBook:InitializeDLCPanel()
    local infoPanel = self.control:GetNamedChild("DLCPanel")
    infoPanel.backgroundControl = infoPanel:GetNamedChild("Background")
    local container = infoPanel:GetNamedChild("Container")
    infoPanel.unlockStatusControl = container:GetNamedChild("UnlockStatusLabel")
    infoPanel.nameControl = container:GetNamedChild("Name")
    infoPanel.questStatusControl = container:GetNamedChild("QuestStatusValue")
    local scrollContainer = container:GetNamedChild("ScrollSection"):GetNamedChild("ScrollChild")
    infoPanel.descriptionControl = scrollContainer:GetNamedChild("Description")
    infoPanel.questAcceptIndicator = scrollContainer:GetNamedChild("QuestAcceptIndicator")
    infoPanel.questAcceptDescription = scrollContainer:GetNamedChild("QuestAcceptDescription")
    self.infoPanelControl = infoPanel
end
function ZO_GamepadCollectionsBook:InitializeHousingPanel()
    local housingPanel = self.control:GetNamedChild("HousingPanel")
    housingPanel.backgroundControl = housingPanel:GetNamedChild("Background")
    
    local container = housingPanel:GetNamedChild("Container")
    housingPanel.collectedStatusLabel = container:GetNamedChild("UnlockStatusLabel")
    housingPanel.nameLabel = container:GetNamedChild("Name")
    housingPanel.nicknameLabel = container:GetNamedChild("Nickname")
    housingPanel.locationLabel = container:GetNamedChild("LocationValue")
    housingPanel.houseTypeLabel = container:GetNamedChild("HouseTypeValue")
    
    local scrollContainer = container:GetNamedChild("ScrollSection"):GetNamedChild("ScrollChild")
    housingPanel.descriptionLabel = scrollContainer:GetNamedChild("Description")
    housingPanel.primaryResidenceHeaderLabel  = scrollContainer:GetNamedChild("PrimaryResidenceHeader")
    housingPanel.primaryResidenceValueLabel = scrollContainer:GetNamedChild("PrimaryResidenceValue")
    housingPanel.hintLabel = scrollContainer:GetNamedChild("Hint")
    
    self.housingPanelControl = housingPanel
end
function ZO_GamepadCollectionsBook:RefreshGridEntryMultiIcon(control, data)
    local statusControl = control.statusMultiIcon
    if statusControl == nil then
        return
    end
    statusControl:ClearIcons()
    if data.isEmptyCell then
        return
    end
    local showMultiIcon = false
    if self:IsPreviewingOutfitStyle(data) then
        statusControl:AddIcon(VISIBLE_ICON)
        showMultiIcon = true
    end
    if data:IsNew() then
        statusControl:AddIcon(ZO_GAMEPAD_NEW_ICON_32)
        showMultiIcon = true
    end
    if showMultiIcon then
        statusControl:Show()
    end
end
function ZO_GamepadCollectionsBook:InitializeGridListPanel()
    local gridListPanel = self.control:GetNamedChild("GridListPanel")
    self.gridListPanelControl = gridListPanel
    self.gridListPanelList = ZO_SingleTemplateGridScrollList_Gamepad:New(gridListPanel, ZO_GRID_SCROLL_LIST_AUTOFILL)
    local function OutfitStyleGridEntrySetup(control, data, list)
        if data.iconDesaturation == 1 or data.isEmptyCell then
            control:SetAlpha(0.4)
        else
            control:SetAlpha(1)
        end
        -- TODO: find a way to share this with the generic get border function
        control.borderBackground:SetEdgeTexture("EsoUI/Art/Tooltips/Gamepad/gp_toolTip_edge_16.dds", ZO_GAMEPAD_OUTFIT_GRID_ENTRY_BORDER_EDGE_WIDTH, ZO_GAMEPAD_OUTFIT_GRID_ENTRY_BORDER_EDGE_HEIGHT)
    end
    local HIDE_CALLBACK = nil
    local RESET_CONTROL_FUNC = nil
    local SPACING_X = 6
    self.gridListPanelList:SetGridEntryTemplate("ZO_Collections_Outfit_GridEntry_Template_Gamepad", ZO_GAMEPAD_OUTFIT_GRID_ENTRY_DIMENSIONS, ZO_GAMEPAD_OUTFIT_GRID_ENTRY_DIMENSIONS, OutfitStyleGridEntrySetup, HIDE_CALLBACK, RESET_CONTROL_FUNC, SPACING_X, ZO_GRID_SCROLL_LIST_DEFAULT_SPACING_GAMEPAD)
    self.gridListPanelList:SetHeaderTemplate(ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_GAMEPAD, ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_HEIGHT, ZO_DefaultGridHeaderSetup)
    self.gridListPanelList:SetHeaderPrePadding(ZO_GRID_SCROLL_LIST_DEFAULT_SPACING_GAMEPAD)
    self.gridListPanelList:SetOnSelectedDataChangedCallback(function(previousData, newData) self:OnGridListSelectedDataChanged(previousData, newData) end)
end
function ZO_GamepadCollectionsBook:SetupList(list)
    local function CategoryEntrySetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        if data:HasAnyNewCollectibles() then
            control.icon:ClearIcons()
            if data:IsTopLevelCategory() then
                control.icon:AddIcon(data:GetGamepadIcon())
            end
            control.icon:AddIcon(ZO_GAMEPAD_NEW_ICON_64)
            control.icon:Show()
        end
    end
    list:AddDataTemplateWithHeader("ZO_GamepadMenuEntryTemplate", CategoryEntrySetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
    local function CollectibleEntrySetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        local collectibleData = data.dataSource
        data:SetNew(collectibleData:IsNew())
        data:SetEnabled(not collectibleData:IsBlocked())
        ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
    end
    list:AddDataTemplateWithHeader("ZO_GamepadCollectibleEntryTemplate", CollectibleEntrySetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
end
function ZO_GamepadCollectionsBook:OnShowing()
    ZO_Gamepad_ParametricList_Screen.OnShowing(self)
    self:ShowList(self.categoryList)
    local browseInfo = self.browseToCollectibleInfo
    if browseInfo ~= nil then
        local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(browseInfo.collectibleId)
        local categoryData = collectibleData:GetCategoryData()
        local isOutfitStyle = categoryData:IsSpecializedCategory(COLLECTIBLE_CATEGORY_SPECIALIZATION_OUTFIT_STYLES)
        if isOutfitStyle then
            self:ViewCategory(categoryData:GetParentData())
            self:SelectSubCategoryData(categoryData)
        else
            if categoryData:IsSubcategory() then
                self:ViewSubcategory(categoryData)
            else
                self:ViewCategory(categoryData)
            end
            self:SelectCollectibleEntry(browseInfo.collectibleId)
        end
        self.browseToCollectibleInfo = nil
    elseif self.savedOutfitStyleIndex then
        self:ShowList(self.subcategoryList)
        self.subcategoryList.list:SetSelectedIndexWithoutAnimation(self.savedOutfitStyleIndex)
    elseif self.savedQuickSlotCollectibleData then
        local categoryData = self.savedQuickSlotCollectibleData:GetCategoryData()
        if categoryData:IsSubcategory() then
            self:ViewSubcategory(categoryData)
        else
            self:ViewCategory(categoryData)
        end
        self:SelectCollectibleEntry(self.savedQuickSlotCollectibleData:GetId())
    end
    
