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local CHARACTER_DATA = 1
local g_characterOrderDividerHalfHeight
local g_characterSelectStartDragOrder
local g_selectedOrderControl
return dataEntry
end
end
end
if characterData . championPoints and characterData . championPoints > 0 then
else
end
end
local className = characterData . class and GetClassName ( characterData . gender , characterData . class ) or GetString ( SI_UNKNOWN_CLASS )
if characterData . championPoints and characterData . championPoints > 0 then
local keyboardIconString = "EsoUI/Art/Champion/champion_icon.dds"
return zo_strformat ( SI_CHARACTER_SELECT_LEVEL_CHAMPION_CLASS , characterData . level , formattedIcon , className )
else
end
end
ZO_CharacterSelectSelectedRace : SetText ( zo_strformat ( SI_CHARACTER_SELECT_RACE , GetRaceName ( data . gender , data . race ) ) )
ZO_CharacterSelectSelectedLocation : SetText ( zo_strformat ( SI_CHARACTER_SELECT_LOCATION , GetLocationName ( data . location ) ) )
else
end
end
end
end
characterLocation : SetText ( zo_strformat ( SI_CHARACTER_SELECT_LOCATION , GetLocationName ( data . location ) ) )
else
end
if allianceTexture then
end
end
else
end
else
end
end
if # characterDataList > 0 then
end
end
end
ZO_CharacterSelectCharacterSlots : SetText ( zo_strformat ( SI_CHARACTER_SELECT_SLOTS , CHARACTER_SELECT_MANAGER : GetNumCharacters ( ) , CHARACTER_SELECT_MANAGER : GetMaxCharacters ( ) ) )
local formattedNumDeletes = zo_strformat ( SI_DELETE_CHARACTER_NUM_DELETES , numCharacterDeletesRemaining )
if numCharacterDeletesRemaining > 0 then
ZO_CharacterSelectDelete : SetText ( zo_strformat ( SI_DELETE_CHARACTER , ZO_DEFAULT_ENABLED_COLOR : Colorize ( formattedNumDeletes ) ) )
else
end
if characterData then
end
if accountChampionPoints > 0 then
ZO_CharacterSelectChampionPoints : SetText ( zo_strformat ( SI_KEYBOARD_ACCOUNT_CHAMPION_POINTS , accountChampionPoints ) )
else
end
end
local function SelectedCharacterChanged ( self , previouslySelectedCharacterData , selectedCharacterData )
if previouslySelectedCharacterData then
end
end
if selectedCharacterData then
end
end
if selectedCharacterData . needsRename then
else
end
if ZO_RZCHROMA_EFFECTS then
end
end
end
end
end
if dialog . renameInstructions == nil then
local NAME_INSTRUCTIONS_OFFSET_X = - 20
local NAME_INSTRUCTIONS_OFFSET_Y = 0
dialog . renameInstructions = ZO_ValidNameInstructions : New ( dialog : GetNamedChild ( "RenameInstructions" ) )
dialog . renameInstructions : SetPreferredAnchor ( RIGHT , dialog , LEFT , NAME_INSTRUCTIONS_OFFSET_X , NAME_INSTRUCTIONS_OFFSET_Y ) -- Attach instructions to left side of the dialog
end
end
if not success then
-- restart flow
end
end
{
canQueue = true ,
title =
{
end
end ,
} ,
buttons =
{
{
CHARACTER_SELECT_MANAGER : AttemptCharacterRename ( dialog . data . characterData . id , requestedName , OnRenameResult )
end ,
} ,
{
} ,
} ,
if # nameViolations > 0 then
else
end
if correctedName ~= nameText then
-- only set the text if it's actually changed
end
end ,
} )
end
if selectedCharacterData then
end
end
ZO_CHARACTER_SELECT_ENTRY_HEIGHT = 90
end
-- data will come back as nil on character creation
end
ZO_CharacterSelectExtraCharacterSlots : SetText ( zo_strformat ( SI_ADDITIONAL_CHARACTER_SLOTS_DESCRIPTION , CHARACTER_SELECT_MANAGER : GetAdditionalSlotsRemaining ( ) ) )
else
end
else
ZO_CharacterSelectChapterUpgradeTitle : SetText ( zo_strformat ( SI_CHARACTER_SELECT_CHAPTER_LOCKED_FORMAT , GetCollectibleName ( chapterCollectibleId ) ) )
end
end
ZO_ScrollList_AddDataType ( list , CHARACTER_DATA , "ZO_CharacterEntry" , ZO_CHARACTER_SELECT_ENTRY_HEIGHT , SetupCharacterEntry )
end )
end )
end )
end )
end
end
end
if not ADD_ON_MANAGER then
end
end
if ADD_ON_MANAGER then
end
end
--Entering and returning from a cinematic leaves us in CharacterSelect_FromCinematic. This is not a state, and it should
--never have been one. It should be a edge back to the character select state.
