Back to Home

ESO Lua File v100026

libraries/globals/globals.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
--[[ A Generally Accessible place for global callback registration and dispersal ]]--
CALLBACK_MANAGER = ZO_CallbackObject:New()
function NormalizePointToControl(x, y, control)
    local left, top, right, bottom = control:GetScreenRect()
    local width, height = right - left, bottom - top
    
    if(width == 0) then width = 0.001 end
    if(height == 0) then height = 0.001 end
    
    return (x - left) / width, (y - top) / height
end
    local mouseX, mouseY = GetUIMousePosition()
    return NormalizePointToControl(mouseX, mouseY, control)
end
function NormalizeUICanvasPoint(x, y)
    local width, height = GuiRoot:GetDimensions()
    return x / width, y / height
end
local function OnAddOnLoaded(event, name)
    if(name == "ZO_Common") then
        EVENT_MANAGER:UnregisterForEvent("Globals_Common", EVENT_ADD_ON_LOADED)
    end
end
EVENT_MANAGER:RegisterForEvent("Globals_Common", EVENT_ADD_ON_LOADED, OnAddOnLoaded)
local g_ignoreMouseDownEditFocusLoss = false
    g_ignoreMouseDownEditFocusLoss = true
end
local function OnGlobalMouseDown(event, button)
    if(g_ignoreMouseDownEditFocusLoss) then
        g_ignoreMouseDownEditFocusLoss = false
        return
    end
    --If an edit control is focused and the player clicks off of it, then clear the focus
    if(button == MOUSE_BUTTON_INDEX_LEFT) then
        local focusEdit = WINDOW_MANAGER:GetFocusControl()
        if(focusEdit) then
            if(not MouseIsOver(focusEdit)) then
                focusEdit:LoseFocus()
            end
        end
    end
end
EVENT_MANAGER:RegisterForEvent("Globals_Common", EVENT_GLOBAL_MOUSE_DOWN, OnGlobalMouseDown)
local function OnPlayerDeactivated()
end
EVENT_MANAGER:RegisterForEvent("Globals_Common", EVENT_PLAYER_DEACTIVATED, OnPlayerDeactivated)
function SetupEditControlForNameValidation(editControl, maxNameLength)
    editControl:SetMaxInputChars(maxNameLength or CHARNAME_MAX_LENGTH)
    editControl:AddValidCharacter('\'')
    editControl:AddValidCharacter('-')
    editControl:AddValidCharacter(' ')
end
--[[
Background Image Resizing Utility
--]]
local BG_ASPECT_RATIO = 1680 / 1050
local function GetAppropriateDimenions()
    local width, height = GuiRoot:GetDimensions()
    local windowAspectRatio = width / height
    -- If you want to show the whole image no matter what the resolution is, but letter box it, just change > to <
    if(windowAspectRatio > BG_ASPECT_RATIO) then
        height = width / BG_ASPECT_RATIO
    else
        width = height * BG_ASPECT_RATIO        
    end
    return width, height
end
    local width, height = GetAppropriateDimenions()
    control:SetDimensions(width, height)
end
    local function DoLayout()
        local screenHeight = GuiRoot:GetHeight()
        local controlHeight = control:GetHeight()
        local offsetY = (screenHeight - controlHeight) / 2
        control:ClearAnchors()
        control:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT, 245, offsetY)
    end
    control:RegisterForEvent(EVENT_SCREEN_RESIZED, DoLayout)
    DoLayout()
end
    local originalX, originalY = texture:GetTextureFileDimensions()
    if originalX > width then
        local newY = (width / originalX) * originalY
        texture:SetWidth(width)
        texture:SetHeight(newY)  
    else
        texture:SetWidth(originalX)
        texture:SetHeight(originalY)  
    end
end
function ZO_StripGrammarMarkupFromCharacterName(characterName)
    return zo_strformat("<<1>>", characterName)
end
local ABBREVIATION_THRESHOLD = zo_pow(10, GetDigitGroupingSize())
function ZO_AbbreviateNumber(amount, precision, useUppercaseSuffixes)
    if amount >= ABBREVIATION_THRESHOLD then
        local shortAmount, suffix = AbbreviateNumber(amount, precision, useUppercaseSuffixes)
        return ZO_CommaDelimitDecimalNumber(shortAmount) .. suffix
    else
        return amount
    end
end
function ZO_GetSpecializedItemTypeText(itemType, specializedItemType)
    if specializedItemType == SPECIALIZED_ITEMTYPE_NONE then
        return GetString("SI_ITEMTYPE", itemType)
    else
        return GetString("SI_SPECIALIZEDITEMTYPE", specializedItemType)
    end
end
function ZO_GetSpecializedItemTypeTextBySlot(bagId, slotIndex)
    local itemType, specializedItemType = GetItemType(bagId, slotIndex)
    return ZO_GetSpecializedItemTypeText(itemType, specializedItemType)
end
function ZO_GetCraftingSkillName(craftingType)
    return GetCraftingSkillName(craftingType)
end