    self.savedOutfitStyleIndex = nil
    self.savedQuickSlotCollectibleData = nil
end
function ZO_GamepadCollectionsBook:OnHide()
    if self.gridListPanelList:IsActive() then
        self:ExitGridList()
    end
end
function ZO_GamepadCollectionsBook:RefreshHeader()
    if self.currentList then
        local currentListData = self.currentList.list:GetTargetData()
        local isSubCategoryList = self.subcategoryList == self.currentList
        local isOutfitCategory = currentListData.IsOutfitStylesCategory and currentListData:IsOutfitStylesCategory()
        local hideSelector = not (isOutfitCategory and isSubCategoryList)
        self.outfitSelectorControl:SetHidden(hideSelector)
        if hideSelector then
            -- make sure the cursor is not in the header when it isn't showing
            self:RequestLeaveHeader()
        end
    end
    local currentlyEquippedOutfitIndex = ZO_OUTFITS_SELECTOR_GAMEPAD:GetCurrentOutfitIndex()
    if currentlyEquippedOutfitIndex then
        local currentOutfit = ZO_OUTFIT_MANAGER:GetOutfitManipulator(currentlyEquippedOutfitIndex)
        self.outfitSelectorNameLabel:SetText(currentOutfit:GetOutfitName())
    else
        self.outfitSelectorNameLabel:SetText(GetString(SI_NO_OUTFIT_EQUIP_ENTRY))
    end
    self.outfitSelectorHeaderFocus:Update()
end
function ZO_GamepadCollectionsBook:InitializeKeybindStripDescriptors()
    -- Category Keybind
    self.categoryKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select Category
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                self:ViewCategory()
            end,
            visible = function()
                if self.currentList then
                    local entryData = self.currentList.list:GetTargetData()
                    return entryData ~= nil
                end
                return false
            end,
            sound = SOUNDS.GAMEPAD_MENU_FORWARD,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.categoryKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
    local function RefreshGridList()
        local categoryData = self.subcategoryList.list:GetTargetData()
        if categoryData then
            self:RefreshGridListPanel(categoryData)
        end
    end
    local function ClearPreviewList()
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.subcategoryKeybindStripDescriptor)
    end
    local showLockedOption = ZO_RESTYLE_STATION_GAMEPAD:CreateOptionActionDataOutfitStylesShowLocked(RefreshGridList)
    -- Subcategory Keybind
    self.subcategoryKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select Subcategory
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                if self.outfitSelectorHeaderFocus:IsActive() then
                    self:ShowOutfitSelector()
                else
                    if self.currentCategoryData:IsOutfitStylesCategory() then
                        self:EnterGridList()
                    else
                        self:ViewSubcategory()
                    end
                end
            end,
            visible = function()
                local entryData = self.currentList.list:GetTargetData()
                return entryData ~= nil
            end,
            sound = SOUNDS.GAMEPAD_MENU_FORWARD,
        },
        -- Options
        {
            name = GetString(SI_GAMEPAD_DYEING_OPTIONS),
            keybind = "UI_SHORTCUT_TERTIARY",
            callback = function() ZO_Dialogs_ShowGamepadDialog("GAMEPAD_RESTYLE_STATION_OPTIONS", { showLockedOption }) end,
            visible = function()
                return self.currentCategoryData:IsOutfitStylesCategory()
            end,
        },
        -- Clear Preview
        {
            name = GetString(SI_OUTFIT_STYLES_BOOK_END_ALL_PREVIEWS_KEYBIND),
            keybind = "UI_SHORTCUT_LEFT_STICK",
            callback = ClearPreviewList,
            visible = function()
                return self.currentCategoryData:IsOutfitStylesCategory() and self:HasAnyCurrentSlotPreviews()
            end,
        }
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.subcategoryKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
                                                                                                                            self:ClearAllCurrentSlotPreviews()
                                                                                                                            self:ShowList(self.categoryList) 
                                                                                                                        end)
    local function ClearPreviewGrid()
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.gridKeybindStripDescriptor)
    end
    -- Grid Keybind
    self.gridKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select
        {
            name = function()
                local currentlySelectedCollectibleData = self.gridListPanelList:GetSelectedData()
                if self:IsPreviewingOutfitStyle(currentlySelectedCollectibleData) then
                    return GetString(SI_OUTFIT_STYLES_BOOK_END_PREVIEW_KEYBIND)
                else
                    return GetString(SI_OUTFIT_STYLES_BOOK_PREVIEW_KEYBIND)
                end
            end,
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                self:TogglePreviewSelectedOutfitStyle()
            end,
            visible = function()
                 local currentlySelectedCollectibleData = self.gridListPanelList:GetSelectedData()
                 return currentlySelectedCollectibleData and not currentlySelectedCollectibleData.isEmptyCell
            end,
            sound = SOUNDS.GAMEPAD_MENU_FORWARD,
        },
        
