Back to Home

ESO Lua File v100029

pregame/characterselect/keyboard/zo_characterselect_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
local CHARACTER_DATA = 1
local g_characterOrderDividerHalfHeight
local g_characterSelectStartDragOrder
local g_selectedOrderControl
local function GetDataForCharacterId(charId)
    local dataList = ZO_ScrollList_GetDataList(ZO_CharacterSelectScrollList)
    for _, dataEntry in ipairs(dataList) do
        if AreId64sEqual(dataEntry.data.id, charId) then
            return dataEntry
        end
    end
end
    if characterData.championPoints and characterData.championPoints > 0 then
        return zo_strformat(SI_CHARACTER_SELECT_CHAMPION_CLASS, characterData.championPoints, '')
    else
        return zo_strformat(SI_CHARACTER_SELECT_LEVEL_CLASS, characterData.level, '')
    end
end
    local className = characterData.class and GetClassName(characterData.gender, characterData.class) or GetString(SI_UNKNOWN_CLASS)
    if characterData.championPoints and characterData.championPoints > 0 then
        local keyboardIconString = "EsoUI/Art/Champion/champion_icon.dds"
        local formattedIcon = zo_iconFormat(keyboardIconString, "100%", "100%")
        return zo_strformat(SI_CHARACTER_SELECT_LEVEL_CHAMPION_CLASS, characterData.level, formattedIcon, className)
    else
        return zo_strformat(SI_CHARACTER_SELECT_LEVEL_CLASS, characterData.level, className)
    end
end
    if data then
        ZO_CharacterSelectSelectedName:SetText(ZO_CharacterSelect_Manager_GetFormattedCharacterName(data))
        ZO_CharacterSelectSelectedRace:SetText(zo_strformat(SI_CHARACTER_SELECT_RACE, GetRaceName(data.gender, data.race)))
        ZO_CharacterSelectSelectedLocation:SetText(zo_strformat(SI_CHARACTER_SELECT_LOCATION, GetLocationName(data.location)))
        ZO_CharacterSelectSelectedClassLevel:SetText(ZO_CharacterSelect_GetFormattedLevelChampion(data))
    else
        ZO_CharacterSelectSelectedName:SetText("")
        ZO_CharacterSelectSelectedRace:SetText("")
        ZO_CharacterSelectSelectedLocation:SetText("")
        ZO_CharacterSelectSelectedClassLevel:SetText("")
    end
end
    ZO_CharacterSelectLogin:SetState(BSTATE_DISABLED, true)
end
    ZO_CharacterSelectLogin:SetState(BSTATE_NORMAL, false)
end
local function SetupCharacterEntry(control, data)
    local characterName = GetControl(control, "Name")
    local characterStatus = GetControl(control, "ClassLevel")
    local characterLocation = GetControl(control, "Location")
    local characterAlliance = GetControl(control, "Alliance")
    if data.location ~= 0 then
        characterLocation:SetText(zo_strformat(SI_CHARACTER_SELECT_LOCATION, GetLocationName(data.location)))
    else
        characterLocation:SetText(GetString(SI_UNKNOWN_LOCATION))
    end
    local allianceTexture = ZO_GetAllianceIcon(data.alliance)
    if allianceTexture then
        characterAlliance:SetTexture(allianceTexture)
    end
    if not control.orderUpButton then
        local characterOrderUp = control:GetNamedChild("OrderUp")
        local characterOrderDown = control:GetNamedChild("OrderDown")
        characterOrderUp:SetHidden(true)
        characterOrderDown:SetHidden(true)
        control.orderUpButton = characterOrderUp
        control.orderDownButton = characterOrderDown
    end
    local selectedData = ZO_CharacterSelect_GetSelectedCharacterData()
    if selectedData == data then
        control.orderUpButton:SetHidden(false)
        control.orderDownButton:SetHidden(false)
    else
        control.orderUpButton:SetHidden(true)
        control.orderDownButton:SetHidden(true)
