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return browser
end
HOUSING_FURNITURE_KEYBOARD_SCENE_NAME = "keyboard_housing_furniture_scene"
-- selecting the list data will preview the furniture, so we will need to show/hide the house info as appropriate
else
end
end
self . placeablePanel = ZO_HousingFurniturePlacement_Keyboard : New ( ZO_HousingFurniturePlacementPanel_KeyboardTopLevel , self )
self . productsPanel = ZO_HousingFurnitureProducts_Keyboard : New ( ZO_HousingFurnitureProductsPanel_KeyboardTopLevel , self )
self . retrievalPanel = ZO_HousingFurnitureRetrieval_Keyboard : New ( ZO_HousingFurnitureRetrievalPanel_KeyboardTopLevel , self )
self . settingsPanel = ZO_HousingFurnitureSettings_Keyboard : New ( ZO_HousingFurnitureSettingsPanel_KeyboardTopLevel , self )
self . placeablePanel : RegisterCallback ( "OnMostRecentlySelectedDataChanged" , OnListMostRecentlySelectedDataChanged )
self . productsPanel : RegisterCallback ( "OnMostRecentlySelectedDataChanged" , OnListMostRecentlySelectedDataChanged )
self . retrievalPanel : RegisterCallback ( "OnMostRecentlySelectedDataChanged" , OnListMostRecentlySelectedDataChanged )
KEYBOARD_HOUSING_FURNITURE_BROWSER_SCENE = ZO_Scene : New ( HOUSING_FURNITURE_KEYBOARD_SCENE_NAME , SCENE_MANAGER )
KEYBOARD_HOUSING_FURNITURE_BROWSER_SCENE : RegisterCallback ( "StateChange" , function ( oldState , newState )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
end
end )
SYSTEMS : RegisterKeyboardRootScene ( "housing_furniture_browser" , KEYBOARD_HOUSING_FURNITURE_BROWSER_SCENE )
end
return
end
{
HOUSE_INFORMATION_FRAGMENT ,
MEDIUM_SHORT_LEFT_PANEL_BG_FRAGMENT ,
}
end
end
end
--Overridden
end
--Overridden
end
--Overridden
end
--Overridden
end
--Overridden
end
local INSTANT = true
end
function ZO_HousingFurnitureBrowser_Keyboard . SetupFurnitureRow ( rowControl , furnitureObject , OnMouseClickCallback , OnMouseDoubleClickCallback )
local stackCountLabel = rowControl . stackCount
local hasStack = stackCount > 1
if hasStack then
end
end
end
end
rowControl . furnitureObject = furnitureObject
end
return {
normal = normal ,
pressed = pressed ,
highlight = highlight ,
mode = mode ,
}
end
--Placement Button
local placeButtonData = CreateButtonData ( "EsoUI/Art/Housing/Keyboard/furniture_tabIcon_place_up.dds" ,
"EsoUI/Art/Housing/Keyboard/furniture_tabIcon_place_down.dds" ,
"EsoUI/Art/Housing/Keyboard/furniture_tabIcon_place_over.dds" ,
HOUSING_BROWSER_MODE . PLACEMENT )
menuBarFragment : Add ( SI_HOUSING_FURNITURE_TAB_PLACE , { self . placeablePanel : GetFragment ( ) } , placeButtonData )
--Products Button
local productsButtonData = CreateButtonData ( "EsoUI/Art/Housing/Keyboard/furniture_tabIcon_crownFurnishings_up.dds" ,
"EsoUI/Art/Housing/Keyboard/furniture_tabIcon_crownFurnishings_down.dds" ,
"EsoUI/Art/Housing/Keyboard/furniture_tabIcon_crownFurnishings_over.dds" ,
HOUSING_BROWSER_MODE . PRODUCTS )
menuBarFragment : Add ( SI_HOUSING_FURNITURE_TAB_PURCHASE , { self . productsPanel : GetFragment ( ) , MARKET_CURRENCY_KEYBOARD_FRAGMENT } , productsButtonData )
--Retrieval Button
local retrievalButtonData = CreateButtonData ( "EsoUI/Art/Housing/Keyboard/furniture_tabIcon_recall_up.dds" ,
"EsoUI/Art/Housing/Keyboard/furniture_tabIcon_recall_down.dds" ,
"EsoUI/Art/Housing/Keyboard/furniture_tabIcon_recall_over.dds" ,
HOUSING_BROWSER_MODE . RETRIEVAL )
menuBarFragment : Add ( SI_HOUSING_FURNITURE_TAB_RETRIEVAL , { self . retrievalPanel : GetFragment ( ) } , retrievalButtonData )
--Settings Button
local settingsButtonData = CreateButtonData ( "EsoUI/Art/Housing/Keyboard/furniture_tabIcon_settings_up.dds" ,
"EsoUI/Art/Housing/Keyboard/furniture_tabIcon_settings_down.dds" ,
"EsoUI/Art/Housing/Keyboard/furniture_tabIcon_settings_over.dds" ,
HOUSING_BROWSER_MODE . SETTINGS )
menuBarFragment : Add ( SI_HOUSING_FURNITURE_TAB_SETTINGS , { self . settingsPanel : GetFragment ( ) } , settingsButtonData )
end
--
--[[ XML Functions ]] --
--
end |