- ingame/chatsystem/gamepad/chatmenu_gamepad.lua:194 --
zo_callLater(EnableChatDirectionalInputLater, 200)
- ingame/collections/gamepad/collectionsbook_gamepad.lua:924 --
zo_callLater(self.trySetClearNewFlagCallback, TIME_NEW_PERSISTS_WHILE_SELECTED_MS)
- ingame/group/zo_grouplist_manager.lua:35 --
zo_callLater(DelayedRefreshData, 50)
- ingame/inventory/gamepad/gamepadinventory.lua:1305 --
zo_callLater(self.trySetClearNewFlagCallback, TIME_NEW_PERSISTS_WHILE_SELECTED_MS)
- ingame/mainmenu/keyboard/zo_mainmenu_keyboard.lua:950 --
zo_callLater(function() MAIN_MENU_KEYBOARD:FireCallbacks("OnSceneGroupBarLabelTextChanged", self.sceneGroupBarLabel) end, 10)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:207 --
zo_callLater(function() self:Hide() end, FULL_BAR_TIMEOUT_MS)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:313 --
zo_callLater(function()
self:SetHiddenForReason("inCaptureArea", true)
end, FADE_DURATION_MS)
- ingame/playerprogressbar/playerprogressbar.lua:665 --
zo_callLater(function()
self:RefreshCurrentType(barType)
end, 2000)
- ingame/playerprogressbar/playerprogressbar.lua:747 --
zo_callLater(self.waitBeforeShowCompleteCallback, waitBeforeShowMS)
- ingame/playerprogressbar/playerprogressbar.lua:778 --
zo_callLater(self.waitBeforeFillCompleteCallback, WAIT_BEFORE_FILL_DURATION_MS)
- ingame/playerprogressbar/playerprogressbar.lua:812 --
zo_callLater(self.waitBeforeStopGlowingCompleteCallback, MIN_GLOW_DURATION_MS - glowDuration)
- ingame/playerprogressbar/playerprogressbar.lua:840 --
zo_callLater(self.waitBeforeHideCompleteCallback, MIN_WAIT_BEFORE_HIDE_MS)
- ingame/skills/gamepad/gamepadskills.lua:66 --
zo_callLater(ShowDialog, 20)
- ingame/skills/gamepad/gamepadskills.lua:1923 --
zo_callLater(self.trySetClearUpdatedAbilityFlagCallback, TIME_NEW_PERSISTS_WHILE_SELECTED)
- ingame/skills/gamepad/gamepadskills.lua:1942 --
zo_callLater(self.trySetClearNewSkillLineFlagCallback, TIME_NEW_PERSISTS_WHILE_SELECTED)
- ingame/stats/keyboard/zo_stats_keyboard.lua:482 --
zo_callLater(function()
if SCENE_MANAGER:IsShowing("stats") and self:GetTotalSpendablePoints() == 0 then
MAIN_MENU_KEYBOARD:ShowScene("skills")
end
end, 1000)
- ingame/voicechat/console/zo_voicechat_manager.lua:430 --
zo_callLater(DoLoginJoins, 1500)
- ingame/voicechat/console/zo_voicechat_manager.lua:1044 --
zo_callLater(self.saveSettingsFunction, SAVE_SETTINGS_DELAY)
- ingame/voicechat/console/zo_voicechat_manager.lua:1063 --
zo_callLater(self.saveSettingsFunction, SAVE_SETTINGS_DELAY)
- ingame/voicechat/console/zo_voicechat_manager.lua:1128 --
zo_callLater(self.requestDelayFunction, VOICE_CHAT_REQUEST_DELAY)
- internalingame/gifting/gamepad/confirmsendgift_gamepad.lua:230 --
zo_callLater(function()
local sendResultData = {
sendResult = result,
giftId = giftId,
recipientDisplayName = data.recipientDisplayName,
}
ZO_Dialogs_ReleaseDialogOnButtonPress("GIFT_SENDING_GAMEPAD")
if result == GIFT_ACTION_RESULT_SUCCESS then
sendResultData.itemName = data.itemName
sendResultData.stackCount = data.stackCount
ZO_Dialogs_ShowGamepadDialog("GIFT_SENT_SUCCESS_GAMEPAD", sendResultData)
else
sendResultData.giftMessage = data.giftMessage
ZO_Dialogs_ShowGamepadDialog("GIFT_SENDING_FAILED_GAMEPAD", sendResultData)
end
end, LOADING_DELAY_MS)
- internalingame/market/gamepad/marketdialogs_gamepad.lua:672 --
zo_callLater(function()
ZO_Dialogs_ReleaseDialogOnButtonPress(DIALOG_FLOW[FLOW_PURCHASING])
if purchaseSucceeded then
self:SetFlowPosition(FLOW_SUCCESS)
else
local dialogData =
{
purchaseResult = result
}
self:SetFlowPosition(FLOW_FAILED, dialogData)
end
end, LOADING_DELAY_MS)
- publicallingames/currency/gamepad/currencyselector_gamepad.lua:168 --
zo_callLater(self.playUpAnimBackwardsFunction, ZO_CURRENCY_SELECTOR_BUTTON_ANIMATION_DURATION_GAMEPAD)
- publicallingames/currency/gamepad/currencyselector_gamepad.lua:171 --
zo_callLater(self.playDownAnimBackwardsFunction, ZO_CURRENCY_SELECTOR_BUTTON_ANIMATION_DURATION_GAMEPAD)