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TELVAR_METER_WIDTH = 256
TELVAR_METER_HEIGHT = 128
TELVAR_METER_KEYBOARD_BAR_OFFSET_X = 14
TELVAR_METER_KEYBOARD_BAR_OFFSET_Y = 18
TELVAR_METER_GAMEPAD_BAR_OFFSET_X = - 9
TELVAR_METER_GAMEPAD_BAR_OFFSET_Y = 15
return object
end
-- Initialize state
-- Set up controls
-- Set up platform styles
{
template = "ZO_HUDTelvarMeter_KeyboardTemplate" ,
currencyOptions =
{
showTooltips = true ,
customTooltip = SI_CURRENCYTYPE3 ,
isGamepad = false ,
font = "ZoFontGameLargeBold" ,
iconSide = RIGHT ,
} ,
}
{
template = "ZO_HUDTelvarMeter_GamepadTemplate" ,
currencyOptions =
{
showTooltips = false ,
isGamepad = true ,
font = "ZoFontGamepadHeaderDataValue" ,
iconSide = RIGHT ,
} ,
}
ZO_PlatformStyle : New ( function ( ... ) self : UpdatePlatformStyle ( ... ) end , self . keyboardStyle , self . gamepadStyle )
-- Initialize alert border animation
self . alertBorder . pulseAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_HUDTelvarAlertBorderAnimation" , self . alertBorder )
-- Initialize overlay animation
self . meterOverlayControl . fadeAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_HUDTelvarMeterOverlayFade" , self . meterOverlayControl )
-- Initialize label animation
self . multiplierContainer . bounceAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_HUDTelvarMeterMultiplierBounce" , self . multiplierContainer )
-- Initialize bar states and animations
self . meterBarControl . easeAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_HUDTelvarMeterEasing" )
-- Initialize edge animation
-- Register for events
control : RegisterForEvent ( EVENT_TELVAR_STONE_UPDATE , function ( ... ) self : OnTelvarStonesUpdated ( ... ) end )
else
end
end )
-- Do our initial update
end
end
if reason == CURRENCY_CHANGE_REASON_LOOT or reason == CURRENCY_CHANGE_REASON_PVP_KILL_TRANSFER and newTelvarStones > oldTelvarStones then
end
ZO_CurrencyControl_SetSimpleCurrency ( self . telvarDisplayControl , CURT_TELVAR_STONES , GetCurrencyAmount ( CURT_TELVAR_STONES , CURRENCY_LOCATION_CHARACTER ) , IsInGamepadPreferredMode ( ) and self . gamepadStyle . currencyOptions or self . keyboardStyle . currencyOptions , CURRENCY_SHOW_ALL )
end
end
else
end
-- Update bar values
-- Start the bar animation
end
local fractionalPart = zo_round ( zo_mod ( multiplier , 1.0 ) * 100 ) -- This strips the fractional part away and formats it as a two-digit whole number. The decimal place is added in the string formatting.
self . multiplierFractionalPart : SetText ( zo_strformat ( SI_TELVAR_HUD_MULTIPLIER_VALUE_FRACTION , string . format ( "%02d" , fractionalPart ) ) )
end
local fillPercentage = zo_min ( ( progress * ( self . meterBarControl . endPercent - self . meterBarControl . startPercent ) ) + self . meterBarControl . startPercent , 1 )
end
self . meterBarFill : StartFixedCooldown ( percentFilled , CD_TYPE_RADIAL , CD_TIME_TYPE_TIME_REMAINING , NO_LEADING_EDGE ) -- CD_TIME_TYPE_TIME_REMAINING causes clockwise scroll
self . meterBarHighlight : StartFixedCooldown ( percentFilled , CD_TYPE_RADIAL , CD_TIME_TYPE_TIME_REMAINING , NO_LEADING_EDGE )
end
ZO_CurrencyControl_SetSimpleCurrency ( self . telvarDisplayControl , CURT_TELVAR_STONES , GetCurrencyAmount ( CURT_TELVAR_STONES , CURRENCY_LOCATION_CHARACTER ) , styleTable . currencyOptions , CURRENCY_SHOW_ALL )
end
-- Determine whether or not we need to animate again
if self . telvarStoneThreshold and newThresholdIndex and self . telvarStoneThreshold ~= newThresholdIndex then
-- We've crossed to a higher multiplier threshold.
else
end
-- We've crossed to a lower multiplier threshold.
end
-- Animate the meter
end
end
return 1
local result = ( GetCurrencyAmount ( CURT_TELVAR_STONES , CURRENCY_LOCATION_CHARACTER ) - currentThresholdAmount ) / ( nextThresholdAmount - currentThresholdAmount )
else
return 0
end
end
end
if HUD_TELVAR_METER then
end
end
end |