Back to Home

ESO Lua File v100026

pregameandingame/zo_options/gamepad/zo_options_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
local SETTING_PANEL_GAMEPAD_CATEGORIES_ROOT = -1
ZO_GamepadOptions = ZO_Object.MultiSubclass(ZO_SharedOptions, ZO_Gamepad_ParametricList_Screen)
function ZO_GamepadOptions:New(control)
    local options = ZO_Object.New(self)
    options:Initialize(control)
    return options
end
function ZO_GamepadOptions:Initialize(control) 
    ZO_SharedOptions.Initialize(self, control)
    local DONT_ACTIVATE_ON_SHOW =  false
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, DONT_ACTIVATE_ON_SHOW)
    GAMEPAD_OPTIONS_FRAGMENT = ZO_SimpleSceneFragment:New(control)
    self.isGamepadOptions = true
    self.currentCategory = SETTING_PANEL_GAMEPAD_CATEGORIES_ROOT
end
function ZO_GamepadOptions:InitializeScenes()
    GAMEPAD_OPTIONS_ROOT_SCENE = ZO_Scene:New("gamepad_options_root", SCENE_MANAGER)
    GAMEPAD_OPTIONS_ROOT_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self.currentCategory = SETTING_PANEL_GAMEPAD_CATEGORIES_ROOT
            self:RefreshCategoryList()
            self:RefreshHeader()
            self:SetCurrentList(self.categoryList)
            if(self.inputBlocked) then
                self:SetGamepadOptionsInputBlocked(false)
            end
            KEYBIND_STRIP:AddKeybindButtonGroup(self.rootKeybindDescriptor)
        elseif newState == SCENE_HIDDEN then
            self:DisableCurrentList()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.rootKeybindDescriptor)
        end
    end)
    GAMEPAD_OPTIONS_PANEL_SCENE = ZO_Scene:New("gamepad_options_panel", SCENE_MANAGER)
    GAMEPAD_OPTIONS_PANEL_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self:RefreshOptionsList()
            self:RefreshHeader()
            self:SetCurrentList(self.optionsList)
            KEYBIND_STRIP:AddKeybindButtonGroup(self.panelKeybindDescriptor)
        elseif newState == SCENE_HIDDEN then
            self:DisableCurrentList()
            self:DeactivateSelectedControl()
            self:SaveCachedSettings()
            ZO_SavePlayerConsoleProfile()
            SetCameraOptionsPreviewModeEnabled(false, CAMERA_OPTIONS_PREVIEW_NONE)
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.panelKeybindDescriptor)
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.primaryActionDescriptor)
        end
    end)
    
    local function OnScreenResize()
        if not self:IsAtRoot() then
            self.optionsList:RefreshVisible()
            self:OnSelectionChanged(self.optionsList)
        end
    end
    local function RegisterForScreenResizeComplete()
        -- make sure to handle both start and end of screen resize (start only matters for resetting to defautlt)
        self.control:RegisterForEvent(EVENT_SCREEN_RESIZED, OnScreenResize)
        self.control:RegisterForEvent(EVENT_ALL_GUI_SCREENS_RESIZED, OnScreenResize)
    end
    local function UnregisterForScreenResizeComplete()
        self.control:UnregisterForEvent(EVENT_SCREEN_RESIZED)
        self.control:UnregisterForEvent(EVENT_ALL_GUI_SCREENS_RESIZED)
    end
    local GAMEPAD_OPTIONS_SCENE_GROUP = ZO_SceneGroup:New("gamepad_options_root", "gamepad_options_panel")
    GAMEPAD_OPTIONS_SCENE_GROUP:RegisterCallback("StateChange", function(oldState, newState)
        ZO_Gamepad_ParametricList_Screen.OnStateChanged(self, oldState, newState)
        if newState == SCENE_GROUP_SHOWING then
            RefreshSettings()
            RegisterForScreenResizeComplete()
        elseif newState == SCENE_GROUP_HIDDEN then
            UnregisterForScreenResizeComplete()
        end
    end)
end
function ZO_GamepadOptions:PerformUpdate()
    -- Include update functionality here if the screen uses self.dirty to track needing to update
    self.dirty = false
end
function ZO_GamepadOptions:DeactivateSelectedControl()
    local selectedControl = self.optionsList:GetSelectedControl()
    if selectedControl then
        if selectedControl.slider then
            selectedControl.slider:Deactivate()
