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ESO Function Data v100030
IsUnitDead()
Function Aliases
LibFilters3.helpers.ZO_RetraitStation_CanItemBeRetraited.locations.1.IsUnitDead()
Global Function Definitions
No known global definitions for this function.
Local Function Definitions
No known local definitions for this function.
Function Calls
ingame/actionbar/actionbar.lua:32
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IsUnitDead("player")
ingame/battleground/battlegroundscoreboard.lua:490
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IsUnitDead("player")
ingame/campaign/campaignbrowser_manager.lua:106
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IsUnitDead("player")
ingame/characterwindow/keyboard/characterwindow_keyboard.lua:310
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IsUnitDead("player")
ingame/contacts/gamepad/zo_socialoptionsdialog_gamepad.lua:186
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IsUnitDead("player")
ingame/contacts/keyboard/friendslist_keyboard.lua:241
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IsUnitDead("player")
ingame/death/death.lua:499
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IsUnitDead("player")
ingame/deathrecap/deathrecap.lua:434
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IsUnitDead("player")
ingame/deathrecap/deathrecap.lua:436
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IsUnitDead("player")
ingame/healthwarning/zo_healthwarning.lua:67
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IsUnitDead("player")
ingame/housingeditor/housingeditorhud.lua:23
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IsUnitDead("player")
ingame/inventory/inventory.lua:248
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IsUnitDead("player")
ingame/inventory/inventory.lua:699
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IsUnitDead("player")
ingame/inventory/inventory.lua:1664
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IsUnitDead("player")
ingame/inventory/inventoryslot.lua:2691
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IsUnitDead("player")
ingame/inventory/inventoryslotactions.lua:86
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IsUnitDead("player")
ingame/inventory/inventoryslotactions.lua:164
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IsUnitDead("player")
ingame/mainmenu/zo_mainmenu_manager.lua:94
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IsUnitDead("player")
ingame/map/worldmap.lua:1151
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IsUnitDead("player")
ingame/map/worldmap.lua:2299
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IsUnitDead("player")
ingame/rzchroma/ingamerzchroma_effects.lua:48
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IsUnitDead("player")
ingame/scenes/hudscene.lua:20
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IsUnitDead("player")
ingame/scenes/hudscene.lua:130
--
IsUnitDead("player")
ingame/tooltip/maptooltips.lua:197
--
IsUnitDead("player")
ingame/tradewindow/gamepad/tradewindow_gamepad.lua:386
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IsUnitDead("player")
ingame/tradewindow/gamepad/tradewindow_gamepad.lua:433
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IsUnitDead("player")
ingame/tradewindow/gamepad/tradewindow_gamepad.lua:623
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IsUnitDead("player")
ingame/uicombatoverlay/uicombatoverlay.lua:23
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IsUnitDead("player")
ingame/unitframes/unitframes.lua:1057
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IsUnitDead(self.unitTag)
ingame/unitframes/unitframes.lua:1980
--
IsUnitDead(unitTag)