ingame/contacts/gamepad/contacts_gamepad.lua:23 -- GAMEPAD_CONTACTS_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWN then
self:RefreshFooter()
self:PerformDeferredInitialization()
TriggerTutorial(TUTORIAL_TRIGGER_CONTACTS_OPENED)
end
end)