        -- Options
        {
            name = GetString(SI_GAMEPAD_DYEING_OPTIONS),
            keybind = "UI_SHORTCUT_TERTIARY",
            callback = function() ZO_Dialogs_ShowGamepadDialog("GAMEPAD_RESTYLE_STATION_OPTIONS", { showLockedOption }) end,
        },
        -- Clear Preview
        {
            name = GetString(SI_OUTFIT_STYLES_BOOK_END_ALL_PREVIEWS_KEYBIND),
            keybind = "UI_SHORTCUT_LEFT_STICK",
            callback = ClearPreviewGrid,
            visible = function() return self:HasAnyCurrentSlotPreviews() end
        }
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.gridKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:ExitGridList() end)
    -- Collection Keybind
    self.collectionKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Set Active or Put Away Collectible
        {
            name = function()
                local collectibleData = self:GetCurrentTargetData()
                local nameStringId
                if collectibleData:IsStory() then
                    nameStringId = SI_DLC_BOOK_ACTION_ACCEPT_QUEST
                elseif collectibleData:IsCategoryType(COLLECTIBLE_CATEGORY_TYPE_MEMENTO) then
                    nameStringId = SI_COLLECTIBLE_ACTION_USE
                elseif collectibleData:IsCategoryType(COLLECTIBLE_CATEGORY_TYPE_COMBINATION_FRAGMENT) then
                    nameStringId = SI_COLLECTIBLE_ACTION_COMBINE
                elseif collectibleData:IsHouse() then
                    nameStringId = collectibleData:IsUnlocked() and SI_HOUSING_BOOK_ACTION_TRAVEL_TO_HOUSE or SI_HOUSING_BOOK_ACTION_PREVIEW_HOUSE
                elseif collectibleData:IsActive() then
                    if collectibleData:IsCategoryType(COLLECTIBLE_CATEGORY_TYPE_ASSISTANT) or collectibleData:IsCategoryType(COLLECTIBLE_CATEGORY_TYPE_VANITY_PET) then
                        nameStringId = SI_COLLECTIBLE_ACTION_DISMISS
                    else
                        nameStringId = SI_COLLECTIBLE_ACTION_PUT_AWAY
                    end
                else
                    nameStringId = SI_COLLECTIBLE_ACTION_SET_ACTIVE
                end
                return GetString(nameStringId)
            end,
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                local collectibleData = self:GetCurrentTargetData()
                if collectibleData:IsHouse() then
                    RequestJumpToHouse(collectibleData:GetReferenceId())
                    SCENE_MANAGER:ShowBaseScene()
                else
                    collectibleData:Use()
                end
            end,
            visible = function()
                local collectibleData = self:GetCurrentTargetData()
                if collectibleData then
                    if collectibleData:IsHouse() then
                        return true
                    else
                        return collectibleData:IsUsable()
                    end
                else
                    return false
                end
            end,
            sound = SOUNDS.DEFAULT_CLICK,
            enabled = function()
                local collectibleData = self:GetCurrentTargetData()
                if collectibleData:IsHouse() then
                    local cannotJumpString = collectibleData:IsUnlocked() and GetString(SI_COLLECTIONS_CANNOT_JUMP_TO_HOUSE_FROM_LOCATION) or GetString(SI_COLLECTIONS_CANNOT_PREVIEW_HOUSE_FROM_LOCATION)
                    return CanJumpToHouseFromCurrentLocation(), cannotJumpString
                else -- IsUsable
                    local remainingMs = GetCollectibleCooldownAndDuration(collectibleData:GetId())
                    if collectibleData:IsActive() then
                        return true
                    elseif remainingMs > 0 then
                        return false, GetString(SI_COLLECTIONS_COOLDOWN_ERROR)
                    elseif collectibleData:IsBlocked() then
                        return false, GetString(SI_COLLECTIONS_BLOCKED_ERROR)
                    else
                        return true
                    end
                end
            end
        },
        -- Assign to Quick Slot / Unlock
        {
            name = function()
                local collectibleData = self:GetCurrentTargetData()
                if collectibleData:IsSlottable() then
                    return GetString(SI_GAMEPAD_ITEM_ACTION_QUICKSLOT_ASSIGN)
                elseif self:CanPurchaseCurrentTarget() then
                    return GetString(SI_GAMEPAD_DLC_BOOK_ACTION_OPEN_CROWN_STORE)
                elseif self:CanUpgradeCurrentTarget() then
                    return GetString(SI_DLC_BOOK_ACTION_CHAPTER_UPGRADE)
                end
            end,
            keybind = "UI_SHORTCUT_SECONDARY",
            callback = function()
                local collectibleData = self:GetCurrentTargetData()
                if collectibleData:IsSlottable() then
                    self.savedQuickSlotCollectibleData = collectibleData
                    GAMEPAD_QUICKSLOT:SetCollectibleToQuickslot(collectibleData:GetId())
                    SCENE_MANAGER:Push("gamepad_quickslot")
                elseif self:CanPurchaseCurrentTarget() then
                    local searchTerm = zo_strformat(SI_CROWN_STORE_SEARCH_FORMAT_STRING, collectibleData:GetName())
                    ShowMarketAndSearch(searchTerm, MARKET_OPEN_OPERATION_COLLECTIONS_DLC)
                elseif self:CanUpgradeCurrentTarget() then
                    ZO_ShowChapterUpgradePlatformScreen(MARKET_OPEN_OPERATION_COLLECTIONS_DLC)
                end
            end,
            visible = function()
                local collectibleData = self:GetCurrentTargetData()
                if collectibleData then
                    if collectibleData:IsSlottable() then
                        return true
                    elseif self:CanPurchaseCurrentTarget() then
                        return true
                    elseif self:CanUpgradeCurrentTarget() then
                        return true
                    end
                end
                return false
            end,
            enabled = function()
                local collectibleData = self:GetCurrentTargetData()
                if collectibleData:IsSlottable() then
                    if collectibleData:IsValidForPlayer() then
                        return true
                    else
                        return false, GetString(SI_COLLECTIONS_INVALID_ERROR)
                    end
                else
                    return true
                end
            end,
            sound = SOUNDS.GAMEPAD_MENU_FORWARD,
        },
        -- Actions
        {
            name = GetString(SI_GAMEPAD_INVENTORY_ACTION_LIST_KEYBIND),
            keybind = "UI_SHORTCUT_TERTIARY",
            callback = function()
                local collectibleData = self:GetCurrentTargetData()
                local dialogData = 
                {
                    collectibleId = collectibleData:GetId(),
                    name = collectibleData:GetNickname(),
                    active = collectibleData:IsActive(),
                }
                ZO_Dialogs_ShowGamepadDialog(GAMEPAD_COLLECTIONS_ACTIONS_DIALOG_NAME, dialogData)
            end,
            visible = function()
                local collectibleData = self:GetCurrentTargetData()
                if collectibleData then
                    return IsChatSystemAvailableForCurrentPlatform() or collectibleData:IsRenameable() or self:CanPurchaseCurrentTarget() or self:CanUpgradeCurrentTarget()
                else
                    return false
                end
            end,
        },
        --Subscribe
        {
            alignment = KEYBIND_STRIP_ALIGN_RIGHT,
            name = GetString(SI_DLC_BOOK_ACTION_GET_SUBSCRIPTION),
            keybind = "UI_SHORTCUT_RIGHT_STICK",
            callback = function()
                ZO_ShowBuySubscriptionPlatformDialog()
            end,
            visible = function()
                local collectibleData = self:GetCurrentTargetData()
                return collectibleData and collectibleData:IsStory() and collectibleData:IsUnlockedViaSubscription() and not IsESOPlusSubscriber()
            end,
        },
    }
    local function OnCollectionListBack()
        if self.subcategoryList.list:IsEmpty() then
            self:ShowList(self.categoryList)
        else
            self:ShowList(self.subcategoryList)
        end
    end
    ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound(self.collectionKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, OnCollectionListBack )
end
--Opens up the provided category, or the current category if no categoryData is provided
function ZO_GamepadCollectionsBook:ViewCategory(categoryData)
    if categoryData then
        for index = 1, self.categoryList.list:GetNumEntries() do
            local entryData = self.categoryList.list:GetEntryData(index)
            if entryData.dataSource == categoryData then
                self.categoryList.list:SetSelectedIndexWithoutAnimation(index)
            end
        end
    end
    categoryData = self.categoryList.list:GetTargetData()
    self:BuildSubcategoryList(categoryData)
    if self.subcategoryList.list:IsEmpty() then
        local RESET_SELECTION_TO_TOP = true
        self:BuildCollectionList(categoryData, RESET_SELECTION_TO_TOP)
        self:ShowList(self.collectionList)
    else
        self:ShowList(self.subcategoryList)
    end
end
function ZO_GamepadCollectionsBook:SelectSubCategoryData(subcategoryData)
    for index = 1, self.subcategoryList.list:GetNumEntries() do
        local entryData = self.subcategoryList.list:GetEntryData(index)
        if entryData.dataSource == subcategoryData then
            self.subcategoryList.list:SetSelectedIndexWithoutAnimation(index)
        end
    end
end
--Opens up the provided subcategory, or the current subcategory if no subcategoryData is provided
function ZO_GamepadCollectionsBook:ViewSubcategory(subcategoryData)
    if subcategoryData and subcategoryData:IsSubcategory() then
        self:ViewCategory(subcategoryData:GetParentData())
        self:SelectSubCategoryData(subcategoryData)
    end
    subcategoryData = self.subcategoryList.list:GetTargetData()
    local RESET_SELECTION_TO_TOP = true
    self:BuildCollectionList(subcategoryData, RESET_SELECTION_TO_TOP)
    self:ShowList(self.collectionList)
end
function ZO_GamepadCollectionsBook:SelectCollectibleEntry(collectibleId)
    if collectibleId then
        local list = self.collectionList.list
        for i = 1, list:GetNumItems() do
            local collectibleData = list:GetDataForDataIndex(i)
            if collectibleData:GetId() == collectibleId then
                list:SetSelectedIndexWithoutAnimation(i)
                break
            end
        end
    end
end
function ZO_GamepadCollectionsBook:PerformUpdate()
end
function ZO_GamepadCollectionsBook:ShowList(list, dontUpdateTitle)
    if self.currentList == list then
        return
    end
    self.currentList = list
    if list then
        local listObject = list.list
        KEYBIND_STRIP:AddKeybindButtonGroup(self.currentList.keybind)
        self:SetCurrentList(listObject)
        local targetData = listObject:GetTargetData()
        self:RefreshRightPanel(targetData)
        if list == self.subcategoryList and targetData:IsOutfitStylesCategory() then
            self:StartPreviewFromBase()
        else
            ITEM_PREVIEW_GAMEPAD:ResetOutfitPreview()
            RefreshPreviewCollectionShown()
        end
    end
    if not dontUpdateTitle then
        self.headerData.titleText = list.titleText
        self:RefreshHeader()
    end
    if self:IsViewingCollectionsList() then
        local collectibleData = self:GetCurrentTargetData()
        if collectibleData then
            self.notificationIdToClear = collectibleData.notificationId
            if self.notificationIdToClear or collectibleData:IsNew() then
                self.clearNewStatusOnSelectionChanged = true
            end
            if collectibleData:IsCategoryType(COLLECTIBLE_CATEGORY_TYPE_DLC) then
                if IsESOPlusSubscriber() then
                    TriggerTutorial(TUTORIAL_TRIGGER_COLLECTIONS_DLC_OPENED_AS_SUBSCRIBER)
                end
            end
        end
    else
        self:RefreshHeader()
    end
end
function ZO_GamepadCollectionsBook:HideCurrentList()
    if self.currentList == nil then
        return
    end
    if self:IsViewingCollectionsList() then
        if self.notificationIdToClear then
            RemoveCollectibleNotification(self.notificationIdToClear)
        end
        local collectibleData = self:GetCurrentTargetData()
        if collectibleData and collectibleData:IsNew() then
            ClearCollectibleNewStatus(collectibleData:GetId())
        end
        self.clearNewStatusOnSelectionChanged = false
        self.notificationIdToClear = nil
        self.clearNewStatusCallId = nil
    end
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.currentList.keybind)
    self.currentList = nil
end
function ZO_GamepadCollectionsBook:OnCollectionUpdated()
    if not self.control:IsHidden() then
        if self.categoryList then
            self:ShowList(self.categoryList)
            self.categoryList.list:SetSelectedIndex(1)
            self:BuildCategoryList()
        end
    end
end
function ZO_GamepadCollectionsBook:OnCollectibleUpdated()
    if not self.control:IsHidden() then
        self:BuildCategoryList()
        local currentCategoryData = self.currentCategoryData
        if currentCategoryData then
            if currentCategoryData:IsSubcategory() then
                self:BuildSubcategoryList(currentCategoryData:GetParentData())
                self.currentCategoryData = currentCategoryData -- Rebuilding the subcategory resets the current category to the parent, so we need to set it back
            elseif currentCategoryData:GetNumSubcategories() > 0 then
                self:BuildSubcategoryList(currentCategoryData)
            end
            if self:IsViewingCollectionsList() then
                local DONT_RESET_SELECTION_TO_TOP = false
                self:BuildCollectionList(currentCategoryData, DONT_RESET_SELECTION_TO_TOP)
            end
        end
    end
end
function ZO_GamepadCollectionsBook:OnCollectibleStatusUpdated()
    if not self.control:IsHidden() then
        if self:IsViewingCollectionsList() then
            self.currentList.list:RefreshVisible()
        end
        self.categoryList.list:RefreshVisible()
        self.subcategoryList.list:RefreshVisible()
    end
end
function ZO_GamepadCollectionsBook:OnCollectibleNotificationRemoved(notificationId, collectibleId)
end
function ZO_GamepadCollectionsBook:OnCollectibleNewStatusCleared(collectibleId)
end
function ZO_GamepadCollectionsBook:BuildCategoryList()
    self.categoryList.list:Clear()
    -- Add the categories entries
    for categoryIndex, categoryData in ZO_COLLECTIBLE_DATA_MANAGER:CategoryIterator({ ZO_CollectibleCategoryData.HasShownCollectiblesInCollection }) do
        local formattedCategoryName = categoryData:GetFormattedName()
        local gamepadIcon = categoryData:GetGamepadIcon()
        local entryData = ZO_GamepadEntryData:New(formattedCategoryName, gamepadIcon)
        entryData:SetDataSource(categoryData)
        entryData:SetIconTintOnSelection(true)
        self.categoryList.list:AddEntry("ZO_GamepadMenuEntryTemplate", entryData)
    end
    self.categoryList.list:Commit()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.categoryList.keybind)
end
function ZO_GamepadCollectionsBook:BuildSubcategoryList(categoryData)
    local subcategoryListInfo = self.subcategoryList
    local subcategoryList = subcategoryListInfo.list
    subcategoryList:Clear()
    subcategoryListInfo.titleText = categoryData:GetFormattedName()
    -- Add the categories entries
    for subcategoryIndex, subcategoryData in categoryData:SubcategoryIterator({ZO_CollectibleCategoryData.HasShownCollectiblesInCollection}) do
        local formattedSubcategoryName = subcategoryData:GetFormattedName()
        