    end
    if g_characterSelectStartDragOrder and g_characterSelectStartDragOrder ~= data.order then
        characterName:SetAlpha(0.5)
        characterStatus:SetAlpha(0.5)
        characterLocation:SetAlpha(0.5)
        characterAlliance:SetAlpha(0.5)
    else
        characterName:SetAlpha(1)
        characterStatus:SetAlpha(1)
        characterLocation:SetAlpha(1)
        characterAlliance:SetAlpha(1)
    end
end
local function SetupScrollList()
    local dataList = ZO_ScrollList_GetDataList(ZO_CharacterSelectScrollList)
    local characterDataList = CHARACTER_SELECT_MANAGER:GetCharacterDataList()
    if #characterDataList > 0 then
        for _, dataEntry in ipairs(characterDataList) do
            table.insert(dataList, ZO_ScrollList_CreateDataEntry(CHARACTER_DATA, dataEntry))
        end
        ZO_ScrollList_Commit(ZO_CharacterSelectScrollList)
    end
end
local function SetupCharacterList()
    ZO_CharacterSelectCreate:SetEnabled(CHARACTER_SELECT_MANAGER:CanCreateNewCharacters())
    ZO_CharacterSelectCharacterSlots:SetText(zo_strformat(SI_CHARACTER_SELECT_SLOTS, CHARACTER_SELECT_MANAGER:GetNumCharacters(), CHARACTER_SELECT_MANAGER:GetMaxCharacters()))
    local numCharacterDeletesRemaining = CHARACTER_SELECT_MANAGER:GetNumCharacterDeletesRemaining()
    local formattedNumDeletes = zo_strformat(SI_DELETE_CHARACTER_NUM_DELETES, numCharacterDeletesRemaining)
    if numCharacterDeletesRemaining > 0 then
        ZO_CharacterSelectDelete:SetText(zo_strformat(SI_DELETE_CHARACTER, ZO_DEFAULT_ENABLED_COLOR:Colorize(formattedNumDeletes)))
        ZO_CharacterSelectDelete:SetEnabled(true)
    else
        ZO_CharacterSelectDelete:SetText(zo_strformat(SI_DELETE_CHARACTER, formattedNumDeletes))
        ZO_CharacterSelectDelete:SetEnabled(false)
    end
    SetupScrollList()
    local characterData = CHARACTER_SELECT_MANAGER:GetSelectedCharacterData()
    if characterData then
        ZO_ScrollList_SelectData(ZO_CharacterSelectScrollList, characterData)
        ZO_ScrollList_ScrollDataToCenter(ZO_CharacterSelectScrollList, characterData.order)
    end
    local accountChampionPoints = CHARACTER_SELECT_MANAGER:GetAccountChampionPoints()
    if accountChampionPoints > 0 then
        ZO_CharacterSelectChampionPoints:SetText(zo_strformat(SI_KEYBOARD_ACCOUNT_CHAMPION_POINTS, accountChampionPoints))
    else
        ZO_CharacterSelectChampionPoints:SetHidden(true)
    end
end
local function SelectedCharacterChanged(self, previouslySelectedCharacterData, selectedCharacterData)
    if previouslySelectedCharacterData then
        if previouslySelectedCharacterData.dataEntry.control then
            previouslySelectedCharacterData.dataEntry.control.orderUpButton:SetHidden(true)
            previouslySelectedCharacterData.dataEntry.control.orderDownButton:SetHidden(true)
        end
    end
    if selectedCharacterData then
        if IsPregameCharacterConstructionReady() then
            ZO_CharacterSelect_EnableSelection(selectedCharacterData)
        end
        if selectedCharacterData.dataEntry.control then
            selectedCharacterData.dataEntry.control.orderUpButton:SetHidden(false)
            selectedCharacterData.dataEntry.control.orderDownButton:SetHidden(false)
        end
        if selectedCharacterData.needsRename then
            ZO_CharacterSelectLogin:SetText(GetString(SI_RENAME_CHARACTER))
        else
            ZO_CharacterSelectLogin:SetText(GetString(SI_LOGIN_CHARACTER))
        end
        if ZO_RZCHROMA_EFFECTS then
            ZO_RZCHROMA_EFFECTS:SetAlliance(selectedCharacterData.alliance)
        end
