ingame/guild/gamepad/zo_guildhub_gamepad.lua:58 -- GAMEPAD_GUILD_HUB_SCENE:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:OnSceneShowing()
elseif newState == SCENE_HIDDEN then
self:OnSceneHidden()
end
ZO_Gamepad_ParametricList_Screen.OnStateChanged(self, oldState, newState)
end)