pregame/gamemenu_pregame/keyboard/gamemenu_characterselect.lua:122 -- gameMenuCharacterSelectScene:RegisterCallback("StateChange", function(oldState, newState)
ZO_UpdatePaperDollManipulationForScene(ZO_CharacterSelectCharacterViewport, newState)
if newState == SCENE_SHOWING then
RebuildTree(GAME_MENU_CHARACTERSELECT)
end
end)