1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 |
local ZO_TreeNode
local RESELECTING_DURING_REBUILD = true
local USER_REQUESTED_OPEN = true
local SYSTEM_REQUESTED_OPEN = false
--Tree
---------------
tree . width = width
tree . defaultIndent = defaultIndent
tree . defaultSpacing = defaultSpacing
tree . exclusive = false
tree . autoSelectChildOnNodeOpen = false
tree . templateInfo = { }
for i = 1 , # tree . exclusivePath do
if ( tree . exclusivePath [ i ] == treeNode ) then
return
end
end
end
return tree
end
end
local OPEN = true
end
end
end
end
end
if rootNode then
return rootNode
end
if currentChildren then
if foundNode then
return foundNode
end
end
end
end
return nil
end
end
end
end
end
if ( children ) then
local firstChild = children [ 1 ]
if ( firstChild ) then
end
end
end
end
timeline : SetHandler ( "OnStop" , function ( currentTimeline ) self : OnOpenAnimationStopped ( currentTimeline ) end )
end )
--populated on demand since it requires making an animation from the pool to know
end
end
end
end
end
end
end
return left == right
end
function ZO_Tree : AddTemplate ( template , setupFunction , selectionFunction , equalityFunction , childIndent , childSpacing )
{
template = template ,
childIndent = childIndent ,
childSpacing = childSpacing ,
}
end
if not parentNode then
end
local treeNode = ZO_TreeNode : New ( self , templateInfo , parentNode , data , templateInfo . childIndent or self . defaultIndent , templateInfo . childSpacing or self . defaultSpacing , open == true )
if selectSoundOverride ~= nil then
treeNode . selectSound = selectSoundOverride
treeNode . selectSound = SOUNDS . TREE_HEADER_CLICK
else
treeNode . selectSound = SOUNDS . TREE_SUBCATEGORY_CLICK
end
return treeNode
end
if currentNodeOfPreviousTree and currentNodeOfCurrentTree then
if previousChildren and currentChildren then
if previousChild . equalityFunction == currentChild . equalityFunction and previousChild . equalityFunction ( previousChild . data , currentChild . data ) then
if tree . exclusive then
return
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
local USER_REQUESTED = true
end
--Computes the offset of the bottom of the control at the end of the path from the scroll child top
--Used to determine where a node control will end up after being selected. This simulates the layout logic.
--Path goes from parents to children
local nextNodeOnPathToSelectedNode = pathToSelectedNode [ # pathToSelectedNode ]
if childTreeNode == nextNodeOnPathToSelectedNode then
--When we find a node on the path we add its height, then if we can recurse on its children we add the proper spacing for the child section (1/2 on top, 1/2 on bottom) then recurse.
if # pathToSelectedNode == 1 then
else
end
else
--In exclusive mode we will be closing every non-leaf node except for the ones on the path so just count their control height. Their children will be hidden.
else
--In non-exlcusive mode we won't be touching the nodes off the path so use their actual height with children
end
end
end
return 0
end
local pathToSelectedNode = { }
local currentNode = treeNode
end
--Compute some metrics about the state of this tree after treeNode is selected. We use this so we can scroll to where the node WILL BE instead of where it is right now.