        local entryData = ZO_GamepadEntryData:New(formattedSubcategoryName)
        entryData:SetDataSource(subcategoryData)
        entryData:SetIconTintOnSelection(true)
        subcategoryList:AddEntry("ZO_GamepadMenuEntryTemplate", entryData)
    end
    subcategoryList:Commit()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(subcategoryListInfo.keybind)
    self.currentCategoryData = categoryData
end
function ZO_GamepadCollectionsBook:BuildCollectionList(categoryData, resetSelectionToTop)
    local collectionListInfo = self.collectionList
    local collectionList = collectionListInfo.list
    collectionList:Clear()
    collectionListInfo.titleText = nil
    local unlockedData = {}
    local lockedData = {}
    for _, collectibleData in categoryData:SortedCollectibleIterator({ ZO_CollectibleData.IsShownInCollection }) do
        local entryData = self:BuildCollectibleData(collectibleData)
        if collectibleData:IsUnlocked() then
            table.insert(unlockedData, entryData)
        else
            table.insert(lockedData, entryData)
        end
    end
    collectionListInfo.titleText = categoryData:GetFormattedName()
    self:BuildListFromTable(collectionList, unlockedData, GetString("SI_COLLECTIBLEUNLOCKSTATE", COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED))
    self:BuildListFromTable(collectionList, lockedData, GetString("SI_COLLECTIBLEUNLOCKSTATE", COLLECTIBLE_UNLOCK_STATE_LOCKED))
    collectionList:Commit(resetSelectionToTop)
    KEYBIND_STRIP:UpdateKeybindButtonGroup(collectionListInfo.keybind)
    self.currentCategoryData = categoryData
    self.updateList = unlockedData
end
function ZO_GamepadCollectionsBook:UpdateCollectionListVisualLayer()
    local list = self.collectionList.list
    for i = 1, list:GetNumItems() do
        local collectibleData = list:GetDataForDataIndex(i)
        collectibleData:SetIsHiddenByWardrobe(collectibleData:IsVisualLayerHidden())
    end
    self:RefreshRightPanel(self.collectionList.list:GetTargetData())
end
function ZO_GamepadCollectionsBook:BuildCollectibleData(collectibleData)
    local collectibleId = collectibleData:GetId()
    local entryData = ZO_GamepadEntryData:New(collectibleData:GetFormattedName(), collectibleData:GetIcon())
    entryData:SetDataSource(collectibleData)
    entryData:SetCooldownIcon(collectibleData:GetIcon())
    entryData.isEquippedInCurrentCategory = collectibleData:IsActive()
    