    end
end
function ZO_CharacterSelect_BeginRename(characterData)
    if internalassert(characterData) then
        ZO_Dialogs_ShowDialog("RENAME_CHARACTER_KEYBOARD", { characterData = characterData })
    end
end
local function SetupRenameDialog(dialog, data)
    local nameHeader = dialog:GetNamedChild("NameHeader")
    nameHeader:SetText(zo_strformat(SI_RENAME_CHARACTER_NAME_LABEL, data.characterData.name))
    dialog.nameEdit = dialog:GetNamedChild("NameEdit")
    dialog.attemptRenameButton = dialog:GetNamedChild("AttemptRename")
    dialog.cancelButton = dialog:GetNamedChild("Cancel")
    if dialog.renameInstructions == nil then
        local NAME_INSTRUCTIONS_OFFSET_X = -20
        local NAME_INSTRUCTIONS_OFFSET_Y = 0
        dialog.renameInstructions = ZO_ValidNameInstructions:New(dialog:GetNamedChild("RenameInstructions"))
        dialog.renameInstructions:SetPreferredAnchor(RIGHT, dialog, LEFT, NAME_INSTRUCTIONS_OFFSET_X, NAME_INSTRUCTIONS_OFFSET_Y)   -- Attach instructions to left side of the dialog
    end
    SetupEditControlForNameValidation(dialog.nameEdit)
    dialog.nameEdit:SetText("")
end
    local function OnRenameResult(success)
        if not success then
            -- restart flow
        end
    end
    ZO_Dialogs_RegisterCustomDialog("RENAME_CHARACTER_KEYBOARD",
    {
        customControl = self,
        canQueue = true,
        setup = SetupRenameDialog,
        title =
        {
            text = function(dialog)
                local titleText = SI_CHARACTER_SELECT_RENAME_CHARACTER_FROM_TOKEN_TITLE
    
                if dialog.data.characterData.needsRename then
                    titleText = SI_CHARACTER_SELECT_RENAME_CHARACTER_TITLE
                end
    
                return GetString(titleText)
            end,
        },
        buttons =
        {
            {
                control = GetControl(self, "AttemptRename"),
                text = SI_CHARACTER_SELECT_RENAME_SAVE_NEW_NAME,
                callback = function(dialog)
                    local requestedName = ZO_RenameCharacterDialogNameEdit:GetText()
                    CHARACTER_SELECT_MANAGER:AttemptCharacterRename(dialog.data.characterData.id, requestedName, OnRenameResult)
                end,
            },
            {
                control = GetControl(self, "Cancel"),
                text = SI_DIALOG_CANCEL,
            },
        },
        updateFn = function(dialog)
            local nameText = dialog.nameEdit:GetText()
            local nameViolations = { IsValidCharacterName(nameText) }
            if #nameViolations > 0 then
                dialog.renameInstructions:Show(nil, nameViolations)
                dialog.attemptRenameButton:SetEnabled(false)
            else
                dialog.renameInstructions:Hide()
                dialog.attemptRenameButton:SetEnabled(true)
            end
            local correctedName = CorrectCharacterNameCase(nameText)
            if correctedName ~= nameText then
                -- only set the text if it's actually changed
                dialog.nameEdit:SetText(correctedName)
            end
        end,
    })
end
local function OnCharacterConstructionReady()
    local selectedCharacterData = CHARACTER_SELECT_MANAGER:GetSelectedCharacterData()
    if selectedCharacterData then
        ZO_CharacterSelect_EnableSelection(selectedCharacterData)
        CHARACTER_SELECT_MANAGER:RefreshConstructedCharacter()
    end
end
ZO_CHARACTER_SELECT_ENTRY_HEIGHT = 90
    local function OnCharacterSelectionChanged(previouslySelected, selected)
        SelectedCharacterChanged(self, previouslySelected, selected)
