ingame/storewindow/keyboard/storewindow_keyboard.lua:240 -- storeScene:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:InitializeStore()
PLAYER_INVENTORY:SelectAndChangeSort(INVENTORY_BACKPACK, ITEMFILTERTYPE_ALL, "sellInformationSortOrder", ZO_SORT_ORDER_UP)
elseif newState == SCENE_HIDDEN then
ZO_InventorySlot_RemoveMouseOverKeybinds()
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
self.modeBar:Clear()
PLAYER_INVENTORY:SelectAndChangeSort(INVENTORY_BACKPACK, ITEMFILTERTYPE_ALL, "statusSortOrder", ZO_SORT_ORDER_DOWN)
if GetCursorContentType() == MOUSE_CONTENT_STORE_ITEM then
ClearCursor()
end
end
end)