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---------------------
-- Rewards Manager
---------------------
end
if collectibleId > 0 then
return rewardData
end
return nil
end
function InternalIngameRewardsManager : GetListOfRewardNamesFromLastCodeRedemption ( rewardId , parentChoice )
local rewardNames = { }
for rewardIndex = 1 , numRewards do
if entryType == REWARD_ENTRY_TYPE_REWARD_LIST then
end
else
-- we don't have a quantity so we'll assume 1, we shouldn't be getting any rewards
-- here that require a quantity specified, those should come as part of a reward list
local quantity = 1
end
end
return rewardNames
end
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