    end
    local function OnCharacterSelectedForPlay(eventCode, charId)
        local data = GetDataForCharacterId(charId)
        -- data will come back as nil on character creation
        local charData = data and data.data or nil
        ZO_CharacterSelect_DisableSelection(charData)
    end
    local function OnPregameFullyLoaded()
        if CHARACTER_SELECT_MANAGER:CanShowAdditionalSlotsInfo() then
            ZO_CharacterSelectExtraCharacterSlots:SetHidden(false)
            ZO_CharacterSelectExtraCharacterSlots:SetText(zo_strformat(SI_ADDITIONAL_CHARACTER_SLOTS_DESCRIPTION, CHARACTER_SELECT_MANAGER:GetAdditionalSlotsRemaining()))
            ZO_CharacterSelectCharacterSlots:SetAnchor(TOP, nil, TOP, 0, 10)
        else
            ZO_CharacterSelectExtraCharacterSlots:SetHidden(true)
            ZO_CharacterSelectCharacterSlots:SetAnchor(TOP, nil, TOP, 0, 31)
        end
        local chapterUpgradeId = GetCurrentChapterUpgradeId()
        if chapterUpgradeId == 0 or IsChapterOwned(chapterUpgradeId) then
            ZO_CharacterSelectChapterUpgrade:SetHidden(true)
        else
            local chapterCollectibleId = GetChapterCollectibleId(chapterUpgradeId)
            ZO_CharacterSelectChapterUpgradeTitle:SetText(zo_strformat(SI_CHARACTER_SELECT_CHAPTER_LOCKED_FORMAT, GetCollectibleName(chapterCollectibleId)))
            ZO_CharacterSelectChapterUpgradeImage:SetTexture(GetCurrentChapterMediumLogoFileIndex())
            ZO_CharacterSelectChapterUpgrade:SetHidden(false)
        end
    end
    local list = ZO_CharacterSelectScrollList
    ZO_ScrollList_AddDataType(list, CHARACTER_DATA, "ZO_CharacterEntry", ZO_CHARACTER_SELECT_ENTRY_HEIGHT, SetupCharacterEntry)
    ZO_ScrollList_EnableHighlight(list, "ZO_TallListHighlight")
    self:RegisterForEvent(EVENT_CHARACTER_SELECTED_FOR_PLAY, OnCharacterSelectedForPlay)
    CHARACTER_SELECT_MANAGER:RegisterCallback("CharacterListUpdated", function()
        SetupCharacterList()
    end)
    CHARACTER_SELECT_MANAGER:RegisterCallback("CharacterOrderChanged", function()
        ZO_ScrollList_Clear(ZO_CharacterSelectScrollList)
        SetupScrollList()
    end)
    CHARACTER_SELECT_MANAGER:RegisterCallback("SelectedCharacterUpdated", function(characterData)
        ZO_ScrollList_SelectData(ZO_CharacterSelectScrollList, characterData)
    end)
    self:SetHandler("OnUpdate", function(_, timeS)
        ZO_CharacterSelect_OnUpdate(timeS)
    end)
    CALLBACK_MANAGER:RegisterCallback("OnCharacterConstructionReady", OnCharacterConstructionReady)
    CALLBACK_MANAGER:RegisterCallback("PregameFullyLoaded", OnPregameFullyLoaded)
    CHARACTER_SELECT_FRAGMENT = ZO_FadeSceneFragment:New(self, 300)
end
    return CHARACTER_SELECT_FRAGMENT:IsShowing()
end
    g_characterOrderDividerHalfHeight = ZO_CharacterOrderDivider:GetHeight() / 2
end
    if not ADD_ON_MANAGER then
        ADD_ON_MANAGER = ZO_AddOnManager:New()
    end
    local dataList = ZO_ScrollList_GetDataList(ZO_CharacterSelectScrollList)
    ADD_ON_MANAGER:SetCharacterData(dataList)
end
    ZO_ScrollList_Clear(ZO_CharacterSelectScrollList)
    local dataList = ZO_ScrollList_GetDataList(ZO_CharacterSelectScrollList)
    if ADD_ON_MANAGER then
        ADD_ON_MANAGER:SetCharacterData(dataList)
    end
end
function ZO_CharacterSelect_Login(option)
    local state = PregameStateManager_GetCurrentState()
    --Entering and returning from a cinematic leaves us in CharacterSelect_FromCinematic. This is not a state, and it should
    --never have been one. It should be a edge back to the character select state.
