Back to Home

ESO Lua File v100027

ingame/crowncrates/crowncrates.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
do
    local function BuyCratesCallback()
        ShowMarketAndSearch(GetString(SI_CROWN_STORE_SEARCH_CROWN_CRATES), MARKET_OPEN_OPERATION_CROWN_CRATES)
    end
    ZO_CROWN_CRATES_BUY_CRATES_KEYBIND_KEYBOARD =
    {
        keybind = "UI_SHORTCUT_QUATERNARY",
        name = GetString(SI_CROWN_CRATE_BUY_CRATES_KEYBIND),
        callback = BuyCratesCallback,
    }
    ZO_CROWN_CRATES_BUY_CRATES_KEYBIND_GAMEPAD =
    {
        keybind = "UI_SHORTCUT_RIGHT_STICK",
        name = GetString(SI_GAMEPAD_CROWN_CRATE_BUY_CRATES_KEYBIND),
        callback = BuyCratesCallback,
    }
end
function ZO_GetNextOwnedCrownCrateIdIter(state, lastCrateId)
    return GetNextOwnedCrownCrateId(lastCrateId)
end
--Crown Crates
-------------------
local g_crownCratesManager
local IDLE_CHATTER_ANIMATION_NOTE = "UI_Chatter"
local REFRESH_DECK_FX_ANIM_NOTE = "UI_RefreshDeckFx"
ZO_CrownCrates = ZO_Object:Subclass()
function ZO_CrownCrates:New(...)
    local obj = ZO_Object.New(self)
    obj:Initialize(...)
    return obj
end
function ZO_CrownCrates:Initialize(control)
    self.control = control
    self.packChoosing = ZO_CrownCratesPackChoosing:New(self)
    self.packOpening = ZO_CrownCratesPackOpening:New(self)
    self.gemificationSlot = ZO_CrownGemificationSlot:New(self)
    if ZO_CrownGemification_Keyboard then
        self.gemificationKeyboard = ZO_CrownGemification_Keyboard:New(self, self.gemificationSlot)
    end
    if ZO_CrownGemification_Gamepad then
        self.gemificationGamepad = ZO_CrownGemification_Gamepad:New(self, self.gemificationSlot)
    end
    self.stateMachine = ZO_CrownCratesStateMachine:New(self, self.packChoosing, self.packOpening, self.gemificationKeyboard, self.gemificationGamepad, self.gemificationSlot)
    self.packChoosing:SetStateMachine(self.stateMachine)
    self.packOpening:SetStateMachine(self.stateMachine)
    CROWN_CRATE_KEYBOARD_SCENE = ZO_RemoteScene:New("crownCrateKeyboard", SCENE_MANAGER)
    SYSTEMS:RegisterKeyboardRootScene("crownCrate", CROWN_CRATE_KEYBOARD_SCENE)
    CROWN_CRATE_GAMEPAD_SCENE = ZO_RemoteScene:New("crownCrateGamepad", SCENE_MANAGER)
    SYSTEMS:RegisterGamepadRootScene("crownCrate", CROWN_CRATE_GAMEPAD_SCENE)
    self.mainMenuDirty = false
    local function UpdateMainMenu()
        self.mainMenuDirty = false
        if MAIN_MENU_KEYBOARD then
            local DONT_FORCE_RESELECTION = false
            MAIN_MENU_KEYBOARD:RefreshCategoryBar(DONT_FORCE_RESELECTION)
        end
        if MAIN_MENU_GAMEPAD then
            MAIN_MENU_GAMEPAD:RefreshLists()
        end
    end
    local function OnStateChangeCallback()
    end
    local function SharedStateChangeCallback(oldState, newState)
        if newState == SCENE_SHOWING then
            self:PerformDeferredInitializationShared()
            self:UpdateCrownGemsQuantity()
            self.stateMachine:FireCallbacks(ZO_CROWN_CRATE_TRIGGER_COMMANDS.SCENE_SHOWN)
            self.stateMachine:RegisterCallback("OnStateChange", OnStateChangeCallback)
            TriggerTutorial(TUTORIAL_TRIGGER_CROWN_CRATE_UI_OPENED)
            PlaySound(SOUNDS.CROWN_CRATES_SCENE_OPEN)
            SetCrownCrateUIMenuActive(true)
        elseif newState == SCENE_HIDING then
            PlaySound(SOUNDS.CROWN_CRATES_SCENE_CLOSED)
        elseif newState == SCENE_HIDDEN then
            self.selectedCard = nil
            self.stateMachine:UnregisterCallback("OnStateChange", OnStateChangeCallback)
            self:RemoveInputTypeKeybinds()
            self.stateMachine:Reset()
            --Actually delete the particle effects from memory so they don't consume part of the particle effect budget when the scene is hidden.