        elseif selectedControl.horizontalListObject then
            selectedControl.horizontalListObject:Deactivate()
        end
    end
    self.isPrimaryActionActive = false
end
function ZO_GamepadOptions:OnDeferredInitialize()
end
function ZO_GamepadOptions:InitializeHeader()
    ZO_GamepadGenericHeader_SetDataLayout(self.header, ZO_GAMEPAD_HEADER_LAYOUTS.DATA_PAIRS_TOGETHER)
    self:RefreshHeader()
end
function ZO_GamepadOptions:RefreshHeader()
    local headerText
    if self:IsAtRoot() then
        headerText = GetString(SI_GAMEPAD_OPTIONS_MENU)
    else
        headerText = GetString("SI_SETTINGSYSTEMPANEL", self.currentCategory)
    end
    local headerData =
    {
        titleText = headerText,
    }
end
function ZO_GamepadOptions:OnOptionWithDependenciesChanged()
    if SCENE_MANAGER:IsShowing("gamepad_options_panel") then
        self.optionsList:RefreshVisible()
    end
end
function ZO_GamepadOptions:Select()
    local control = self.optionsList:GetSelectedControl()
    local controlType = self:GetControlTypeFromControl(control)
    if controlType == OPTIONS_CHECKBOX then
        ZO_CheckButton_OnClicked(control:GetNamedChild("Checkbox"))
        --When a checkbox is toggled that controls subsettings refreshVisible to show the dependent controls in their disabled state
        --TODO: Call RefreshVisible when Sliders/Horizontal Lists change if ever needed.
        if control.data.gamepadHasEnabledDependencies then
            self:OnOptionWithDependenciesChanged()
        end
    elseif controlType == OPTIONS_INVOKE_CALLBACK then
    elseif controlType == OPTIONS_COLOR then
    elseif controlType == OPTIONS_CHAT_COLOR then
    end
end
function ZO_GamepadOptions:InitializeKeybindStrip()
    self.keybindStripDescriptor =
    {
        {
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            name = GetString(SI_OPTIONS_DEFAULTS),
            keybind = "UI_SHORTCUT_SECONDARY",
            visible = function() return self.currentCategory ~= SETTING_PANEL_CINEMATIC end,
            callback = function()
                if not self.inputBlocked then
                    ZO_Dialogs_ShowGamepadDialog("GAMEPAD_OPTIONS_RESET_TO_DEFAULTS")
                end
            end,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() if not self.inputBlocked then SCENE_MANAGER:HideCurrentScene() end end)
    
    self.rootKeybindDescriptor = 
    {
        {
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                if not self.inputBlocked then
                    local data = self.categoryList:GetTargetData()
                    self.currentCategory = data.panelId
                    SCENE_MANAGER:Push("gamepad_options_panel")
                end
            end,
        },
    }
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.rootKeybindDescriptor, self.categoryList)
    self.panelKeybindDescriptor =
    {
    }
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.panelKeybindDescriptor, self.optionsList)
    self.primaryActionDescriptor = 
    {
        {
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            name = function()
                local control = self.optionsList:GetSelectedControl()
                local controlType = self:GetControlTypeFromControl(control)
                if controlType == OPTIONS_CHECKBOX then
                    return GetString(SI_GAMEPAD_TOGGLE_OPTION)
                else
                    return GetString(SI_GAMEPAD_SELECT_OPTION)
                end
            end,
            keybind = "UI_SHORTCUT_PRIMARY",
            order = -500,
            callback = function() 
                if not self.inputBlocked then
                    self:Select() 
                end
            end,
        },
    }
end
function ZO_GamepadOptions:HasInfoPanel()
    return OPTIONS_MENU_INFO_PANEL_FRAGMENT ~= nil
end
function ZO_GamepadOptions:IsAtRoot()
    return self.currentCategory == SETTING_PANEL_GAMEPAD_CATEGORIES_ROOT
end
function ZO_GamepadOptions:InitializeGamepadInfoPanelTable()