    entryData:SetIsHiddenByWardrobe(collectibleData:IsVisualLayerHidden())
    local remainingMs, durationMs = GetCollectibleCooldownAndDuration(collectibleId)
    if remainingMs > 0 and durationMs > 0 then
        entryData:SetCooldown(remainingMs, durationMs)
        entryData.refreshWhenFinished = true
    end
    return entryData
end
function ZO_GamepadCollectionsBook:BuildListFromTable(list, dataTable, header)
    if #dataTable >= 1 then
        for i,entryData in ipairs(dataTable) do
            if i == 1 then
                entryData:SetHeader(header)
                list:AddEntryWithHeader("ZO_GamepadCollectibleEntryTemplate", entryData)
            else
                list:AddEntry("ZO_GamepadCollectibleEntryTemplate", entryData)
            end
        end
    end
end
function ZO_GamepadCollectionsBook:OnSelectionChanged(list, selectedData, oldSelectedData)
    if list == self.collectionList.list then
        self.notificationIdToClear = nil
        self.clearNewStatusCallId = nil
        if oldSelectedData then
            if self.clearNewStatusOnSelectionChanged then
                if oldSelectedData.notificationId ~= nil then
                    RemoveCollectibleNotification(oldSelectedData.notificationId)
                    oldSelectedData.notificationId = nil
                end
                ClearCollectibleNewStatus(oldSelectedData:GetId())
            end
        end
        self.clearNewStatusOnSelectionChanged = false
        if selectedData then
            self.notificationIdToClear = selectedData.notificationId
            if selectedData:IsNew() or self.notificationIdToClear ~= nil then
                self.clearNewStatusCallId = zo_callLater(self.trySetClearNewFlagCallback, TIME_NEW_PERSISTS_WHILE_SELECTED_MS)
            end
        end
    end
    
    if self.currentList and list == self.currentList.list then
        self:RefreshRightPanel(selectedData)
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.currentList.keybind)
    end
end
function ZO_GamepadCollectionsBook:TrySetClearNewFlag(callId)
    if self.clearNewStatusCallId == callId then
        self.clearNewStatusOnSelectionChanged = true
    end
end
function ZO_GamepadCollectionsBook:RefreshRightPanel(entryData)
    if self:IsViewingCollectionsList() then
        if entryData then
            if entryData:IsStory() then
                self:RefreshDLCTooltip(entryData)
            elseif entryData:IsHouse() then
                self:RefreshHousingTooltip(entryData)
            else
                self:RefreshStandardTooltip(entryData)
            end
        else
            SCENE_MANAGER:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
            SCENE_MANAGER:RemoveFragment(GAMEPAD_COLLECTIONS_BOOK_DLC_PANEL_FRAGMENT)
            SCENE_MANAGER:RemoveFragment(GAMEPAD_COLLECTIONS_BOOK_HOUSING_PANEL_FRAGMENT)
            GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        end
    else
        self:UpdateGridPanelVisibility(entryData)
        SCENE_MANAGER:RemoveFragment(GAMEPAD_COLLECTIONS_BOOK_DLC_PANEL_FRAGMENT)
        SCENE_MANAGER:RemoveFragment(GAMEPAD_COLLECTIONS_BOOK_HOUSING_PANEL_FRAGMENT)
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
    end
end
function ZO_GamepadCollectionsBook:RefreshStandardTooltip(collectibleData)
    GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP, true)
    local timeRemainingS = collectibleData:GetCooldownTimeRemainingMs() / 1000
    local SHOW_VISUAL_LAYER_INFO = true
    local SHOW_BLOCK_REASON = true
    GAMEPAD_TOOLTIPS:LayoutCollectibleFromData(GAMEPAD_LEFT_TOOLTIP, collectibleData, SHOW_VISUAL_LAYER_INFO, timeRemainingS, SHOW_BLOCK_REASON)
end
function ZO_GamepadCollectionsBook:RefreshDLCTooltip(collectibleData)
    local infoPanel = self.infoPanelControl
    infoPanel.backgroundControl:SetTexture(collectibleData:GetGamepadBackgroundImage())
    infoPanel.nameControl:SetText(collectibleData:GetFormattedName())
    infoPanel.descriptionControl:SetText(collectibleData:GetDescription())
    infoPanel.unlockStatusControl:SetText(GetString("SI_COLLECTIBLEUNLOCKSTATE", collectibleData:GetUnlockState()))
    
    local isUnlocked = collectibleData:IsUnlocked()
    local isActive = collectibleData:IsActive()
    local questAcceptLabelStringId = isActive and SI_DLC_BOOK_QUEST_STATUS_ACCEPTED or SI_DLC_BOOK_QUEST_STATUS_NOT_ACCEPTED
    local questName = collectibleData:GetQuestName()
    infoPanel.questStatusControl:SetText(zo_strformat(SI_GAMEPAD_DLC_BOOK_QUEST_STATUS_INFO, questName, GetString(questAcceptLabelStringId)))
    
    local showsQuest = isUnlocked and not isActive
    local questAcceptIndicator = infoPanel.questAcceptIndicator
    local questAcceptDescription = infoPanel.questAcceptDescription
    if showsQuest then
        questAcceptIndicator:SetText(GetString(SI_COLLECTIONS_QUEST_AVAILABLE))
        questAcceptIndicator:SetHidden(false)
        
