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local LoadingScreen_Gamepad = { }
self . spinnerFadeAnimation = GetAnimationManager ( ) : CreateTimelineFromVirtual ( "SpinnerFadeAnimation" , GamepadLoadingScreenSpinner )
self . animations = GetAnimationManager ( ) : CreateTimelineFromVirtual ( "GamepadLoadingCompleteAnimation" )
self . animations : GetAnimation ( 4 ) : SetAnimatedControl ( GamepadLoadingScreenBottomMungeZoneInfoContainer )
self . animations : SetHandler ( "OnStop" , function ( timeline ) self : LoadingCompleteAnimation_OnStop ( timeline ) end )
self . longLoadAnimation : GetAnimation ( 1 ) : SetAnimatedControl ( GamepadLoadingScreenTopMungeLongLoadMessage )
self . longLoadAnimation : GetAnimation ( 2 ) : SetAnimatedControl ( GamepadLoadingScreenTopMungeLongLoadMessage )
end
end
return "GamepadLoadingScreen"
end
end
end
end
if platform == UI_PLATFORM_PS4 or platform == UI_PLATFORM_XBOX then
end
end
end
EVENT_MANAGER : RegisterForEvent ( "LoadingScreen" , EVENT_LOAD_RUNNING_LONG , function ( ... ) control : OnLongLoadTime ( ... ) end )
end |