            self:DeleteAllParticles()
            if self.mainMenuDirty then
                UpdateMainMenu()
            end
            SetCrownCrateUIMenuActive(false)
        end
    end
    CROWN_CRATE_KEYBOARD_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        self.sceneName = "crownCrateKeyboard"
        SharedStateChangeCallback(oldState, newState)
        
        if newState == SCENE_SHOWING then
            self:PerformDeferredInitializationKeyboard()
            self:AddApplicableInputTypeKeybinds()
        end
    end)
    CROWN_CRATE_GAMEPAD_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        self.sceneName = "crownCrateGamepad"
        SharedStateChangeCallback(oldState, newState)
        if newState == SCENE_SHOWING then
            self:PerformDeferredInitializationGamepad()
            self:AddApplicableInputTypeKeybinds()
        end
    end)
    local function UpdateMainMenuWhenClosed()
        if SYSTEMS:IsShowing("crownCrate") then
            self.mainMenuDirty = true
        else
            UpdateMainMenu()
        end
    end
    local function OnAnimationNote(eventCode, eventNote)
        if SYSTEMS:IsShowing("crownCrate") then
            if eventNote == IDLE_CHATTER_ANIMATION_NOTE then
                TriggerCrownCrateNPCAnimation(CROWN_CRATE_NPC_ANIMATION_TYPE_IDLE_CHATTER)
            elseif eventNote == REFRESH_DECK_FX_ANIM_NOTE then
                RefreshCardsInCrownCrateNPCsHand()
            end
        end
    end
    local function OnPlayerCombatState(eventCode, isInCombat)
        if isInCombat and SYSTEMS:IsShowing("crownCrate") then
            TriggerCrownCrateNPCAnimation(CROWN_CRATE_NPC_ANIMATION_TYPE_UNDER_ATTACK)
        end
    end
    control:RegisterForEvent(EVENT_CROWN_CRATE_INVENTORY_UPDATED, UpdateMainMenuWhenClosed)
    control:RegisterForEvent(EVENT_CROWN_CRATE_QUANTITY_UPDATE, UpdateMainMenuWhenClosed)
    control:RegisterForEvent(EVENT_CROWN_CRATES_SYSTEM_STATE_CHANGED, UpdateMainMenuWhenClosed)
    control:RegisterForEvent(EVENT_ANIMATION_NOTE, OnAnimationNote)
    control:RegisterForEvent(EVENT_PLAYER_COMBAT_STATE, OnPlayerCombatState)
end
function ZO_CrownCrates:InitializeCrownGemsQuantity()
    self.crownGemsAvailableQuantity = ZO_CrownCratesGemsCounter
    CROWN_CRATE_GEMS_AVAILABLE_QUANTITY_FRAGMENT = ZO_SimpleSceneFragment:New(self.crownGemsAvailableQuantity)
    self.gemsUpdateCountAnimationTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_CrownCrateGainGemsUpdateCount")
    self.gemsUpdateCountAnimationTimeline:GetAnimation(1):SetUpdateFunction(function(animation, progress)
        self:UpdateGemsAnimation(self, progress)
    end)
    self.gemsUpdateCountAnimationTimeline:SetHandler("OnStop", function(timeline, completedPlaying)
        if completedPlaying then
            self.crownGemsAvailableQuantity.gemsIcon:SetScale(1)
        end
    end)
    ZO_PlatformStyle:New(function() self:RefreshCrownGemsQuantityTemplate() end)
    self.currentGemAnimationValue = 0
end
function ZO_CrownCrates:RefreshCrownGemsQuantityTemplate()
    ApplyTemplateToControl(self.crownGemsAvailableQuantity, ZO_GetPlatformTemplate("ZO_CrownCrates_GemsCounter"))
end
function ZO_CrownCrates:PerformDeferredInitializationShared()
    if not self.initialized then
        self.initialized = true
        self.control:Create3DRenderSpace()
        self:InitializeAnimationPools()
    end
end
function ZO_CrownCrates:PerformDeferredInitializationKeyboard()
    if not self.initializedKeyboard then
        self.initializedKeyboard = true
    end
end
function ZO_CrownCrates:PerformDeferredInitializationGamepad()