    if not self:HasInfoPanel() then return end --no infopanel in pregame
    local showXbox = GetGamepadType() ~= GAMEPAD_TYPE_PS4
    local control = self.control:GetNamedChild("InfoPanel")
    control:GetNamedChild("Gamepad"):SetTexture(showXbox and "EsoUI/Art/Buttons/Gamepad/XBox/Console_Art_XB1.dds" or "EsoUI/Art/Buttons/Gamepad/PS4/Console_Art_PS4.dds")
    
    if showXbox then 
        self.keyCodeToLabelGroupControl = 
        {
            [KEY_GAMEPAD_BUTTON_1] = control:GetNamedChild("Right6"),
            [KEY_GAMEPAD_BUTTON_2] = control:GetNamedChild("Right5"),
            [KEY_GAMEPAD_BUTTON_3] = control:GetNamedChild("Right3"),
            [KEY_GAMEPAD_BUTTON_4] = control:GetNamedChild("Right4"),
            [KEY_GAMEPAD_LEFT_TRIGGER] = control:GetNamedChild("Left1"),
            [KEY_GAMEPAD_RIGHT_TRIGGER] = control:GetNamedChild("Right1"),
            [KEY_GAMEPAD_LEFT_SHOULDER] = control:GetNamedChild("Left2"),
            [KEY_GAMEPAD_RIGHT_SHOULDER] = control:GetNamedChild("Right2"),
            [KEY_GAMEPAD_LEFT_STICK] = control:GetNamedChild("Left3"),
            [KEY_GAMEPAD_RIGHT_STICK] = control:GetNamedChild("BottomRight"),
            [KEY_GAMEPAD_DPAD_UP] = control:GetNamedChild("Left4"),
            [KEY_GAMEPAD_DPAD_DOWN] = control:GetNamedChild("Left6"),
            [KEY_GAMEPAD_DPAD_LEFT] = control:GetNamedChild("Left5"),
            [KEY_GAMEPAD_DPAD_RIGHT] = control:GetNamedChild("BottomLeft"),
            [KEY_GAMEPAD_START] = control:GetNamedChild("TopRight"),
            [KEY_GAMEPAD_BACK] = control:GetNamedChild("TopLeft"),
        }
    else
        self.keyCodeToLabelGroupControl = 
        {
            [KEY_GAMEPAD_BUTTON_1] = control:GetNamedChild("Right6"),
            [KEY_GAMEPAD_BUTTON_2] = control:GetNamedChild("Right5"),
            [KEY_GAMEPAD_BUTTON_3] = control:GetNamedChild("Right3"),
            [KEY_GAMEPAD_BUTTON_4] = control:GetNamedChild("Right4"),
            [KEY_GAMEPAD_LEFT_TRIGGER] = control:GetNamedChild("Left1"),
            [KEY_GAMEPAD_RIGHT_TRIGGER] = control:GetNamedChild("Right1"),
            [KEY_GAMEPAD_LEFT_SHOULDER] = control:GetNamedChild("Left2"),
            [KEY_GAMEPAD_RIGHT_SHOULDER] = control:GetNamedChild("Right2"),
            [KEY_GAMEPAD_LEFT_STICK] = control:GetNamedChild("BottomLeft"),
            [KEY_GAMEPAD_RIGHT_STICK] = control:GetNamedChild("BottomRight"),
            [KEY_GAMEPAD_DPAD_UP] = control:GetNamedChild("Left3"),
            [KEY_GAMEPAD_DPAD_DOWN] = control:GetNamedChild("Left5"),
            [KEY_GAMEPAD_DPAD_LEFT] = control:GetNamedChild("Left4"),
            [KEY_GAMEPAD_DPAD_RIGHT] = control:GetNamedChild("Left6"),
            [KEY_GAMEPAD_START] = control:GetNamedChild("TopRight"),
            [KEY_GAMEPAD_TOUCHPAD_PRESSED] = control:GetNamedChild("TopLeft"),
        }
    end
end
function ZO_GamepadOptions_OptionsHorizontalListSetup(control, data, selected, reselectingDuringRebuild, enabled, selectedFromParent)
    if data.parentControl.data.enabled ~= false then
        ZO_GamepadDefaultHorizontalListEntrySetup(control, data, selected, reselectingDuringRebuild, enabled, selectedFromParent)
    end
end
    return left.text == right.text
end
local function ReleaseControl(control)
    control.state = nil
end
local function ReleaseSlider(control)
end
local function ReleaseHorizontalList(control)
    control.horizontalListObject:Deactivate()
end
local GAMEPAD_OPTIONS_HEADER_SELECTED_PADDING = -20
function ZO_GamepadOptions:SetupList(list)
end
function ZO_GamepadOptions:SetupOptionsList(list)
    local function OptionsSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        control.data = data
        self:InitializeControl(control, selected)     
    end
    list:SetHeaderPadding(GAMEPAD_HEADER_DEFAULT_PADDING, GAMEPAD_OPTIONS_HEADER_SELECTED_PADDING)
    list:AddDataTemplate("ZO_GamepadOptionsSliderRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)    
