- ingame/battleground/battlegroundobjectivestatedisplay.lua:550 --
IsBattlegroundObjective(keepId, objectiveId, battlegroundContext)
- ingame/centerscreenannounce/centerscreenannouncehandlers.lua:644 --
IsBattlegroundObjective(objectiveKeepId, objectiveId, battlegroundContext)
- ingame/map/worldmap.lua:2864 --
IsBattlegroundObjective(self:GetObjectiveKeepId(), self:GetObjectiveObjectiveId(), self:GetBattlegroundContext())
- ingame/map/worldmap.lua:2868 --
IsBattlegroundObjective(self:GetObjectiveKeepId(), self:GetObjectiveObjectiveId(), self:GetBattlegroundContext())
- ingame/map/worldmap.lua:2956 -- self:IsBattlegroundObjective()
- ingame/map/worldmap.lua:5969 --
IsBattlegroundObjective(keepId, objectiveId, bgContext)