    if not self.initializedGamepad then
        self.initializedGamepad = true
        self.directionalMovementController = ZO_MovementController:New(MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
    end
end
function ZO_CrownCrates:InitializeGamepadKeybindStripDescriptors()
    local function BackCallback()
        if self.stateMachine:IsCurrentStateByName("ALL_REVEALED") then
            self.stateMachine:FireCallbacks(ZO_CROWN_CRATE_TRIGGER_COMMANDS.BACK_TO_MANIFEST)
        else
            self:AttemptExit()
        end
    end
    self.gamepadSharedKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            name = GetString(SI_GAMEPAD_BACK_OPTION),
            keybind = "UI_SHORTCUT_NEGATIVE",
            enabled = function()
                return self.stateMachine:CanUseBackKeybind_Gamepad()
            end,
            callback = BackCallback,
        }
    }
end
function ZO_CrownCrates:InitializeKeyboardKeybindStripDescriptors()
    local function BackCallback()
        self.stateMachine:FireCallbacks(ZO_CROWN_CRATE_TRIGGER_COMMANDS.BACK_TO_MANIFEST)
    end
    self.keyboardSharedKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_CENTER,
        {
            name = GetString(SI_CROWN_CRATE_CHANGE_CRATE_KEYBIND),
            keybind = "UI_SHORTCUT_NEGATIVE",
            visible = function()
                return self.stateMachine:IsCurrentStateByName("ALL_REVEALED")
            end,
            callback = BackCallback,
        }
    }
end
function ZO_CrownCrates:RefreshApplicableInputTypeKeybinds()
    if self.initializedGamepad and SCENE_MANAGER:IsCurrentSceneGamepad() then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.gamepadSharedKeybindStripDescriptor)
    elseif self.initializedKeyboard then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keyboardSharedKeybindStripDescriptor)
    end
end
function ZO_CrownCrates:AddApplicableInputTypeKeybinds()
    if self.initializedGamepad and SCENE_MANAGER:IsCurrentSceneGamepad() then
        KEYBIND_STRIP:AddKeybindButtonGroup(self.gamepadSharedKeybindStripDescriptor)
        DIRECTIONAL_INPUT:Activate(self, self:GetControl())
    elseif self.initializedKeyboard then
        KEYBIND_STRIP:AddKeybindButtonGroup(self.keyboardSharedKeybindStripDescriptor)
    end
end
function ZO_CrownCrates:RemoveInputTypeKeybinds()
    if self.initializedGamepad and SCENE_MANAGER:IsCurrentSceneGamepad() then
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.gamepadSharedKeybindStripDescriptor)
        DIRECTIONAL_INPUT:Deactivate(self)
    elseif self.initializedKeyboard then
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keyboardSharedKeybindStripDescriptor)
    end
end
function ZO_CrownCrates:UpdateDirectionalInput()
    local result = self.directionalMovementController:CheckMovement()
    local selectedDirection
    if result == MOVEMENT_CONTROLLER_MOVE_NEXT then
        selectedDirection = 1
    elseif result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
        selectedDirection = -1
    end
    self.packOpening:HandleDirectionalInput(selectedDirection)
    self.packChoosing:HandleDirectionalInput(selectedDirection)
end
function ZO_CrownCrates:AttemptExit()
    SCENE_MANAGER:Hide(self.sceneName)
end
function ZO_CrownCrates:InitializeAnimationPools()
    self.animationPools =
    {
