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PANEL_TYPE_SETTINGS = 1
PANEL_TYPE_CONTROLS = 2
return options
end
self . currentPanelId = 100 --must be higher than total EsoGameDataEnums::SettingSystemPanel, currently 6
if newState == SCENE_FRAGMENT_SHOWING then
elseif ( newState == SCENE_FRAGMENT_HIDING ) then
end
end )
end
panelType = panelType or PANEL_TYPE_SETTINGS
local id = panelIdOrString
_G [ panelIdOrString ] = id
end
end
end
if panelType == PANEL_TYPE_SETTINGS then
else
end
end
local IS_KEYBOARD_CONTROL = true
local USE_SELECTED = nil
-- Catch events...callbacks set in the xml
end
end
-- Put the control in the panel table
-- Panel doesn't exist yet, so create it
end
-- Add the control to the right panel list
-- Update visible state
end
end
-- Hide the old panel
if oldPanel then
for index = 1 , # oldPanel do
end
end
end
-- Show the new panel
if newPanel then
for index = 1 , # newPanel do
end
end
local isFirstPersonToggleButtonVisible = not isGamepadMode and isCameraSettingPanelActive
GetControl ( ZO_OptionsWindow , "ToggleFirstPersonButton" ) : SetHidden ( not isFirstPersonToggleButtonVisible )
end
-- Update the panel settings with the new values (may have changed if they are tied to another setting that changed...e.g. ui scale)
end
if controls then
end
end
end
if saveOptions == SAVE_CURRENT_VALUES then
end
end
end
end
end
-- Pass SAVE_CURRENT_VALUES in the first parameter to save the updated values (can't click cancel to restore afterwards).
-- Pass DONT_SAVE_CURRENT_VALUES to update the values, but not save them (cancel will restore the previous values).
end
end
{
controlType = OPTIONS_SECTION_TITLE ,
}
end
end
--keep this around for backwards compatibility
end
end
end
end |