local treeNodeControlFinalBottomOffset = self : ComputeEndOfPathControlFinalBottomOffset ( self . rootNode , pathToSelectedNode )
local treeNodeControlFinalTopOffset = treeNodeControlFinalBottomOffset - treeNode : GetControlHeight ( )
local finalTotalHeight
local previouslyOpenSectionChildrenHeight = 0
break
end
end
-- new node's height subtracted from the previously openned nodes' heights
-- this is the change in height the tree will have, which will be needed to calculate the scroll's animation
finalTotalHeight = self . rootNode : GetCurrentChildrenHeight ( ) + treeNode : GetChildrenHeight ( ) - previouslyOpenSectionChildrenHeight
else
end
ZO_Scroll_SetScrollToRealOffsetAccountingForGradients ( self . scrollControl , finalTotalHeight , treeNodeControlFinalTopOffset , self : GetOpenAnimationDuration ( ) )
end
end
end
end
if ( open ) then
--open the path to the root
while currentNode do
--because the tree is automatically opening a path, any opened nodes must be system requested opens
end
currentNode = treeNode
while currentNode do
end
--close every node not on the newly opened path
for i = 1 , # rootChildren do
local rootChild = rootChildren [ i ]
end
end
end
else
end
end
--Default to bringing the immediate parent of this node into view
if bringParentIntoView == nil then
bringParentIntoView = true
end
--Can only select leaf nodes
--If we already have this node selected we should still try to bring the parent into view anyway
if immediateParentNode then
if immediateParentNodeControl then
--If the parent is open then just scroll it to the top right now
else
--If the parent is closed we need to open it and set up the scroll to target node behavior
end
end
end
end
else
--Otherwise we need to select the node
end
if not reselectingDuringRebuild then
if immediateParentNode then
if immediateParentNodeControl then
--If the parent is already open we can scroll to it right now
else
--Otherwise we need to setup scroll over time since sections will be opening and closing
end
end
end
end
end
if ( selectionHighlight ) then
end
end
end
end
end
end
end
end
end
end
else
self . selectionHighlight = CreateControlFromVirtual ( self . control : GetName ( ) .. "Highlight" , self . control , self . selectionHighlightTemplate )
end
end
end
if ( treeRoot ) then
if stopIteration then
return
end
else
end
if ( children ) then
for i = 1 , # children do
end
end
end
end
local node = timeline . node
end
end
end
end
end
if scrollControl and scrollControl . scroll then
end
end
--TreeNode
---------------
if templateInfo then
node . templateInfo = templateInfo
end
node . tree = tree
node . parentNode = parentNode
node . childIndent = childIndent
node . childSpacing = childSpacing
node . childrenHeight = 0
node . childrenCurrentHeight = 0
node . open = open
node . openPercentage = open and 1 or 0
node . selected = false
return node
end
local total = 0
while ( treeNode ~= nil ) do
end
return total
end
--Tree nodes have a control and a child section. The child section if it exists anchors to the control with half childSpacing above and half below to center it. Tree nodes
--within a child section anchor one after another with childSpacing between them. The first control anchors to the top left of the child section with no offset. The child spacing
--comes from the parent of the node that the child is being added to. This is likely wrong. It should come from the node the child is being added to.
local previousNode = nil
--split the child spacing evenly on either side of the child container
self . childContainer : SetAnchor ( TOPLEFT , self . control , BOTTOMLEFT , 0 , self . parentNode : GetChildSpacing ( ) * 0.5 )
else
--root node, anchor that to fill the tree control space
end
end
end
else
end
if ( previousNode ) then
else
end
end
--split the child spacing evenly on either side of the child container
nextNodeControl : SetAnchor ( TOPLEFT , self . childContainer , BOTTOMLEFT , 0 , self . parentNode : GetChildSpacing ( ) * 0.5 )
else
end
end
end
end
--This functionality works in the context of a full refresh rather than arbitrarily deciding to disable a node manually
--So you'll want to control this in a setup/refresh, and ensure that the tree's Commit function is called after said refresh.
end
end
end
end
end
return true
else
end
end
end
end
end
if open then
else
end
else
--custom anim must always be first
for i = 2 , numAnimations do
end
if open then
else
end
end
else
else
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
--The height of the children if this node was all the way open
local height = 0
end
return height
else
return 0
end
end
end
end
end
--The height of the children taking into account how open they are
local height = 0
end
return height
else
return 0
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
--Global XML
-- Play the selected sound if not already opened
end
end
end
-- Play the selected sound if not already selected
end
local NOT_REBUILDING = false
local DONT_BRING_PARENT_INTO_VIEW = false
end
end
end
--ZO_Trees
---------------
return object
end
EVENT_MANAGER : RegisterForEvent ( "ZO_Trees" , EVENT_ALL_GUI_SCREENS_RESIZED , function ( ) self : OnScreenResized ( ) end )
end
end
end
end
|