        [ZO_CROWN_CRATES_ANIMATION_PRIMARY_DEAL] = ZO_AnimationPool:New("ZO_CrownCrateCardPrimaryDealAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_BONUS_DEAL] = ZO_AnimationPool:New("ZO_CrownCrateCardBonusDealAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_BONUS_DEAL_GLOW] = ZO_AnimationPool:New("ZO_CrownCrateCardBonusDealGlowAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_BONUS_SLIDE] = ZO_AnimationPool:New("ZO_CrownCrateCardBonusSlideAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_MYSTERY_SELECTED_GLOW] = ZO_AnimationPool:New("ZO_CrownCrateCardMysterySelectedGlowAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_REVEAL] = ZO_AnimationPool:New("ZO_CrownCrateCardRevealAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_MYSTERY_SELECT] = ZO_AnimationPool:New("ZO_CrownCrateCardMysterySelectAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_MYSTERY_DESELECT] = ZO_AnimationPool:New("ZO_CrownCrateCardMysteryDeselectAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_LEAVE] = ZO_AnimationPool:New("ZO_CrownCrateCardLeaveAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_REVEALED_SELECTED_GLOW] = ZO_AnimationPool:New("ZO_CrownCrateCardRevealedSelectedGlowAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_GEMIFY_CARD] = ZO_AnimationPool:New("ZO_CrownCrateCardGemifyCardAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_GEMIFY_OVERLAY] = ZO_AnimationPool:New("ZO_CrownCrateCardGemifyOverlayAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_CARD_SHOW_INFO] = ZO_AnimationPool:New("ZO_CrownCrateCardShowInfo"),
        [ZO_CROWN_CRATES_ANIMATION_CARD_HIDE_INFO] = ZO_AnimationPool:New("ZO_CrownCrateCardHideInfo"),
        [ZO_CROWN_CRATES_ANIMATION_PACK_SHOW_INFO] = ZO_AnimationPool:New("ZO_CrownCratePackShowInfo"),
        [ZO_CROWN_CRATES_ANIMATION_PACK_HIDE_INFO] = ZO_AnimationPool:New("ZO_CrownCratePackHideInfo"),
        [ZO_CROWN_CRATES_ANIMATION_PACK_SHOW] = ZO_AnimationPool:New("ZO_CrownCratePackShow"),
        [ZO_CROWN_CRATES_ANIMATION_PACK_SELECT] = ZO_AnimationPool:New("ZO_CrownCratePackSelect"),
        [ZO_CROWN_CRATES_ANIMATION_PACK_DESELECT] = ZO_AnimationPool:New("ZO_CrownCratePackDeselect"),
        [ZO_CROWN_CRATES_ANIMATION_PACK_GLOW] = ZO_AnimationPool:New("ZO_CrownCratePackGlow"),
        [ZO_CROWN_CRATES_ANIMATION_PACK_HIDE] = ZO_AnimationPool:New("ZO_CrownCratePackHide"),
        [ZO_CROWN_CRATES_ANIMATION_PACK_CHOOSE] = ZO_AnimationPool:New("ZO_CrownCratePackChoose"),
        [ZO_CROWN_CRATES_ANIMATION_PACK_OPEN] = ZO_AnimationPool:New("ZO_CrownCratePackOpen"),
        [ZO_CROWN_CRATES_ANIMATION_PACK_SHOW_FROM_SIDE] = ZO_AnimationPool:New("ZO_CrownCratePackShowFromSide"),
        [ZO_CROWN_CRATES_ANIMATION_PACK_HIDE_AND_EXIT_SIDE] = ZO_AnimationPool:New("ZO_CrownCratePackHideAndExitSide"),
        [ZO_CROWN_CRATES_ANIMATION_GEMIFY_SINGLE_GEM_GAIN] = ZO_AnimationPool:New("ZO_CrownCrateCardGemifySingleGemAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_GEMIFY_COLOR_TINT] = ZO_AnimationPool:New("ZO_CrownCrateCardGemifyColorTintAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_GEMIFY_FINAL_GEM] = ZO_AnimationPool:New("ZO_CrownCrateCardGemifyFinalGemAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_GEMIFY_CROWN_GEM_TEXT] = ZO_AnimationPool:New("ZO_CrownCrateCardGemifyCrownGemsTextAnimation"),
        [ZO_CROWN_CRATES_ANIMATION_MANUAL_GEMIFY_SET] = ZO_AnimationPool:New("ZO_CrownCrateGemificationSlotSet"),
    }
    self:CreateWobbleAnimationPool(ZO_CROWN_CRATES_ANIMATION_MYSTERY_SELECTED,
        ZO_CROWN_CRATES_PRIMARY_DEAL_END_PITCH_RADIANS,
        ZO_CROWN_CRATES_PRIMARY_DEAL_END_YAW_RADIANS,
        ZO_CROWN_CRATES_PRIMARY_DEAL_END_ROLL_RADIANS,
        ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_MAGNITUDE_RADIANS,
        ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_DURATION_MS,
        ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_SPACING_MS)
end
do
    local function FloatWobbleReset(animation, pool)
        animation:Stop()
    end
        
    local CardFloatEase = ZO_GenerateCubicBezierEase(.25, -0.1, .75, 1.1)
    local ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_SETS = 8
    local ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_PER_SET = 3
    function ZO_CrownCrates:CreateWobbleAnimationPool(animationType, rootPitchRadians, rootYawRadians, rootRollRadians, wobbleMagnitudeRadians, wobbleDurationMS, wobbleSpacingMS)
        local function InsertRotateAnimations(animationTimeline, startFunctionName, endFunctionName, startRadians, magnitudeRadians, direction, offsetMS, durationMS)
            local halfWobbleDuration = durationMS * 0.5
            local rotateAnimation = animationTimeline:InsertAnimation(ANIMATION_ROTATE3D, nil, offsetMS)
            rotateAnimation:SetDuration(halfWobbleDuration)
            rotateAnimation:SetEasingFunction(CardFloatEase)
            local unrotateAnimation = animationTimeline:InsertAnimation(ANIMATION_ROTATE3D, nil, offsetMS + halfWobbleDuration)
            unrotateAnimation:SetDuration(halfWobbleDuration)
            unrotateAnimation:SetEasingFunction(CardFloatEase)
            local endRadians = startRadians + magnitudeRadians * direction
            rotateAnimation[startFunctionName](rotateAnimation, startRadians)
            rotateAnimation[endFunctionName](rotateAnimation, endRadians)
            unrotateAnimation[startFunctionName](unrotateAnimation, endRadians)
            unrotateAnimation[endFunctionName](unrotateAnimation, startRadians)
        end
        local function FloatWobbleFactory(pool)
            local animationTimeline = ANIMATION_MANAGER:CreateTimeline()
            animationTimeline:SetPlaybackType(ANIMATION_PLAYBACK_LOOP, LOOP_INDEFINITELY)
            local currentOffsetMS = 0
            for setIndex = 1, ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_SETS do
                for wobbleIndex = 1, ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_PER_SET do
                    local axisIndex = wobbleIndex
                    local direction
                    if (wobbleIndex + setIndex) % 2 == 0 then
                        direction = -1
                    else
                        direction = 1
                    end
                    if axisIndex == 1 then
                        InsertRotateAnimations(animationTimeline, "SetStartPitch", "SetEndPitch", rootPitchRadians, wobbleMagnitudeRadians, direction, currentOffsetMS, wobbleDurationMS)
                    elseif axisIndex == 2 then
                        InsertRotateAnimations(animationTimeline, "SetStartYaw", "SetEndYaw", rootYawRadians, wobbleMagnitudeRadians, direction, currentOffsetMS, wobbleDurationMS)
                    else
                        InsertRotateAnimations(animationTimeline, "SetStartRoll", "SetEndRoll", rootRollRadians, wobbleMagnitudeRadians, direction, currentOffsetMS, wobbleDurationMS)
                    end
                    currentOffsetMS = currentOffsetMS + wobbleSpacingMS
                end
            end
            return animationTimeline
        end
        self.animationPools[animationType] = ZO_ObjectPool:New(FloatWobbleFactory, FloatWobbleReset)
    end
end
function ZO_CrownCrates:GetAnimationPool(animationType)
    return self.animationPools[animationType]
end
function ZO_CrownCrates:InitializeCardParticlePools()
    self.crateSpecificCardParticlePools = {}
    self.tierSpecificCardParticlePools = {}
end
