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DEFAULT_SCENE_TRANSITION_TIME = 200
ZO_CONVEYOR_TRANSITION_TIME = 100
--Persist the offsets on the control because once we start animating it, the offsets can no longer be computed (it will have moved from its original position)
if animatingControl . translate and animatingControl . translate [ index ] then
end
end
if not animatingControl . translate then
animatingControl . translate = { }
end
local translate = animatingControl . translate
if not translate [ index ] then
translate [ index ] = { }
end
local translateAnchorInfo = translate [ index ]
translateAnchorInfo . startX = startX
translateAnchorInfo . endX = endX
translateAnchorInfo . startY = startY
translateAnchorInfo . endY = endY
end
if not animatingControl . translate or not animatingControl . translate [ anchorIndex ] then
if isValid then
end
end
end
if not animatingControl . translate or not animatingControl . translate [ anchorIndex ] then
if isValid then
end
end
end
if not animatingControl . translate or not animatingControl . translate [ anchorIndex ] then
if isValid then
end
end
end
if not animatingControl . translate or not animatingControl . translate [ anchorIndex ] then
if isValid then
end
end
end |