if state == "CharacterSelect" or state == "CharacterSelect_FromCinematic" then
if selectedData then
if selectedData . needsRename then
else
end
end
end
end
do
local DRAG_GRACE_DISTANCE = 50
if g_characterSelectStartDragOrder then
if mouseY > centerY then
else
end
elseif g_selectedOrderControl then
g_selectedOrderControl = nil
end
end
end
end
end
end
local selectedDataIndex
selectedDataIndex = index
break
end
end
local nextDataIndex = selectedDataIndex + direction
if nextDataIndex >= 1 and nextDataIndex <= # dataList then
local nextDataEntry = dataList [ nextDataIndex ]
end
end
end
end
end
local textParams =
{
confirmationString ,
confirmationButtonName ,
numCharacterDeletesRemaining
}
ZO_Dialogs_ShowDialog ( "DELETE_SELECTED_CHARACTER" , { characterId = data . id } , { mainTextParams = textParams } )
end
end
end
end
if g_characterSelectStartDragOrder then
if g_selectedOrderControl then
local startOrder = g_characterSelectStartDragOrder
-- correct end order based on mouse position and direction we are reordering
if endOrder < startOrder and mouseY > centerY then
endOrder = endOrder + 1
elseif endOrder > endOrder and mouseY <= centerY then
endOrder = endOrder - 1
end
g_selectedOrderControl = nil
g_characterSelectStartDragOrder = nil
else
g_characterSelectStartDragOrder = nil
g_selectedOrderControl = nil
end
end
end
return
end
return
end
end
end
if not g_characterSelectStartDragOrder then
end
end
end
end
InformationTooltip : AddLine ( zo_strformat ( GetString ( SI_DELETE_CHARACTER_MAX_ENABLED_TOOLTIP ) , numCharacterDeletesRemaining ) , "" , ZO_NORMAL_TEXT : UnpackRGB ( ) )
elseif numCharacterDeletesRemaining > 0 then
InformationTooltip : AddLine ( zo_strformat ( GetString ( SI_DELETE_CHARACTER_ENABLED_TOOLTIP ) , numCharacterDeletesRemaining ) , "" , ZO_NORMAL_TEXT : UnpackRGB ( ) )
else
InformationTooltip : AddLine ( GetString ( SI_DELETE_CHARACTER_DISABLED_TOOLTIP ) , "" , ZO_NORMAL_TEXT : UnpackRGB ( ) )
end
end
end
local upgradeMethodsStringId = ZO_PLATFORM_ALLOWS_CHAPTER_CODE_ENTRY [ platformServiceType ] and SI_CHARACTER_SELECT_CHAPTER_UPGRADE_REGISTER_TOOLTIP_UPGRADE_OR_CODE or SI_CHARACTER_SELECT_CHAPTER_UPGRADE_REGISTER_TOOLTIP_UPGRADE_ONLY
end
end
if selectedData and selectedData . order > 1 then
end
end
end
end
-- Service Token Indicator Functions
return object
end
if iconTexture then
end
self . tooltipHeaderText = zo_strformat ( SI_SERVICE_TOOLTIP_HEADER_FORMATTER , GetString ( "SI_SERVICETOKENTYPE" , tokenType ) )
end
end
end
end )
end )
end )
end
end
local tokensAvailableText
local tokensAvailableTextColor
if numTokens ~= 0 then
tokensAvailableText = zo_strformat ( SI_SERVICE_TOOLTIP_SERVICE_TOKENS_AVAILABLE , numTokens , GetString ( "SI_SERVICETOKENTYPE" , self . tokenType ) )
tokensAvailableTextColor = ZO_SUCCEEDED_TEXT
else
tokensAvailableText = zo_strformat ( SI_SERVICE_TOOLTIP_NO_SERVICE_TOKENS_AVAILABLE , GetString ( "SI_SERVICETOKENTYPE" , self . tokenType ) )
tokensAvailableTextColor = ZO_ERROR_COLOR
end
end
local SET_TO_FULL_SIZE = true
self . tooltip : AddLine ( headerText , "ZoFontWinH3" , r , g , b , TOPLEFT , MODIFY_TEXT_TYPE_UPPERCASE , TEXT_ALIGN_CENTER , SET_TO_FULL_SIZE )
end
local r , g , b
if bodyTextColor then
else
end
self . tooltip : AddLine ( bodyText , "" , r , g , b , TOPLEFT , MODIFY_TEXT_TYPE_NONE , TEXT_ALIGN_CENTER , SET_TO_FULL_SIZE )
end
end
-- to be overridden by subclasses to perform their action
end
end
-- Name Change Tokens
end
ServiceTokenIndicator . Initialize ( self , control , SERVICE_TOKEN_NAME_CHANGE , "EsoUI/Art/Icons/Token_NameChange.dds" )
end
if characterData . needsRename then
else
end
end
end
end
-- Race Change Tokens
end
ServiceTokenIndicator . Initialize ( self , control , SERVICE_TOKEN_RACE_CHANGE , "EsoUI/Art/Icons/Token_RaceChange.dds" )
end
end
end
end
-- Appearance Change Tokens
end
ServiceTokenIndicator . Initialize ( self , control , SERVICE_TOKEN_APPEARANCE_CHANGE , "EsoUI/Art/Icons/Token_AppearanceChange.dds" )
end
end
end
end |