local
KeybindingsManager
=
ZO_Object
:
Subclass
(
)
function
New
obj
.
self
Initialize
return
end
OnAddOnLoaded
event
,
name
if
==
"ZO_Ingame"
then
PushActionLayerByName
GetString
SI_KEYBINDINGS_LAYER_GENERAL
EVENT_MANAGER
UnregisterForEvent
"KeybindingsManager"
EVENT_ADD_ON_LOADED
RegisterForEvent
KEYBINDINGS_MANAGER