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsSliderRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:SetDataTemplateReleaseFunction("ZO_GamepadOptionsSliderRow", ReleaseSlider)
    list:SetDataTemplateWithHeaderReleaseFunction("ZO_GamepadOptionsSliderRow", ReleaseSlider)
    list:AddDataTemplate("ZO_GamepadOptionsCheckboxRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)    
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsCheckboxRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:SetDataTemplateReleaseFunction("ZO_GamepadOptionsCheckboxRow", ReleaseControl)
    list:SetDataTemplateWithHeaderReleaseFunction("ZO_GamepadOptionsCheckboxRow", ReleaseControl)
    list:AddDataTemplate("ZO_GamepadOptionsHorizontalListRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction)    
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsHorizontalListRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:SetDataTemplateReleaseFunction("ZO_GamepadOptionsHorizontalListRow", ReleaseHorizontalList)
    list:SetDataTemplateWithHeaderReleaseFunction("ZO_GamepadOptionsHorizontalListRow", ReleaseHorizontalList)
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsLabelRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:SetDataTemplateReleaseFunction("ZO_GamepadOptionsLabelRow", ReleaseControl)
    list:SetDataTemplateWithHeaderReleaseFunction("ZO_GamepadOptionsLabelRow", ReleaseControl)
    list:AddDataTemplateWithHeader("ZO_GamepadOptionsColorRow", OptionsSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsHeaderTemplate")
    list:SetDataTemplateReleaseFunction("ZO_GamepadOptionsColorRow", ReleaseControl)
    list:SetDataTemplateWithHeaderReleaseFunction("ZO_GamepadOptionsColorRow", ReleaseControl)
end
function ZO_GamepadOptions:InitializeOptionsLists()
    self.categoryList = self:GetMainList()
    self.optionsList = self:AddList("options", function(list) self:SetupOptionsList(list) end)
end
do
    local CONTROL_TYPES_WITH_PRIMARY_ACTION =
    {
        [OPTIONS_CHECKBOX] = true,
        [OPTIONS_INVOKE_CALLBACK] = true,
        [OPTIONS_COLOR] = true,
        [OPTIONS_CHAT_COLOR] = true,
    }
    function ZO_GamepadOptions:OnSelectionChanged(list)
        if self:IsAtRoot() then return end
        local control = list:GetSelectedControl()
        if control.data == nil then return end
        local controlType = self:GetControlTypeFromControl(control)
        local enabled = control.data.enabled
        if CONTROL_TYPES_WITH_PRIMARY_ACTION[controlType] and enabled ~= false then
            if not self.isPrimaryActionActive then 
                KEYBIND_STRIP:AddKeybindButtonGroup(self.primaryActionDescriptor)
                self.isPrimaryActionActive = true
            else
                --Update incase its name changed based on it being a different control type
                KEYBIND_STRIP:UpdateKeybindButtonGroup(self.primaryActionDescriptor)
            end
        else
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.primaryActionDescriptor)
            self.isPrimaryActionActive = false
        end
        local data = list:GetTargetData()
        local settingId = data.settingId
        
        --Controller Info Panel
        local showingInfoPanel = self:HasInfoPanel() and data.gamepadShowsControllerInfo
        if showingInfoPanel then
            GAMEPAD_OPTIONS_PANEL_SCENE:AddFragment(OPTIONS_MENU_INFO_PANEL_FRAGMENT)
            GAMEPAD_OPTIONS_PANEL_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT)
        else
            GAMEPAD_OPTIONS_PANEL_SCENE:RemoveFragment(OPTIONS_MENU_INFO_PANEL_FRAGMENT)
            GAMEPAD_OPTIONS_PANEL_SCENE:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT)
        end
        --Camera Options (Enables the camera matching the option so you can test it)
        local isFirstPersonCameraSetting = settingId == CAMERA_SETTING_FIRST_PERSON_FIELD_OF_VIEW
                                            or settingId == CAMERA_SETTING_FIRST_PERSON_HEAD_BOB
        local isThirdPersonCameraSetting = settingId == CAMERA_SETTING_THIRD_PERSON_FIELD_OF_VIEW
