ingame/campaign/gamepad/campaignscoring_gamepad.lua:12 -- CAMPAIGN_SCORING_GAMEPAD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWN then
manager.shown = true
QueryCampaignLeaderboardData()
manager:UpdateRewardTier()
manager:UpdateScores()
elseif newState == SCENE_FRAGMENT_HIDDEN then
manager.shown = false
end
end)