    if state == "CharacterSelect" or state == "CharacterSelect_FromCinematic" then
        local selectedData = ZO_ScrollList_GetSelectedData(ZO_CharacterSelectScrollList)
        if selectedData then
            if selectedData.needsRename then
                ZO_CharacterSelect_BeginRename(selectedData)
            else
                PregameStateManager_PlayCharacter(selectedData.id, option)
            end
        end
    end
end
do
    local DRAG_GRACE_DISTANCE = 50
    function ZO_CharacterSelect_OnUpdate(timeS)
        if g_characterSelectStartDragOrder then
            local control = WINDOW_MANAGER:GetMouseOverControl()
            if control and control.dataEntry then -- make sure we are looking at a control in the scroll list
                ZO_CharacterOrderDivider:ClearAnchors()
                ZO_CharacterOrderDivider:SetHidden(false)
                local centerX, centerY = control:GetCenter()
                local mouseX, mouseY = GetUIMousePosition()
                if mouseY > centerY then
                    ZO_CharacterOrderDivider:SetAnchor(TOP, control, BOTTOM, 0, -g_characterOrderDividerHalfHeight)
                else
                    ZO_CharacterOrderDivider:SetAnchor(BOTTOM, control, TOP, 0 , g_characterOrderDividerHalfHeight)
                end
                g_selectedOrderControl = control
            elseif g_selectedOrderControl then
                local mouseX = GetUIMousePosition()
                if g_selectedOrderControl:GetLeft() - mouseX > DRAG_GRACE_DISTANCE then
                    g_selectedOrderControl = nil
                    ZO_CharacterOrderDivider:ClearAnchors()
                    ZO_CharacterOrderDivider:SetHidden(true)
                end
            end
        end
    end
end
    return ZO_ScrollList_GetSelectedData(ZO_CharacterSelectScrollList)
end
local function ChangeSelectedCharacter(direction)
    local list = ZO_CharacterSelectScrollList
    local selectedData = ZO_ScrollList_GetSelectedData(list)
    if PregameStateManager_GetCurrentState() == "CharacterSelect" and selectedData ~= nil then
        local dataList = ZO_ScrollList_GetDataList(list)
        local selectedDataIndex
        for index, dataEntry in ipairs(dataList) do
            if dataEntry.data == selectedData then
                selectedDataIndex = index
                break
            end
        end
        local nextDataIndex = selectedDataIndex + direction
        if nextDataIndex >= 1 and nextDataIndex <= #dataList then
            local nextDataEntry = dataList[nextDataIndex]
            ZO_ScrollList_ScrollDataIntoView(list, nextDataIndex)
            CHARACTER_SELECT_MANAGER:SetPlayerSelectedCharacter(nextDataEntry.data)
        end
    end
end
end
end
    local data = ZO_ScrollList_GetSelectedData(ZO_CharacterSelectScrollList)
    if data and not ZO_Dialogs_IsShowing("DELETE_SELECTED_CHARACTER") then
        local confirmationString = GetString(SI_DELETE_CHARACTER_CONFIRMATION_TEXT)
        local confirmationButtonName = GetString(SI_DELETE_CHARACTER_CONFIRMATION_BUTTON)
        local numCharacterDeletesRemaining = CHARACTER_SELECT_MANAGER:GetNumCharacterDeletesRemaining()
        local textParams =
        {
            data.name,
            confirmationString,
            confirmationButtonName,