                                            or settingId == CAMERA_SETTING_THIRD_PERSON_HORIZONTAL_POSITION_MULTIPLIER
                                            or settingId == CAMERA_SETTING_THIRD_PERSON_HORIZONTAL_OFFSET
        local showingCameraPreview = data.system == SETTING_TYPE_CAMERA and (isFirstPersonCameraSetting or isThirdPersonCameraSetting)
        if showingCameraPreview then
            local option = CAMERA_OPTIONS_PREVIEW_FORCE_FIRST_PERSON
            if isThirdPersonCameraSetting then
                option = CAMERA_OPTIONS_PREVIEW_FORCE_THIRD_PERSON
            end
            SetCameraOptionsPreviewModeEnabled(true, option)
            -- pregame does not have FRAGMENT_GROUP so make sure it exists before trying this
            if FRAGMENT_GROUP then
                GAMEPAD_OPTIONS_PANEL_SCENE:RemoveFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_OPTIONS)
            end
        else
            SetCameraOptionsPreviewModeEnabled(false, CAMERA_OPTIONS_PREVIEW_NONE)
            -- pregame does not have FRAGMENT_GROUP so make sure it exists before trying this
            if FRAGMENT_GROUP then
                GAMEPAD_OPTIONS_PANEL_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_GAMEPAD_OPTIONS)
            end
        end
        --Tooltip (only shown if there is tooltip text and the controller info isn't shown and we aren't adjusting a camera setting)
        if not showingInfoPanel and not showingCameraPreview and data.tooltipText then
            local tooltipText
            if type(data.tooltipText) == "number" then
                tooltipText = GetString(data.tooltipText)
            else
                tooltipText = data.tooltipText
            end
            GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_LEFT_TOOLTIP, tooltipText)
        else
            GAMEPAD_TOOLTIPS:Reset(GAMEPAD_LEFT_TOOLTIP)
        end
    end
end
local function SetSelectedStateOnControl(control, selected)
    local enabled = control.data.enabled ~= false
    local color = ZO_GamepadMenuEntryTemplate_GetLabelColor(selected, not enabled)
    local r, g, b, a = color:UnpackRGBA()
    local label = GetControl(control, "Name")    
    label:SetColor(r, g, b, 1)
    SetMenuEntryFontFace(label, selected)
    local slider = GetControl(control, "Slider")
    if slider then
        slider:SetColor(r,g,b,a)
        slider:GetNamedChild("Left"):SetColor(r,g,b,a)
        slider:GetNamedChild("Right"):SetColor(r,g,b,a)
        slider:GetNamedChild("Center"):SetColor(r,g,b,a)
    end
    local checkBox = GetControl(control, "Checkbox")
    if checkBox then
        checkBox.selected = selected and enabled
    end
    if control.horizontalListControl then
        control.horizontalListObject:SetSelectedFromParent(selected)
    end
end
local function GetTextEntry(text)
    if type(text) == "string" then
        return text
    else
        return GetString(text)
    end
end
function ZO_GamepadOptions:InitializeControl(control, selected)
    local label = GetControl(control, "Name")
    control.data.enabled = true
    --determine if this control should be disabled because of a dependency on another control type
    end
    SetSelectedStateOnControl(control, selected)
    local IS_GAMEPAD_CONTROL = false
    ZO_SharedOptions.InitializeControl(self, control, selected, IS_GAMEPAD_CONTROL)
    if(not control.data.enabled and control.data.disabledText) then
        label:SetText(GetTextEntry(control.data.disabledText))
    else
        if IsConsoleUI() and control.data.consoleTextOverride then
            label:SetText(GetTextEntry(control.data.consoleTextOverride))
        elseif control.data.gamepadTextOverride then
            label:SetText(GetTextEntry(control.data.gamepadTextOverride))
        end
    end
end
local GAMEPAD_BUTTON_SCALE = .75
local PS4_ADJUST_POV_ICON = "EsoUI/Art/Buttons/Gamepad/PS4/Nav_PS4_DpadDown_Hold_RS.dds"
local XBOX_ADJUST_POV_ICON = "EsoUI/Art/Buttons/Gamepad/XBox/Nav_XBone_DpadDown_Hold_RS.dds"