function ZO_CrownCrates:GetCrateSpecificCardParticlePool(crownCrateId, crownCrateParticleEffects)
    if not self.crateSpecificCardParticlePools[crownCrateId] then
        self.crateSpecificCardParticlePools[crownCrateId] = {}
    end
    local crateTable = self.crateSpecificCardParticlePools[crownCrateId]
    if not crateTable[crownCrateParticleEffects] then
        local function Factory(pool)
            local positionX, positionY, positionZ = 0, 0, 0
            local particleId = CreateCrownCrateSpecificParticleEffect(crownCrateId, crownCrateParticleEffects, positionX, positionY, positionZ)
            return ZO_WorldParticle:New(particleId)
        end
        local function Reset(particle, pool)
            particle:Reset()
        end
        crateTable[crownCrateParticleEffects] = ZO_ObjectPool:New(Factory, Reset)
    end
    
    return crateTable[crownCrateParticleEffects]
end
function ZO_CrownCrates:GetTierSpecificCardParticlePool(crownCrateTierId, crownCrateTierParticleEffects)
    if not self.tierSpecificCardParticlePools[crownCrateTierId] then
        self.tierSpecificCardParticlePools[crownCrateTierId] = {}
    end
    local crateTierTable = self.tierSpecificCardParticlePools[crownCrateTierId]
    if not crateTierTable[crownCrateTierParticleEffects] then
        local function Factory(pool)
            local positionX, positionY, positionZ = 0, 0, 0
            local particleId = CreateCrownCrateTierSpecificParticleEffect(crownCrateTierId, crownCrateTierParticleEffects, positionX, positionY, positionZ)
            return ZO_WorldParticle:New(particleId)
        end
        local function Reset(particle, pool)
            particle:Reset()
        end
        crateTierTable[crownCrateTierParticleEffects] = ZO_ObjectPool:New(Factory, Reset)
    end
    return crateTierTable[crownCrateTierParticleEffects]
end
function ZO_CrownCrates.DeleteParticle(particle)
    particle:Delete()
end
function ZO_CrownCrates:DeleteAllParticles()
    for _, crateTable in pairs(self.crateSpecificCardParticlePools) do
        for _, particlePool in pairs(crateTable) do
            particlePool:DestroyAllFreeObjects(ZO_CrownCrates.DeleteParticle)
        end
    end
    self.crateSpecificCardParticlePools = {}
    for _, crateTierTable in pairs(self.tierSpecificCardParticlePools) do
        for _, particlePool in pairs(crateTierTable) do
            particlePool:DestroyAllFreeObjects(ZO_CrownCrates.DeleteParticle)
        end
    end
    self.tierSpecificCardParticlePools = {}
end
function ZO_CrownCrates:ComputeCameraPlaneMetrics(worldWidth, UIWidth)
    local metrics =
    {
        depthFromCamera = ComputeDepthAtWhichWorldWidthRendersAsUIWidth(worldWidth, UIWidth),
        UIUnitsPerWorldUnit = UIWidth / worldWidth,
        worldUnitsPerUIUnit = worldWidth / UIWidth,
    }
    metrics.frustumWidthWorld, metrics.frustumHeightWorld = GetWorldDimensionsOfViewFrustumAtDepth(metrics.depthFromCamera)
    return metrics
end
function ZO_CrownCrates.ConvertUIUnitsToWorldUnits(planeMetrics, UIUnits)
    return UIUnits * planeMetrics.worldUnitsPerUIUnit
end
function ZO_CrownCrates.GetBottomOffsetUI()
    if IsInGamepadPreferredMode() then
        return ZO_KEYBIND_STRIP_GAMEPAD_VISUAL_HEIGHT
    else
        return ZO_KEYBIND_STRIP_KEYBOARD_VISUAL_HEIGHT
    end
end
do
    local MOVE_DISTANCE = 5
    local function DidMouseMoveFarEnough(oldPointX, oldPointY)
        local mouseX, mouseY = GetUIMousePosition()
        return (zo_abs(oldPointX - mouseX) + zo_abs(oldPointY - mouseY)) > MOVE_DISTANCE
    end
        control:SetHandler("OnMouseEnter", function()