            numCharacterDeletesRemaining
        }
        ZO_Dialogs_ShowDialog("DELETE_SELECTED_CHARACTER", { characterId = data.id }, { mainTextParams = textParams })
    end
end
    local characterData = ZO_ScrollList_GetData(self)
    CHARACTER_SELECT_MANAGER:SetPlayerSelectedCharacter(characterData)
end
    local data = ZO_ScrollList_GetData(self)
    g_characterSelectStartDragOrder = data.order
end
    if g_characterSelectStartDragOrder then
        if g_selectedOrderControl then
            local selectedData = ZO_CharacterSelect_GetSelectedCharacterData()
            local startOrder = g_characterSelectStartDragOrder
            local endOrder = g_selectedOrderControl.dataEntry.data.order
            local centerX, centerY = g_selectedOrderControl:GetCenter()
            local mouseX, mouseY = GetUIMousePosition()
            -- correct end order based on mouse position and direction we are reordering
            if endOrder < startOrder and mouseY > centerY then
                endOrder = endOrder + 1
            elseif endOrder > endOrder and mouseY <= centerY then
                endOrder = endOrder - 1
            end
            g_selectedOrderControl = nil
            g_characterSelectStartDragOrder = nil
            CHARACTER_SELECT_MANAGER:ChangeCharacterOrders(startOrder, endOrder)
        else
            g_characterSelectStartDragOrder = nil
            g_selectedOrderControl = nil
            ZO_CharacterSelect_RefreshVisibleList()
        end
        ZO_CharacterOrderDivider:ClearAnchors()
        ZO_CharacterOrderDivider:SetHidden(true)
    end
end
    if button == MOUSE_BUTTON_INDEX_LEFT then
        local orderUpButton = self:GetNamedChild("OrderUp")
        if MouseIsInside(orderUpButton) then
            return
        end
        local orderDownButton = self:GetNamedChild("OrderDown")
        if MouseIsInside(orderDownButton) then
            return
        end
        ZO_CharacterSelect_Login(CHARACTER_OPTION_EXISTING_AREA)
    end
end
    if not g_characterSelectStartDragOrder then
        ZO_ScrollList_MouseEnter(ZO_CharacterSelectScrollList, self)
    end
end
    ZO_ScrollList_MouseExit(ZO_CharacterSelectScrollList, self)
end
    ZO_ScrollList_RefreshVisible(ZO_CharacterSelectScrollList)
end
    InitializeTooltip(InformationTooltip, control, BOTTOMRIGHT, 0, -5, TOPRIGHT)
    local numCharacterDeletesRemaining = CHARACTER_SELECT_MANAGER:GetNumCharacterDeletesRemaining()
    if CHARACTER_SELECT_MANAGER:AreAllCharacterDeletesRemaining() then
        InformationTooltip:AddLine(zo_strformat(GetString(SI_DELETE_CHARACTER_MAX_ENABLED_TOOLTIP), numCharacterDeletesRemaining), "", ZO_NORMAL_TEXT:UnpackRGB())
    elseif numCharacterDeletesRemaining > 0 then
        InformationTooltip:AddLine(zo_strformat(GetString(SI_DELETE_CHARACTER_ENABLED_TOOLTIP), numCharacterDeletesRemaining), "", ZO_NORMAL_TEXT:UnpackRGB())
    else
        InformationTooltip:AddLine(GetString(SI_DELETE_CHARACTER_DISABLED_TOOLTIP), "", ZO_NORMAL_TEXT:UnpackRGB())
    end
end
    ClearTooltip(InformationTooltip)
end
    local platformServiceType = GetPlatformServiceType()
    local upgradeMethodsStringId = ZO_PLATFORM_ALLOWS_CHAPTER_CODE_ENTRY[platformServiceType] and SI_CHARACTER_SELECT_CHAPTER_UPGRADE_REGISTER_TOOLTIP_UPGRADE_OR_CODE or SI_CHARACTER_SELECT_CHAPTER_UPGRADE_REGISTER_TOOLTIP_UPGRADE_ONLY