local function SetupGameCameraZoomLabels(control, isHoldKey, labelToUse, linesUsed)
    local formatString = isHoldKey and SI_BINDING_NAME_GAMEPAD_HOLD_LEFT or SI_BINDING_NAME_GAMEPAD_TAP_LEFT
    local localizedToggleCameraName = zo_strformat(formatString, GetString(SI_BINDING_NAME_GAMEPAD_TOGGLE_FIRST_PERSON))
    control:GetNamedChild("Label" .. labelToUse):SetText(localizedToggleCameraName)
    labelToUse = labelToUse + 1 --use an extra label to show Toggle
    linesUsed = linesUsed + control:GetNamedChild("Label" .. labelToUse):GetNumLines()
    local chordedActionString = control.alignment == RIGHT and SI_BINDING_NAME_GAMEPAD_CHORD_LEFT or SI_BINDING_NAME_GAMEPAD_CHORD_RIGHT --put bind texture on left if right aligned
    local showXbox = GetGamepadType() ~= GAMEPAD_TYPE_PS4
    local povIcon = showXbox and XBOX_ADJUST_POV_ICON or PS4_ADJUST_POV_ICON
    control:GetNamedChild("Label" .. labelToUse):SetText(zo_strformat(GetString(chordedActionString), ZO_Keybinding_GetGamepadActionName("GAME_CAMERA_GAMEPAD_ZOOM"), povIcon))
    return labelToUse, linesUsed
end
local function SetupQuickSlotLabels(control, labelToUse, linesUsed)
    local localizedQuickSlotName = zo_strformat(SI_BINDING_NAME_GAMEPAD_TAP_LEFT, GetString(SI_BINDING_NAME_GAMEPAD_ACTION_BUTTON_9))
    control:GetNamedChild("Label" .. labelToUse):SetText(localizedQuickSlotName)
    labelToUse = labelToUse + 1 --use an extra label to show hold
    linesUsed = linesUsed + control:GetNamedChild("Label" .. labelToUse):GetNumLines()  
    local localizedQuickSlotHoldName = zo_strformat(SI_BINDING_NAME_GAMEPAD_HOLD_LEFT, GetString(SI_BINDING_NAME_GAMEPAD_ASSIGN_QUICKSLOT))
    control:GetNamedChild("Label" .. labelToUse):SetText(localizedQuickSlotHoldName)
    return labelToUse, linesUsed
end
function ZO_GamepadOptions:RefreshGamepadInfoPanel()
    if not self:HasInfoPanel() then return end --no infopanel in pregame
    local generalLayer = GetString(SI_KEYBINDINGS_LAYER_GENERAL)
    local isChordedKeySetupMap = {}
    for key, control in pairs(self.keyCodeToLabelGroupControl) do
        local labelToUse = 1
        local linesUsed = 0
        local actionName = GetActionNameFromKey(generalLayer, key)
        local holdKey = ConvertKeyPressToHold(key)
        local holdActionName = GetActionNameFromKey(generalLayer, holdKey)
        --regular key
        if actionName and actionName ~= "" then
            local localizedActionName = ZO_Keybinding_GetGamepadActionName(actionName)
            if actionName == "GAME_CAMERA_GAMEPAD_ZOOM" then --special keybind that chords a button with a thumbstick direction and also can toggle camera
                local NOT_HOLD_KEY = false
                labelToUse, linesUsed = SetupGameCameraZoomLabels(control, NOT_HOLD_KEY, labelToUse, linesUsed)
            elseif actionName == "ACTION_BUTTON_9" then -- special keybind that handles hold functionality in lua to show a radial menu
                labelToUse, linesUsed = SetupQuickSlotLabels(control, labelToUse, linesUsed)
            else
                localizedActionName = holdActionName and holdActionName ~= "" and zo_strformat(SI_BINDING_NAME_GAMEPAD_TAP_LEFT, localizedActionName) or localizedActionName 
                control:GetNamedChild("Label" .. labelToUse):SetText(localizedActionName)           
            end
            linesUsed = linesUsed + control:GetNamedChild("Label" .. labelToUse):GetNumLines()
            labelToUse = labelToUse + 1
        end
        --hold key
        if holdActionName and holdActionName ~= "" then
            local localizedActionName = ZO_Keybinding_GetGamepadActionName(holdActionName)           
            if holdActionName == "GAME_CAMERA_GAMEPAD_ZOOM" then --special keybind that chords a button with a thumbstick direction
                local HOLD_KEY = true
                labelToUse, linesUsed = SetupGameCameraZoomLabels(control, HOLD_KEY, labelToUse, linesUsed)
            else
                control:GetNamedChild("Label" .. labelToUse):SetText(zo_strformat(SI_BINDING_NAME_GAMEPAD_HOLD_LEFT, localizedActionName))           