        questAcceptDescription:SetText(collectibleData:GetQuestDescription())
        questAcceptDescription:SetHidden(false)
    elseif not isUnlocked then
        local isChapter = collectibleData:IsCategoryType(COLLECTIBLE_CATEGORY_TYPE_CHAPTER)
        if collectibleData:IsPurchasable() or collectibleData:IsUnlockedViaSubscription() or isChapter then
            local acquireText = isChapter and GetString(SI_COLLECTIONS_QUEST_AVAILABLE_WITH_UPGRADE) or GetString(SI_COLLECTIONS_QUEST_AVAILABLE_WITH_UNLOCK)
            questAcceptIndicator:SetText(acquireText)
            questAcceptIndicator:SetHidden(false)
        else
            questAcceptIndicator:SetHidden(true)
        end
        questAcceptDescription:SetHidden(true)
    else
        questAcceptIndicator:SetHidden(true)
        questAcceptDescription:SetHidden(true)
    end
    SCENE_MANAGER:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
    SCENE_MANAGER:AddFragment(GAMEPAD_COLLECTIONS_BOOK_DLC_PANEL_FRAGMENT)
end
function ZO_GamepadCollectionsBook:RefreshHousingTooltip(collectibleData)
    local housingPanel = self.housingPanelControl
    housingPanel.backgroundControl:SetTexture(collectibleData:GetGamepadBackgroundImage())
    housingPanel.nameLabel:SetText(collectibleData:GetFormattedName())
    housingPanel.locationLabel:SetText(collectibleData:GetFormattedHouseLocation())
    housingPanel.houseTypeLabel:SetText(GetString("SI_HOUSECATEGORYTYPE", collectibleData:GetHouseCategoryType()))
    housingPanel.descriptionLabel:SetText(collectibleData:GetDescription())
    housingPanel.collectedStatusLabel:SetText(GetString("SI_COLLECTIBLEUNLOCKSTATE", collectibleData:GetUnlockState()))
    housingPanel.nicknameLabel:SetText(collectibleData:GetFormattedNickname())
    if not CanJumpToHouseFromCurrentLocation() then
        local disableReason = isUnlocked and GetString(SI_COLLECTIONS_CANNOT_JUMP_TO_HOUSE_FROM_LOCATION) or GetString(SI_COLLECTIONS_CANNOT_PREVIEW_HOUSE_FROM_LOCATION)
        housingPanel.hintLabel:SetText(ZO_ERROR_COLOR:Colorize(disableReason))
        housingPanel.hintLabel:SetHidden(false)
        housingPanel.primaryResidenceHeaderLabel:SetHidden(true)
        housingPanel.primaryResidenceValueLabel:SetHidden(true)
    elseif collectibleData:IsUnlocked() then
        local primaryResidenceText = collectibleData:IsPrimaryResidence() and GetString(SI_YES) or GetString(SI_NO)
        housingPanel.primaryResidenceValueLabel:SetText(primaryResidenceText)
        
        housingPanel.primaryResidenceHeaderLabel:SetHidden(false)
        housingPanel.primaryResidenceValueLabel:SetHidden(false)
        housingPanel.hintLabel:SetHidden(true)
    else
        housingPanel.hintLabel:SetText(collectibleData:GetHint())
        housingPanel.hintLabel:SetHidden(false)
        housingPanel.primaryResidenceHeaderLabel:SetHidden(true)
        housingPanel.primaryResidenceValueLabel:SetHidden(true)
    end
    SCENE_MANAGER:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
    SCENE_MANAGER:AddFragment(GAMEPAD_COLLECTIONS_BOOK_HOUSING_PANEL_FRAGMENT)
end
function ZO_GamepadCollectionsBook:UpdateGridPanelVisibility(categoryData)
    if categoryData and categoryData:IsOutfitStylesCategory() and categoryData:GetNumCollectibles() > 0 then
        self:RefreshGridListPanel(categoryData)
        SCENE_MANAGER:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
        SCENE_MANAGER:AddFragment(GAMEPAD_COLLECTIONS_BOOK_GRID_LIST_PANEL_FRAGMENT)
    else
        SCENE_MANAGER:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
        SCENE_MANAGER:RemoveFragment(GAMEPAD_COLLECTIONS_BOOK_GRID_LIST_PANEL_FRAGMENT)
    end
end
function ZO_GamepadCollectionsBook:EnterGridList()
    self.gridListPanelList:Activate()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.subcategoryKeybindStripDescriptor)
    KEYBIND_STRIP:AddKeybindButtonGroup(self.gridKeybindStripDescriptor)
end
function ZO_GamepadCollectionsBook:ExitGridList()
    self.gridListPanelList:Deactivate()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.gridKeybindStripDescriptor)
    KEYBIND_STRIP:AddKeybindButtonGroup(self.subcategoryKeybindStripDescriptor)
end
do
    local DONT_REFRESH_IMMEDIATELY = false
    local REFRESH_IMMEDIATELY = true
    function ZO_GamepadCollectionsBook:ClearAllCurrentSlotPreviews()
        local previewCollectionId = SYSTEMS:GetObject("itemPreview"):GetPreviewCollectionId()
        for outfitSlot, _ in pairs(self.currentSlotPreviews) do
            ClearOutfitSlotPreviewElementFromPreviewCollection(previewCollectionId, outfitSlot, DONT_REFRESH_IMMEDIATELY)
        end
        ZO_ClearTable(self.currentSlotPreviews)
        self.gridListPanelList:RefreshGridList()
    end
    function ZO_GamepadCollectionsBook:TogglePreviewSelectedOutfitStyle()
        local previewCollectionId = SYSTEMS:GetObject("itemPreview"):GetPreviewCollectionId()
        local itemMaterialIndex = ZO_OUTFIT_STYLE_DEFAULT_ITEM_MATERIAL_INDEX
        if previewCollectionId ~= 0 then
            local currentlySelectedCollectibleData = self.gridListPanelList:GetSelectedData()
            if currentlySelectedCollectibleData and not currentlySelectedCollectibleData.isEmptyCell then
                local preferredOutfitSlot = ZO_OUTFIT_MANAGER:GetPreferredOutfitSlotForStyle(currentlySelectedCollectibleData)
                if self:IsPreviewingOutfitStyle(currentlySelectedCollectibleData, itemMaterialIndex, preferredOutfitSlot) then
                    ClearOutfitSlotPreviewElementFromPreviewCollection(previewCollectionId, preferredOutfitSlot, REFRESH_IMMEDIATELY)
                    self.currentSlotPreviews[preferredOutfitSlot] = nil
                else
                    local primaryDye, secondaryDye, accentDye = 0, 0, 0
                    local currentOutfitIndex = ZO_OUTFITS_SELECTOR_GAMEPAD:GetCurrentOutfitIndex()
                    if currentOutfitIndex then
                        local outfitManipulator = ZO_OUTFIT_MANAGER:GetOutfitManipulator(currentOutfitIndex)
                        local slotManipulator = outfitManipulator:GetSlotManipulator(preferredOutfitSlot)
                        if slotManipulator then
                            primaryDye, secondaryDye, accentDye = slotManipulator:GetPendingDyeData()
                        end
                    else
                        local equipSlot = GetEquipSlotForOutfitSlot(preferredOutfitSlot)
                        if CanEquippedItemBeShownInOutfitSlot(equipSlot, preferredOutfitSlot) then
                            primaryDye, secondaryDye, accentDye = GetPendingSlotDyes(RESTYLE_MODE_EQUIPMENT, ZO_RESTYLE_DEFAULT_SET_INDEX, equipSlot)
                        end
                    end
                    local collectibleId = currentlySelectedCollectibleData:GetId()
                    self.currentSlotPreviews[preferredOutfitSlot] = 
                    {
                        collectibleId = collectibleId,
                        itemMaterialIndex = itemMaterialIndex,
                    }
                    AddOutfitSlotPreviewElementToPreviewCollection(previewCollectionId, preferredOutfitSlot, collectibleId, itemMaterialIndex, primaryDye, secondaryDye, accentDye, REFRESH_IMMEDIATELY)
                end
                self.gridListPanelList:RefreshGridList()
            end
        end
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.gridKeybindStripDescriptor)
    end
end
function ZO_GamepadCollectionsBook:HasAnyCurrentSlotPreviews() 
    return NonContiguousCount(self.currentSlotPreviews) > 0 
end
function ZO_GamepadCollectionsBook:IsPreviewingOutfitStyle(collectibleData, itemMaterialIndex, preferredOutfitSlot)
    preferredOutfitSlot = preferredOutfitSlot or ZO_OUTFIT_MANAGER:GetPreferredOutfitSlotForStyle(collectibleData)
    if preferredOutfitSlot then
        local currentPreviewDataForSlot = self.currentSlotPreviews[preferredOutfitSlot]
        local collectibleId = collectibleData:GetId()
        if currentPreviewDataForSlot and currentPreviewDataForSlot.collectibleId == collectibleId then
            if itemMaterialIndex == nil or currentPreviewDataForSlot.itemMaterialIndex == itemMaterialIndex then
                return true
            end
        end
    end
    return false
end
function ZO_GamepadCollectionsBook:OnGridListSelectedDataChanged(previousData, newData)
    GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_QUAD1_TOOLTIP)
    if previousData and not previousData.isEmptyCell then
        ClearCollectibleNewStatus(previousData:GetId())
        if previousData.notificationId then
            RemoveCollectibleNotification(previousData.notificationId)
        end
        self.gridListPanelList:RefreshGridListEntryData(previousData, function(control, data, list)
            self:RefreshGridEntryMultiIcon(control, data)
        end)
    end
    if newData and not newData.isEmptyCell then
        local SHOW_VISUAL_LAYER_INFO = true
        local SHOW_BLOCK_REASON = true
        local TIME_REMAINING_S = nil
        GAMEPAD_TOOLTIPS:LayoutCollectibleFromData(GAMEPAD_QUAD1_TOOLTIP, newData, SHOW_VISUAL_LAYER_INFO, TIME_REMAINING_S, SHOW_BLOCK_REASON)
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.gridKeybindStripDescriptor)
end
function ZO_GamepadCollectionsBook:StartPreviewFromBase()
    local currentOutfitIndex = ZO_OUTFITS_SELECTOR_GAMEPAD:GetCurrentOutfitIndex()
    if currentOutfitIndex then
        ITEM_PREVIEW_GAMEPAD:PreviewOutfit(currentOutfitIndex)
    else
        ITEM_PREVIEW_GAMEPAD:PreviewUnequipOutfit()
    end
end
function ZO_GamepadCollectionsBook:RefreshGridListPanel(categoryData)
    self.currentGridListCategoryData = categoryData
    local gridListPanelList = self.gridListPanelList
    gridListPanelList:ClearGridList()
    local tempTable = {}
    local showLocked = ZO_OUTFIT_MANAGER:GetShowLocked()
    local function FilterCollectible(collectibleData)
        if not showLocked and collectibleData:IsLocked() then
            return false
        end
        return ZO_CollectibleData.IsShownInCollection(collectibleData)
    end
    local function InsertEntryIntoTable(tempTable, data)
        local entryData = ZO_GridSquareEntryData_Shared:New(data)
        ZO_UpdateCollectibleEntryDataIconVisuals(entryData)
        table.insert(tempTable, entryData)
    end
    local dataByWeaponAndArmorType = categoryData:GetCollectibleDataBySpecializedSort()
    local NO_WEAPON_OR_ARMOR_TYPE = 0
    -- make sure to add the hide option first
    if dataByWeaponAndArmorType[NO_WEAPON_OR_ARMOR_TYPE] then
        local gearTypeNone = dataByWeaponAndArmorType[NO_WEAPON_OR_ARMOR_TYPE]:GetCollectibles()
        for _, collectibleData in ipairs(gearTypeNone) do
            InsertEntryIntoTable(tempTable, collectibleData)
        end
    end
    for type, weaponOrArmorSortedCollectibles in pairs(dataByWeaponAndArmorType) do
        if type > NO_WEAPON_OR_ARMOR_TYPE then
            local weaponOrArmorData = weaponOrArmorSortedCollectibles:GetCollectibles()
            for _, collectibleData in ipairs(weaponOrArmorData) do
                if FilterCollectible(collectibleData) then
                    InsertEntryIntoTable(tempTable, collectibleData)
                end
            end
        end
    end
    for _, entryData in ipairs(tempTable) do
        gridListPanelList:AddEntry(entryData)
    end
    