    InitializeTooltip(InformationTooltip, control, BOTTOMLEFT, 5, 0, BOTTOMRIGHT)
    InformationTooltip:AddLine(GetString(upgradeMethodsStringId), "", ZO_NORMAL_TEXT:UnpackRGB())
end
    ClearTooltip(InformationTooltip)
end
    local selectedData = ZO_CharacterSelect_GetSelectedCharacterData()
    if selectedData and selectedData.order > 1 then
        CHARACTER_SELECT_MANAGER:SwapCharacterOrderUp(selectedData.order)
    end
end
    local selectedData = ZO_CharacterSelect_GetSelectedCharacterData()
    if selectedData and selectedData.order < CHARACTER_SELECT_MANAGER:GetNumCharacters() then
        CHARACTER_SELECT_MANAGER:SwapCharacterOrderDown(selectedData.order)
    end
end
-- Service Token Indicator Functions
local ServiceTokenIndicator = ZO_Object:Subclass()
function ServiceTokenIndicator:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ServiceTokenIndicator:Initialize(control, tokenType, iconTexture)
    self.control = control
    self.icon = control:GetNamedChild("Icon")
    self.tokenCount = control:GetNamedChild("TokenCount")
    self.highlight = control:GetNamedChild("BG"):GetNamedChild("Highlight")
    if iconTexture then
        self.icon:SetTexture(iconTexture)
    end
    self.tokenType = tokenType
    self.tooltip = ServiceTooltip
    self.tooltipHeaderText = zo_strformat(SI_SERVICE_TOOLTIP_HEADER_FORMATTER, GetString("SI_SERVICETOKENTYPE", tokenType))
    local function OnTokensUpdated(eventId, tokenType, numTokens)
        if tokenType == self.tokenType then
            self:SetTokenCount(numTokens)
        end
    end
    control:RegisterForEvent(EVENT_SERVICE_TOKENS_UPDATED, OnTokensUpdated)
    control:SetHandler("OnMouseUp", function(control, button, upInside)
        if upInside and button == MOUSE_BUTTON_INDEX_LEFT then
            self:OnMouseUp(control)
        end
    end)
    control:SetHandler("OnMouseEnter", function(control)
        self:OnMouseEnter(control)
    end)
    control:SetHandler("OnMouseExit", function(control)
        self:OnMouseExit(control)
    end)
end
function ServiceTokenIndicator:SetTokenCount(numTokens)
    self.tokenCount:SetText(numTokens)
    self.enabled = numTokens ~= 0
    self.icon:SetDesaturation(self.enabled and 0 or 1)
end
function ServiceTokenIndicator:OnMouseEnter()
    InitializeTooltip(self.tooltip, self.control, BOTTOM, 0, -10, TOP)
    self.highlight:SetHidden(false)
    local tokensAvailableText
    local tokensAvailableTextColor
    local numTokens = GetNumServiceTokens(self.tokenType)
    if numTokens ~= 0 then
        tokensAvailableText = zo_strformat(SI_SERVICE_TOOLTIP_SERVICE_TOKENS_AVAILABLE, numTokens, GetString("SI_SERVICETOKENTYPE", self.tokenType))
        tokensAvailableTextColor = ZO_SUCCEEDED_TEXT
    else
        tokensAvailableText = zo_strformat(SI_SERVICE_TOOLTIP_NO_SERVICE_TOKENS_AVAILABLE, GetString("SI_SERVICETOKENTYPE", self.tokenType))
        tokensAvailableTextColor = ZO_ERROR_COLOR
    end
    self:AddHeader(self.tooltipHeaderText)
    self:AddBodyText(tokensAvailableText, tokensAvailableTextColor)
end
local SET_TO_FULL_SIZE = true
function ServiceTokenIndicator:AddHeader(headerText)
    local r, g, b = ZO_TOOLTIP_DEFAULT_COLOR:UnpackRGB()