            --the mouse must move a little bit from where it was when it exited the control to enter again
            if control.mouseExitX then                
                if DidMouseMoveFarEnough(control.mouseExitX, control.mouseExitY) then
                    onMouseEnter()
                else
                    control:SetHandler("OnUpdate", function()
                        if DidMouseMoveFarEnough(control.mouseExitX, control.mouseExitY) then
                            onMouseEnter()
                            control:SetHandler("OnUpdate", nil)
                        end
                    end)
                end
            else
                onMouseEnter()
            end
        end)
        control:SetHandler("OnMouseExit", function()
            onMouseExit()
            control:SetHandler("OnUpdate", nil)
            control.mouseExitX, control.mouseExitY = GetUIMousePosition()
        end)
    end
end
function ZO_CrownCrates.ComputeSlotBottomUIPosition(slotWidthUI, spacingUI, slotIndex, totalSlots)
    local slotBottomX = ZO_CrownCrates.ComputeSlotCenterUIPositionX(slotWidthUI, spacingUI, slotIndex, totalSlots)
    local slotBottomY = GuiRoot:GetHeight() - ZO_CrownCrates.GetBottomOffsetUI()
    return slotBottomX, slotBottomY
end
function ZO_CrownCrates.ComputeSlotCenterUIPosition(slotWidthUI, slotHeightUI, slotHeightOffset, spacingUI, slotIndex, totalSlots)
    local slotCenterX = ZO_CrownCrates.ComputeSlotCenterUIPositionX(slotWidthUI, spacingUI, slotIndex, totalSlots)
    local slotCenterY = ZO_CrownCrates.ComputeSlotCenterUIPositionY(slotHeightUI, slotHeightOffset)
    return slotCenterX, slotCenterY
end
function ZO_CrownCrates.ComputeSlotCenterUIPositionX(slotWidthUI, spacingUI, slotIndex, totalSlots)
    local totalUIWidth = totalSlots * slotWidthUI + (totalSlots - 1) * spacingUI
    --Determine the middle of the screen
    local slotBottomX = GuiRoot:GetWidth() * 0.5
    --Offset by half the width of the pack area (determine the left most pack's left side)
    slotBottomX = slotBottomX - totalUIWidth * 0.5
    --Offset by half a pack, then by this packs visual position (determine the middle of this pack)
    return slotBottomX + slotWidthUI * 0.5 + (slotIndex - 1) * (slotWidthUI + spacingUI)
end
function ZO_CrownCrates.ComputeSlotCenterUIPositionY(slotHeightUI, slotHeightOffset)
    return GuiRoot:GetHeight() - slotHeightOffset - (slotHeightUI * 0.5)
end
function ZO_CrownCrates:UpdateGemsLabel(amount)
    self.crownGemsAvailableQuantity.gemsLabel:SetText(zo_strformat(SI_NUMBER_FORMAT, ZO_CommaDelimitNumber(amount)))
end
function ZO_CrownCrates:UpdateCrownGemsQuantity()
    local currentCrownGems = GetPlayerCrownGems()
    self:UpdateGemsLabel(currentCrownGems)
    self.currentCrownGems = currentCrownGems
end
function ZO_CrownCrates:AddCrownGems(amount)
    self.currentCrownGems = self.currentCrownGems + amount
    self:UpdateGemsLabel(self.currentCrownGems)
end
function ZO_CrownCrates:GetControl()
    return self.control
end
function ZO_CrownCrates:GetCameraLocalPositionFromWorldPosition(worldX, worldY, worldZ)
    return self.control:Convert3DWorldPositionToLocalPosition(worldX, worldY, worldZ)
end
function ZO_CrownCrates:FireStateMachineTrigger(trigger)
    self.stateMachine:FireCallbacks(trigger)
end
--Lifecycle
function ZO_CrownCrates:LockLocalSpaceToCurrentCamera()
    self.packOpening:OnLockLocalSpaceToCurrentCamera()
    self.packChoosing:OnLockLocalSpaceToCurrentCamera()
end
--Global XML
    g_crownCratesManager:FireStateMachineTrigger(trigger)
end
    g_crownCratesManager = ZO_CrownCrates:New(self)
end