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return group
end
end
end
else
end
end
else
else
end
end
end
end
return
end
-- Can't click disabled buttons
if controlData and not controlData . isValidOption then
return
end
-- For now only the LMB will be allowed to click radio buttons.
if buttonId == MOUSE_BUTTON_INDEX_LEFT then
-- Set all buttons in the group to unpressed, and unlocked.
-- If the button is disabled externally (maybe it isn't a valid option at this time)
-- then set it to unpressed, but disabled.
end
-- Set the clicked button to pressed and lock it down (so that it stays pressed.)
end
end
end
-- Remember the original handler so that its call can be forced.
self . m_buttons [ button ] = { originalHandler = originalHandler , isValidOption = true } -- newly added buttons always start as valid options for now.
-- This throws away return values from the original function, which is most likely ok in the case of a click handler.
end
end
end
end
end
end
-- This changes the enabled state of the entire radio group, but must still take into account
-- whether each button is a valid option...for example, enabling a radio group that has certain
-- invalid options must remember to keep those options disabled.
do
end
end
end
-- Allow external control over whether individual buttons are valid options
-- within the group. Invalid options will force those buttons to appear disabled.
if ( buttonData and ( isValidOption ~= buttonData . isValidOption ) ) then
buttonData . isValidOption = isValidOption
-- NOTE: This doesn't update the state of the clicked button, because that could
-- potentially call a click handler that shouldn't be called at this time, or cause
-- more data to need to be updated externally...it's a best practice to first figure
-- out which buttons need to be validOptions, and then allow the clicked button to change.
end
end
do
-- Restore the button to its correct state, as if it hadn't been added to the radio group
-- Since "valid option" is set externally, just use that to figure out the current enabled state.
-- Reset handler, it's ok if this is nil, it means there was no original handler
-- so there shouldn't be one now...
end
end
if ( buttonData and buttonData . isValidOption )
then
end
end
end
-- Just change the state of the button group to reflect the current state of the data;
-- this shouldn't actually call any click handlers.
-- Find the button that's actually the clicked button from backing data
do
break
end
end
-- Update the state of all the buttons and reassign the currently clicked button
do
end
end
end
-- key: button, value: buttonData
end |