    self.tooltip:AddHeaderLine(GetString(SI_SERVICE_TOOLTIP_TYPE), "ZoFontWinH5", 1, THS_LEFT, r, g, b)
    r, g, b = ZO_SELECTED_TEXT:UnpackRGB()
    self.tooltip:AddLine(headerText, "ZoFontWinH3", r, g, b, TOPLEFT, MODIFY_TEXT_TYPE_UPPERCASE, TEXT_ALIGN_CENTER, SET_TO_FULL_SIZE)
    ZO_Tooltip_AddDivider(self.tooltip)
end
function ServiceTokenIndicator:AddBodyText(bodyText, bodyTextColor)
    local r, g, b
    if bodyTextColor then
        r, g, b = bodyTextColor:UnpackRGB()
    else
        r, g, b = ZO_TOOLTIP_DEFAULT_COLOR:UnpackRGB()
    end
    self.tooltip:AddLine(bodyText, "", r, g, b, TOPLEFT, MODIFY_TEXT_TYPE_NONE, TEXT_ALIGN_CENTER, SET_TO_FULL_SIZE)
end
function ServiceTokenIndicator:OnMouseExit()
    ClearTooltip(self.tooltip)
    self.highlight:SetHidden(true)
end
function ServiceTokenIndicator:OnMouseUp()
    -- to be overridden by subclasses to perform their action
end
function ServiceTokenIndicator:GetDescription()
    return GetServiceTokenDescription(self.tokenType)
end
-- Name Change Tokens
local NameChangeTokenIndicator = ServiceTokenIndicator:Subclass()
function NameChangeTokenIndicator:New(...)
    return ServiceTokenIndicator.New(self, ...)
end
function NameChangeTokenIndicator:Initialize(control)
    ServiceTokenIndicator.Initialize(self, control, SERVICE_TOKEN_NAME_CHANGE, "EsoUI/Art/Icons/Token_NameChange.dds")
end
function NameChangeTokenIndicator:OnMouseUp()
    if self.enabled then
        local characterData = ZO_CharacterSelect_GetSelectedCharacterData()
        if characterData.needsRename then
            ZO_Dialogs_ShowDialog("INELIGIBLE_SERVICE")
        else
            ZO_CharacterSelect_BeginRename(characterData)
        end
    end
end
    NAME_CHANGE_TOKEN_INDICATOR = NameChangeTokenIndicator:New(control)
end
-- Race Change Tokens
local RaceChangeTokenIndicator = ServiceTokenIndicator:Subclass()
function RaceChangeTokenIndicator:New(...)
    return ServiceTokenIndicator.New(self, ...)
end
function RaceChangeTokenIndicator:Initialize(control)
    ServiceTokenIndicator.Initialize(self, control, SERVICE_TOKEN_RACE_CHANGE, "EsoUI/Art/Icons/Token_RaceChange.dds")
end
function RaceChangeTokenIndicator:OnMouseUp()
    if self.enabled then
        local characterData = ZO_CharacterSelect_GetSelectedCharacterData()
        ZO_CHARACTERCREATE_MANAGER:InitializeForRaceChange(characterData)
        PregameStateManager_SetState("CharacterCreate_Barbershop")
    end
end
    RACE_CHANGE_TOKEN_INDICATOR = RaceChangeTokenIndicator:New(control)
end
-- Appearance Change Tokens
local AppearanceChangeTokenIndicator = ServiceTokenIndicator:Subclass()
function AppearanceChangeTokenIndicator:New(...)
    return ServiceTokenIndicator.New(self, ...)
end
function AppearanceChangeTokenIndicator:Initialize(control)
    ServiceTokenIndicator.Initialize(self, control, SERVICE_TOKEN_APPEARANCE_CHANGE, "EsoUI/Art/Icons/Token_AppearanceChange.dds")
end
function AppearanceChangeTokenIndicator:OnMouseUp()
    if self.enabled then
        local characterData = ZO_CharacterSelect_GetSelectedCharacterData()
        ZO_CHARACTERCREATE_MANAGER:InitializeForAppearanceChange(characterData)
        PregameStateManager_SetState("CharacterCreate_Barbershop")
    end
end
    APPEARANCE_CHANGE_TOKEN_INDICATOR = AppearanceChangeTokenIndicator:New(control)
end