ingame/guild/keyboard/guildhistory_keyboard.lua:67 -- GUILD_HISTORY_SCENE:RegisterCallback("StateChange", function(oldState, state)
if(state == SCENE_SHOWING) then
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
elseif(state == SCENE_HIDDEN) then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
end
end)