            end
            linesUsed = linesUsed + control:GetNamedChild("Label" .. labelToUse):GetNumLines()
            labelToUse = labelToUse + 1
        end
        --chorded keys
        local chordedKeys = {GetKeyChordsFromSingleKey(key)} 
        if chordedKeys then
            for i, chordedKey in ipairs(chordedKeys) do
                actionName = GetActionNameFromKey(generalLayer, chordedKey)
                if actionName and actionName ~= "" then
                    if linesUsed < 4 and not isChordedKeySetupMap[chordedKey] then
                        local icon = self:GetButtonTextureInfoFromActionName(actionName)
                        local localizedActionName = ZO_Keybinding_GetGamepadActionName(actionName)
                        local chordedActionString = control.alignment == RIGHT and SI_BINDING_NAME_GAMEPAD_CHORD_LEFT or SI_BINDING_NAME_GAMEPAD_CHORD_RIGHT --put bind texture on left if right aligned
                        control:GetNamedChild("Label" .. labelToUse):SetText(zo_strformat(GetString(chordedActionString), localizedActionName, icon))
                        
                        local numLines = control:GetNamedChild("Label" .. labelToUse):GetNumLines()
                        if linesUsed == 3 and numLines > 1 then --the last label is using two lines
                             control:GetNamedChild("Label" .. labelToUse):SetText("") --unsetup the label and try on other key
                            isChordedKeySetupMap[chordedKey] = false
                        else
                            labelToUse = labelToUse + 1
                            linesUsed = linesUsed + numLines
                            isChordedKeySetupMap[chordedKey] = true --this chord has been setup, ignore it when check the second key
                        end             
                    elseif isChordedKeySetupMap[chordedKey] == nil then
                        isChordedKeySetupMap[chordedKey] = false --We ran out of space in this group, we'll try again on the chords other key
                    end
                end
            end
        end
        --clean up unused labels
        while labelToUse < 5 do
            control:GetNamedChild("Label" .. labelToUse):SetText("")
            labelToUse = labelToUse + 1
        end
    end
    for key, isSetup in pairs(isChordedKeySetupMap) do
        assert(isSetup) --in case we make a control scheme with enough chords they can't be nicely placed
    end
end
function ZO_GamepadOptions:GetButtonTextureInfoFromActionName(actionName)
    local layerIndex, categoryIndex, actionIndex = GetActionIndicesFromName(actionName)
    for bindingIndex = 1, GetMaxBindingsPerAction() do
        local key, mod1, mod2, mod3, mod4 = GetActionBindingInfo(layerIndex, categoryIndex, actionIndex, bindingIndex)
        if key ~= KEY_INVALID then                  
            -- If the key matches the preferred mode then just use it
            if IsKeyCodeGamepadKey(key) then
                local icon, width, height = GetGamepadIconPathForKeyCode(key)
                local isKeyHold = IsKeyCodeHoldKey(key)
                return icon, width, height, isKeyHold
            end
        end
    end
end
    GAMEPAD_OPTIONS:RefreshGamepadInfoPanel()
end
    GAMEPAD_OPTIONS = ZO_GamepadOptions:New(control)
    SYSTEMS:RegisterGamepadObject("options", GAMEPAD_OPTIONS)
end
local TEMPLATE_NAMES = 
{
    [OPTIONS_HORIZONTAL_SCROLL_LIST] = "ZO_GamepadOptionsHorizontalListRow",
    [OPTIONS_SLIDER] = "ZO_GamepadOptionsSliderRow",
    [OPTIONS_CHECKBOX] = "ZO_GamepadOptionsCheckboxRow",
    [OPTIONS_INVOKE_CALLBACK] = "ZO_GamepadOptionsLabelRow",
    [OPTIONS_COLOR] = "ZO_GamepadOptionsColorRow",
    [OPTIONS_CHAT_COLOR] = "ZO_GamepadOptionsColorRow",
}
function ZO_GamepadOptions:RefreshCategoryList()
    self.categoryList:Clear()
    self:AddCategory(SETTING_PANEL_CINEMATIC)
    self:AddCategory(SETTING_PANEL_VIDEO)
    self:AddCategory(SETTING_PANEL_AUDIO)
