ingame/giftinventory/gamepad/giftinventorycategory_gamepad.lua:63 -- self:SetOnTargetDataChangedCallback(function(_, newTargetData, oldTargetData)
if newTargetData then
local gift = newTargetData.gift
self:SetupOptions({displayName = gift:GetPlayerName()})
else
self:SetupOptions(nil)
end
if oldTargetData then
local gift = oldTargetData.gift
if gift:CanMarkViewedFromList() then
gift:View()
end
end
end)