- ingame/quickslot/quickslot.lua:190 --
ZO_QuickSlot:RegisterForEvent(EVENT_MONEY_UPDATE, OnMoneyUpdated)
- ingame/quickslot/quickslot.lua:191 --
ZO_QuickSlot:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleInventoryChanged)
- ingame/quickslot/quickslot.lua:192 --
ZO_QuickSlot:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleInventoryChanged)
- ingame/quickslot/quickslot.lua:193 --
ZO_QuickSlot:RegisterForEvent(EVENT_LEVEL_UPDATE, function(eventCode, unitTag) if unitTag == "player" then HandleInventoryChanged() end end)
- ingame/quickslot/quickslot.lua:194 --
ZO_QuickSlot:RegisterForEvent(EVENT_ACTION_SLOT_UPDATED, OnQuickSlotUpdated)
- ingame/quickslot/quickslot.lua:195 --
ZO_QuickSlot:RegisterForEvent(EVENT_ACTION_SLOTS_ACTIVE_HOTBAR_UPDATED, UpdateAllQuickSlots)
- ingame/quickslot/quickslot.lua:196 --
ZO_QuickSlot:RegisterForEvent(EVENT_CURSOR_PICKUP, HandleCursorPickup)
- ingame/quickslot/quickslot.lua:197 --
ZO_QuickSlot:RegisterForEvent(EVENT_CURSOR_DROPPED, HandleCursorCleared)
- ingame/quickslot/quickslot.lua:198 --
ZO_QuickSlot:RegisterForEvent(EVENT_INVENTORY_SLOT_LOCKED, HandleInventorySlotLocked)
- ingame/quickslot/quickslot.lua:199 --
ZO_QuickSlot:RegisterForEvent(EVENT_INVENTORY_SLOT_UNLOCKED, HandleInventorySlotUnlocked)
- ingame/quickslot/quickslot.lua:200 --
ZO_QuickSlot:RegisterForEvent(EVENT_ABILITY_COOLDOWN_UPDATED, HandleCooldownUpdates)