    gridListPanelList:CommitGridList()
end
function ZO_GamepadCollectionsBook:BrowseToCollectible(collectibleId)
    self.browseToCollectibleInfo = 
    {
        collectibleId = collectibleId,
    }
    SCENE_MANAGER:CreateStackFromScratch("mainMenuGamepad", "gamepadCollectionsBook")
end
function ZO_GamepadCollectionsBook:CanPurchaseCurrentTarget()
    if self:IsViewingCollectionsList() then
        local collectibleData = self:GetCurrentTargetData()
        return collectibleData and collectibleData:IsPurchasable() and not collectibleData:IsOwned() and not collectibleData:IsHouse()
    end
    return false
end
function ZO_GamepadCollectionsBook:CanUpgradeCurrentTarget()
    if self:IsViewingCollectionsList() then
        local collectibleData = self:GetCurrentTargetData()
        return collectibleData and collectibleData:IsCategoryType(COLLECTIBLE_CATEGORY_TYPE_CHAPTER) and not collectibleData:IsOwned()
    end
    return false
end
-----------------
-- Actions Dialog
-----------------
function ZO_GamepadCollectionsBook:InitializeActionsDialog()
    local parametricDialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.PARAMETRIC)
    ZO_Dialogs_RegisterCustomDialog(GAMEPAD_COLLECTIONS_ACTIONS_DIALOG_NAME,
    {
        gamepadInfo = 
        {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
        },
        canQueue = true,
        setup = function(dialog)
            dialog:setupFunc()
        end,
        title =
        {
            text = SI_GAMEPAD_INVENTORY_ACTION_LIST_KEYBIND,
        },
        parametricList =
        {
            -- Link In Chat
            {
                template = "ZO_GamepadMenuEntryTemplate",
                templateData = {
                    text = GetString(SI_ITEM_ACTION_LINK_TO_CHAT),
                    setup = ZO_SharedGamepadEntry_OnSetup,
                    callback = function(dialog)
                        local link = ZO_LinkHandler_CreateChatLink(GetCollectibleLink, dialog.data.collectibleId)
                        ZO_LinkHandler_InsertLinkAndSubmit(zo_strformat(SI_TOOLTIP_ITEM_NAME, link))
                    end,
                    visible = IsChatSystemAvailableForCurrentPlatform
                },
            },
            -- Rename
            {
                template = "ZO_GamepadMenuEntryTemplate",
                templateData = {
                    text = GetString(SI_COLLECTIBLE_ACTION_RENAME),
                    setup = ZO_SharedGamepadEntry_OnSetup,
                    callback = function(dialog)
                       ZO_Dialogs_ShowGamepadDialog(GAMEPAD_COLLECTIONS_RENAME_COLLECTIBLE_DIALOG_NAME, { collectibleId = dialog.data.collectibleId, name = dialog.data.name })
                    end,
                    visible = function(dialog)
                        local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(parametricDialog.data.collectibleId)
                        return collectibleData and collectibleData:IsRenameable()
                    end
                },
            },
            -- Unlock Permanently (Purchase)
            {
                template = "ZO_GamepadMenuEntryTemplate",
                templateData = {
                    text = GetString(SI_GAMEPAD_DLC_BOOK_ACTION_OPEN_CROWN_STORE),
                    setup = ZO_SharedGamepadEntry_OnSetup,
                    callback = function(dialog)
                        local collectibleData = self:GetCurrentTargetData()
                        local searchTerm = zo_strformat(SI_CROWN_STORE_SEARCH_FORMAT_STRING, collectibleData:GetName())
                        ShowMarketAndSearch(searchTerm, MARKET_OPEN_OPERATION_COLLECTIONS_DLC)
                    end,
                    visible = function()
                        return self:CanPurchaseCurrentTarget()
                    end
                },
            },
            -- Chapter Upgrade
            {
                template = "ZO_GamepadMenuEntryTemplate",
                templateData = {
                    text = GetString(SI_DLC_BOOK_ACTION_CHAPTER_UPGRADE),
                    setup = ZO_SharedGamepadEntry_OnSetup,
                    callback = function(dialog)
                        ZO_ShowChapterUpgradePlatformScreen(MARKET_OPEN_OPERATION_COLLECTIONS_DLC)
                    end,
                    visible = function()
                        return self:CanUpgradeCurrentTarget()
                    end
                },
            },
        },
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_OK,
                callback =  function(dialog)
                    local data = dialog.entryList:GetTargetData()
                     data.callback(dialog)
                end,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_CANCEL,
            },
        }
    })
end
----------------------------
-- Rename Collectible Dialog
----------------------------
function ZO_GamepadCollectionsBook:InitializeRenameCollectibleDialog()
    local parametricDialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.PARAMETRIC)
    local inputText = ""
    local dialogName = GAMEPAD_COLLECTIONS_RENAME_COLLECTIBLE_DIALOG_NAME
    local function ReleaseDialog()
        ZO_Dialogs_ReleaseDialogOnButtonPress(dialogName)
    end
    local function UpdateSelectedName(name)
        if(self.selectedName ~= name or not self.noViolations) then
            self.selectedName = name
            self.nameViolations = { IsValidCollectibleName(self.selectedName) }
            self.noViolations = #self.nameViolations == 0
            