    self:AddCategory(SETTING_PANEL_GAMEPLAY)
    self:AddCategory(SETTING_PANEL_CAMERA)
    self:AddCategory(SETTING_PANEL_INTERFACE)
    self:AddCategory(SETTING_PANEL_NAMEPLATES)
    self:AddCategory(SETTING_PANEL_SOCIAL)
    self:AddCategory(SETTING_PANEL_COMBAT)
    self.categoryList:Commit()
end
do
    local CATEGORY_ICONS =
    {
        [SETTING_PANEL_CINEMATIC] = "EsoUI/Art/Options/Gamepad/gp_options_social.dds",
        [SETTING_PANEL_VIDEO] = "EsoUI/Art/Options/Gamepad/gp_options_video.dds",
        [SETTING_PANEL_AUDIO] = "EsoUI/Art/Options/Gamepad/gp_options_audio.dds",
        [SETTING_PANEL_GAMEPLAY] = "EsoUI/Art/Options/Gamepad/gp_options_gameplay.dds",
        [SETTING_PANEL_CAMERA] = "EsoUI/Art/Options/Gamepad/gp_options_camera.dds",
        [SETTING_PANEL_INTERFACE] = "EsoUI/Art/Options/Gamepad/gp_options_interface.dds",
        [SETTING_PANEL_SOCIAL] = "EsoUI/Art/Options/Gamepad/gp_options_social.dds",
        [SETTING_PANEL_NAMEPLATES] = "EsoUI/Art/Options/Gamepad/gp_options_nameplates.dds",
        [SETTING_PANEL_COMBAT] = "EsoUI/Art/Options/Gamepad/gp_options_combat.dds",
    }
    function ZO_GamepadOptions:AddCategory(panelId)
        local settings = GAMEPAD_SETTINGS_DATA[panelId]
        if settings then
            local entryData = ZO_GamepadEntryData:New(GetString("SI_SETTINGSYSTEMPANEL", panelId), CATEGORY_ICONS[panelId])
            entryData.panelId = panelId
            entryData:SetIconTintOnSelection(true)
            self.categoryList:AddEntry("ZO_GamepadMenuEntryTemplate", entryData)
        end
    end
end
function ZO_GamepadOptions:RefreshOptionsList()
    self.optionsList:Clear()
    
    self:AddSettingGroup(self.currentCategory)
    if self.currentCategory ~= self.lastCategory then
        self.optionsList:CommitWithoutReselect()
    else
        self.optionsList:Commit()
    end
    self.lastCategory = self.currentCategory
end
function ZO_GamepadOptions:AddSettingGroup(panelId)
    local settings = GAMEPAD_SETTINGS_DATA[panelId]
    if settings then
        for i = 1, #settings do
            local setting = settings[i]
            local header
            if setting.header then
                if type(setting.header) == "function" then
                    header = setting.header(setting)
                else
                    header = GetString(setting.header)
                end
            end
            local data = self:GetSettingsData(setting.panel, setting.system, setting.settingId)
            local controlType = self:GetControlType(data.controlType)
            
            if controlType == OPTIONS_CUSTOM then
                controlType = data.customControlType
            end
            local templateName = TEMPLATE_NAMES[controlType]
            
            local isHeader = header or data.header
            
            if isHeader then 
                templateName = templateName .. "WithHeader"
                if not data.header then 
                    data.header = header 
                end
            end
            self.optionsList:AddEntry(templateName, data)
        end
    end
end
function ZO_GamepadOptions:LoadPanelDefaults(panelSettings)
    for _, setting in ipairs(panelSettings) do
        local data = self:GetSettingsData(setting.panel, setting.system, setting.settingId)
        ZO_SharedOptions.LoadDefaults(self, nil, data)
    end
end
function ZO_GamepadOptions:LoadDefaults()
    if self:IsAtRoot() then
        for panel, settings in pairs(GAMEPAD_SETTINGS_DATA) do
            self:LoadPanelDefaults(settings)
        end
    else
        local settings = GAMEPAD_SETTINGS_DATA[self.currentCategory]
        if settings then
            self:LoadPanelDefaults(settings)
        end
        self:RefreshOptionsList()
    end
    if self.currentCategory == SETTING_PANEL_VIDEO or self:IsAtRoot() then
        -- reset the screen adjustments
        SetOverscanOffsets(0, 0, 0, 0)
    end
end
function ZO_GamepadOptions:SetGamepadOptionsInputBlocked(blocked)
    self.inputBlocked = blocked
end