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ESO Lua File v100029

ingame/map/worldmaplocations_shared.lua

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ZO_MapLocations_Shared = ZO_Object:Subclass()
function ZO_MapLocations_Shared:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_MapLocations_Shared:Initialize(control)
    self.control = control
    CALLBACK_MANAGER:RegisterCallback("OnWorldMapChanged", function()
        self:UpdateSelectedMap()
    end)
    local function UpdateForModeChange(modeData)
    end
    CALLBACK_MANAGER:RegisterCallback("OnWorldMapModeChanged", UpdateForModeChange)
end
function ZO_MapLocations_Shared:InitializeList()
    -- Stub
end
function ZO_MapLocations_Shared:UpdateSelectedMap()
    -- Stub
end
function ZO_MapLocations_Shared:BuildLocationList()
    -- Stub
end
function ZO_MapLocations_Shared:GetDisabled()
    return self.listDisabled
end
-- Singleton shared data
ZO_MapLocationsData_Singleton = ZO_Object:Subclass()
function ZO_MapLocationsData_Singleton:New(...)
    local object = ZO_Object.New(self)
    return object
end
function ZO_MapLocationsData_Singleton:GetLocationList()
    if not self.mapData then
        self:RefreshLocationList()
    end
    return self.mapData
end
function ZO_MapLocationsData_Singleton:RefreshLocationList()
    local mapData = {}
    for i = 1, GetNumMaps() do
        local mapName, mapType, mapContentType, zoneId, description = GetMapInfo(i)
        mapData[#mapData + 1] = { locationName = ZO_CachedStrFormat(SI_ZONE_NAME, mapName), description = description, index = i }
    end
    table.sort(mapData, function(a,b)
        return a.locationName < b.locationName
    end)
    self.mapData = mapData
end
    if not WORLD_MAP_LOCATIONS_DATA then
        WORLD_MAP_LOCATIONS_DATA = ZO_MapLocationsData_Singleton:New(control)
    end
    return WORLD_MAP_LOCATIONS_DATA
end