1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 |
ZO_ACHIEVEMENTS_ROOT_SUBCATEGORY = "root"
ZO_ACHIEVEMENTS_COMPLETION_STATUS =
{
NOT_APPLICABLE = 1 ,
INCOMPLETE = 2 ,
IN_PROGRESS = 3 ,
COMPLETE = 4 ,
}
return manager
end
-- When the data is getting rebuilt, the indicies can change so our old search results are no longer any good
end
end
EVENT_MANAGER : RegisterForEvent ( "Achievements_Manager" , EVENT_ACHIEVEMENTS_UPDATED , OnAchievementsUpdated )
EVENT_MANAGER : RegisterForEvent ( "Achievements_Manager" , EVENT_ACHIEVEMENTS_SEARCH_RESULTS_READY , function ( ) self : UpdateSearchResults ( ) end )
end
end
if requiresImmediateRefresh then
-- If we're relying on results being cleared this frame, do this now so any checks will work, and let the "search" run in the background
-- so that C stays in sync. This will result in a double update, but sometimes it can't be avoided
end
end
end
local categoryData = searchResults [ categoryIndex ]
if not categoryData then
categoryData = { }
searchResults [ categoryIndex ] = categoryData
end
local effectiveSubcategoryIndex = subcategoryIndex or ZO_ACHIEVEMENTS_ROOT_SUBCATEGORY
local effectiveSubcategoryData = categoryData [ effectiveSubcategoryIndex ]
if not effectiveSubcategoryData then
effectiveSubcategoryData = { }
categoryData [ effectiveSubcategoryIndex ] = effectiveSubcategoryData
end
effectiveSubcategoryData [ achievementIndex ] = true
end
end
end
return nil
end
local completed = 0
local total = 0
for criterionIndex = 1 , numCriteria do
completed = completed + numCompleted
total = total + numRequired
end
if total > 0 then
if completed > 0 then
if completed == total then
return ZO_ACHIEVEMENTS_COMPLETION_STATUS . COMPLETE
else
return ZO_ACHIEVEMENTS_COMPLETION_STATUS . IN_PROGRESS
end
else
return ZO_ACHIEVEMENTS_COMPLETION_STATUS . INCOMPLETE
end
end
return ZO_ACHIEVEMENTS_COMPLETION_STATUS . NOT_APPLICABLE
end
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