            if(not self.noViolations) then
                local HIDE_UNVIOLATED_RULES = true
                local violationString = ZO_ValidNameInstructions_GetViolationString(self.selectedName, self.nameViolations, HIDE_UNVIOLATED_RULES)
            
                local headerData = 
                {
                    titleText = GetString(SI_INVALID_NAME_DIALOG_TITLE),
                    messageText = violationString,
                    messageTextAlignment = TEXT_ALIGN_LEFT,
                }
                GAMEPAD_TOOLTIPS:ShowGenericHeader(GAMEPAD_LEFT_DIALOG_TOOLTIP, headerData)
                ZO_GenericGamepadDialog_ShowTooltip(parametricDialog)
            else
                ZO_GenericGamepadDialog_HideTooltip(parametricDialog)
            end
        end
        KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
    end
    local function SetActiveEdit(edit)
        edit:TakeFocus()
        UpdateSelectedName(inputText)
    end
    ZO_Dialogs_RegisterCustomDialog(dialogName,
    {
        canQueue = true,
        gamepadInfo = 
        {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
        },
        setup = function(dialog)
            dialog:setupFunc()
        end,
        title =
        {
            text = SI_COLLECTIONS_INVENTORY_DIALOG_RENAME_COLLECTIBLE_TITLE,
        },
        mainText = 
        {
            text = SI_COLLECTIONS_INVENTORY_DIALOG_RENAME_COLLECTIBLE_MAIN,
        },
        parametricList =
        {
            -- user name
            {
                template = "ZO_GamepadTextFieldItem",
                templateData = {
                    nameField = true,
                    textChangedCallback = function(control) 
                        inputText = control:GetText()
                        UpdateSelectedName(inputText)
                    end,
                    setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
                        control.editBoxControl.textChangedCallback = data.textChangedCallback
                        control.editBoxControl:SetMaxInputChars(COLLECTIBLE_NAME_MAX_LENGTH)
                        data.control = control
                        if parametricDialog.data then
                            control.editBoxControl:SetText(zo_strformat(SI_COLLECTIBLE_NAME_FORMATTER, parametricDialog.data.name))
                        else
                            ZO_EditDefaultText_Initialize(control.editBoxControl, "")
                        end
                    end, 
                },
                
            },
        },
        blockDialogReleaseOnPress = true,
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_GAMEPAD_SELECT_OPTION,
                callback =  function(dialog)
                    local data = dialog.entryList:GetTargetData()
                    SetActiveEdit(data.control.editBoxControl)
                end,
            },
            {
                keybind = "DIALOG_SECONDARY",
                text = SI_GAMEPAD_COLLECTIONS_SAVE_NAME_OPTION,
                callback =  function(dialog)
                                local collectibleId = dialog.data.collectibleId
                                RenameCollectible(collectibleId, inputText)
                                ReleaseDialog()
                end,
                visible = function()
                    return self.noViolations
                end,
                clickSound = SOUNDS.DIALOG_ACCEPT,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_CANCEL,
                callback =  function(dialog)
                    ReleaseDialog()
                end,
            },
        }
    })
end
function ZO_GamepadCollectionsBook:InitializeOutfitSelector()
    self.outfitSelectorControl = self.header:GetNamedChild("OutfitSelector")
    self.outfitSelectorNameLabel = self.outfitSelectorControl:GetNamedChild("OutfitName")
    self.outfitSelectorHeaderFocus = ZO_Outfit_Selector_Header_Focus_Gamepad:New(self.outfitSelectorControl)
    self:SetupHeaderFocus(self.outfitSelectorHeaderFocus)
end
function ZO_GamepadCollectionsBook:ShowOutfitSelector()
    self.savedOutfitStyleIndex = self.currentList.list:GetSelectedIndex()
    SCENE_MANAGER:Push("gamepad_outfits_selection")
end
function ZO_GamepadCollectionsBook:OnEnterHeader()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.currentList.keybind)
end
function ZO_GamepadCollectionsBook:CanEnterHeader()
    return not self.outfitSelectorControl:IsHidden()
end
function ZO_GamepadCollectionsBook:OnLeaveHeader()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.currentList.keybind)
end
function ZO_GamepadCollectionsBook:OnUpdateCooldowns()
    for i, collectibleData in ipairs(self.updateList) do
        local remainingMs = GetCollectibleCooldownAndDuration(collectibleData:GetId())
        if remainingMs ~= collectibleData:GetCooldownTimeRemainingMs() or (remainingMs <= 0 and collectibleData.refreshWhenFinished) then
            self:OnCollectibleUpdated(collectibleData:GetId())
            return
        end
    end
end
function ZO_GamepadCollectionsBook:UpdateActiveCollectibleCooldownTimer()
    if not self.control:IsHidden() and self:IsViewingCollectionsList() then
        local collectibleData = self:GetCurrentTargetData()
        if collectibleData and collectibleData:IsOnCooldown() then
            self:RefreshRightPanel(collectibleData)
        end
    end
end
function ZO_GamepadCollectionsBook:IsViewingCollectionsList()
    return self.currentList == self.collectionList
end
function ZO_GamepadCollectionsBook:IsViewingCategoryList()
    return self.currentList == self.categoryList
end
function ZO_GamepadCollectionsBook:IsViewingSubcategoryList()
    return self.currentList == self.subcategoryList
end
function ZO_GamepadCollectionsBook:GetCurrentTargetData()
    return self.currentList.list:GetTargetData()
end
--[[Global functions]]--
------------------------
    GAMEPAD_COLLECTIONS_BOOK = ZO_GamepadCollectionsBook:New(control)
end